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by The Empire of Pretantia » Sat Dec 21, 2013 9:01 pm

by Hurdegaryp » Sun Dec 22, 2013 10:58 am
CVT Temp wrote:I mean, we can actually create a mathematical definition for evolution in terms of the evolutionary algorithm and then write code to deal with abstract instances of evolution, which basically equates to mathematical proof that evolution works. All that remains is to show that biological systems replicate in such a way as to satisfy the minimal criteria required for evolution to apply to them, something which has already been adequately shown time and again. At this point, we've pretty much proven that not only can evolution happen, it pretty much must happen since it's basically impossible to prevent it from happening.

by Totalise » Sun Dec 22, 2013 5:07 pm
Brickistan wrote:Totalise wrote:so at my local game store i am strating a campaign where it is the 44th millennium and the emperor has finally died. the imperium really doesn't change as the astronomican is still operating (though parts of the imperium are now cut off), the only real change is that small level lords (like chapter masters and governors) are fighting for power in their sector.
what do you guys think of an idea like that?
How do you explain the Astronomican still functioning? As far as I recall, it need the Emperor to focus it.

by Warpspace » Thu Dec 26, 2013 3:29 am

by The Empire of Pretantia » Thu Dec 26, 2013 12:57 pm

by Lord Tothe » Thu Dec 26, 2013 2:06 pm
"Why is self-control, autonomy, such a threat to authority? Because the person who controls himself, who is his own master, has no need for an authority to be his master. This, then, renders authority unemployed. What is he to do if he cannot control others? To be sure, he could mind his own business. But that is a fatuous answer, for those who are satisfied to mind their own business do not aspire to become authorities." ~ Thomas SzaszThe Empire of Pretantia wrote:[...] TLDR; welcome to the internet. Bicker or GTFO.

by The Empire of Pretantia » Thu Dec 26, 2013 2:09 pm
Lord Tothe wrote:New rumors. Grain of salt required.

by The Armed Republic of Dutch Coolness » Thu Dec 26, 2013 2:15 pm
Lord Tothe wrote:New rumors. Grain of salt required.
P2TM Mentor

by The Empire of Pretantia » Thu Dec 26, 2013 2:16 pm
The Armed Republic of Dutch coolness wrote:Lord Tothe wrote:New rumors. Grain of salt required.
Already seen that. 40K Radio wanted some attention again.

by Morrdh » Thu Dec 26, 2013 2:25 pm
The Empire of Pretantia wrote:Lord Tothe wrote:New rumors. Grain of salt required.
I'll be taking an entire shaker of salt.

by Brickistan » Thu Dec 26, 2013 2:26 pm

by The Free Kingdom of Proprius » Thu Dec 26, 2013 3:23 pm

by Lunas Legion » Thu Dec 26, 2013 3:29 pm
The Free Kingdom of Proprius wrote:I don't want another edition. *waah*.
But seriously, I feel ripped off buying the same thing again and again. It's bad enough that I'm going to have to buy a new guard codex sometime in 2014 when they release a new one. I'm not buying a new rulebook.

by Atelia » Thu Dec 26, 2013 3:31 pm
Lunas Legion wrote:The Free Kingdom of Proprius wrote:I don't want another edition. *waah*.
But seriously, I feel ripped off buying the same thing again and again. It's bad enough that I'm going to have to buy a new guard codex sometime in 2014 when they release a new one. I'm not buying a new rulebook.
If they bring Doctrines back a new Guard codex will be worth it.

by Trollgaard » Thu Dec 26, 2013 5:32 pm

by Tagmatium » Thu Dec 26, 2013 6:14 pm
Trollgaard wrote:My undead host grows, albeit slowly...
So far I've acquired some different vampire and necromancer models (all old metal models...thus superior), 30ish skeletons I need to build, ten ghouls, some fell bats, a terrorgheist (sweet!), aaaaand let me think, a banshee, and that might be it?
Next on the list is zombies, at least 50ish to start with, followed closely by black knights and 20 more or so skeletons.
Hopefully I'll be able to get a game in by late January.
North Calaveras wrote:Tagmatium, it was never about pie...

by Lord Tothe » Thu Dec 26, 2013 10:50 pm
"Why is self-control, autonomy, such a threat to authority? Because the person who controls himself, who is his own master, has no need for an authority to be his master. This, then, renders authority unemployed. What is he to do if he cannot control others? To be sure, he could mind his own business. But that is a fatuous answer, for those who are satisfied to mind their own business do not aspire to become authorities." ~ Thomas SzaszThe Empire of Pretantia wrote:[...] TLDR; welcome to the internet. Bicker or GTFO.

by Tagmatium » Fri Dec 27, 2013 5:55 am
North Calaveras wrote:Tagmatium, it was never about pie...

by The Armed Republic of Dutch Coolness » Fri Dec 27, 2013 6:06 am
Brickistan wrote:Surprisingly, I don't find it too hard to swallow.
As it stands, 40K is seriously fragmented with rules spread throughout a handful of books plus all the codexes. Seeing as it's Games Workshop's cashcow, it would make sense to push a new edition out as soon as possible, even canning Fantasy for a while if need be.
P2TM Mentor

by Tagmatium » Fri Dec 27, 2013 6:13 am
The Armed Republic of Dutch coolness wrote:Brickistan wrote:Surprisingly, I don't find it too hard to swallow.
As it stands, 40K is seriously fragmented with rules spread throughout a handful of books plus all the codexes. Seeing as it's Games Workshop's cashcow, it would make sense to push a new edition out as soon as possible, even canning Fantasy for a while if need be.
Well, the rumour is probably based on a sort of '6.1' edition they'll be releasing. Pretty much just 6th ED, with the latest expansions included in the deal.
North Calaveras wrote:Tagmatium, it was never about pie...

by Totalise » Fri Dec 27, 2013 11:52 am
The Empire of Pretantia wrote:Huzzah! Mah Space-French fluff... Is complete! Noblebright Death Korps-expy with dogs and zeppelins, essentially. Please pardon my French.The Markian Pact
The Markian Pact is an alliance of five closely-knit planets that work in unison to produce effective regiments specializing in siegecraft and operational maneuvers. Although the regiments produced by the planets are predominantly siege infantry, the subsector is also responsible for many unique forces.
The regimental tithes of the Markian Pact are provided in two waves, in five-year intervals, over the course of a decade: Le Fossé, and Le Grande Armée. In the first wave, the Markian worlds provide seven regiments combined that are sent to different theatres, only occasionally working in groups of two or more. It is this wave that Kouralia provides its airborne regiments. In Le Grande Armée, however, the eight regiments created unite into one Grand Corps, working as one force in a single theatre.
Occasionally, instead of a new Grand Corps being formed, a number of old Grand Corps returns home for replenishment during Le Grande Armée. These depleted corps are reinforced with newly raised regiments, and given new lease as Décoré Corps, containing thousands of veterans alongside fresh recruits. Grand Corps also absorb any Markian Regiments they come across, bolstering their quickly-withering ranks.
The capital of the Markian subsector would be Mark, an industrial world responsible for the primary output of the regiments’ main armament, the Mark-Pattern laslock and carbine variant. The planet is capable of producing three regiments every five years; two siege infantry, and one mechanized siege infantry, providing additional artillery support elements in the
Kouralia is a civilized water-world where air and sea travel are the primary means of transit. It is this world that produces the drop and air-mobile artillery regiments, as well as L’Infanterie de Marine. Kouralia produces two regiments every five years, alternating between Drop and Air-Mobile Artillery regiments for Le Fossé, and siege and Infenterie de Marine regiments for Le Grande Armée.
Lemartia is a mining world that yields much of the material utilized by Mark and Ghalhal in the production of their regiments’ weapons. Les Régiments de Sapuers hail from this planet, as well as all sappers. Only one siege regiment is produced every five years, and one sapper regiment every ten, as the potential extra regiment is cannibalized for sappers that are parceled to other regiments.
Thenar is a mountainous agri-world responsible for the creation of mountain infantry regiments in addition to siege infantry and roughriders. A mountain infantry and a siege infantry regiment are produced every five years, with additional roughriders provided every ten.
Ghalhal is the forgeworld responsible for the production of De Corps de Markia’s equipment. It also provides the techpriests attached to Markian regiments.Le Corps de la Markia
The regiments of the Markian Subsector are collectively referred to as “Le Corps de la Markia”, and are often found working together in campaigns. While commissars normally may not oversee a regiment with the same homeworld as them, due to technicality they may still, and often do,
There are six main exports of the Markian Subsector in terms of regiments: siege infantry, drop, mechanized siege infantry, air-mobile artillery, L’Infanterie de Marine, les régiments de la sapeurs, and mountain infantry. We all know siege infantry and drop; it's the other four you're never heard of.
The first are mechanized siege infantry regiments of Mark(MSIR). While siege infantry is known for waging wars of attrition, mechanized siege infantry instead ends that battle. The MSIRs are similar to mechanized infantry, as they both are defined by highly mobile, chimera-transported infantry. However, MSIRs are distinct by training and equipment, possessing extensive knowledge of siegecraft and a fleet of specialized siege tanks. As one general put it,"Siege infantry dig themselves in. Mechanized siege infantry dig the others out." Such regiments have high attrition rates, and are often cannibalized within years by mechanized and siege infantry regiments for either their tanks or their men, if not both.
The Air-Mobile Artillery of Kouralia(AMA) is a strange contradiction; a specialty of the Markian regiments. The linchpin of the AMA is the mountain gun; a light, powerful gun capable of every form of transport from horse-drawn to hand-pushed to airlift. A key component of the mountain gun is that it can easily be disassembled and reassembled quickly, making rapid deployment via valkyrie or even arvus within the realm of possibility. With cooperation from the Imperial Navy, the Markians are able to quickly attack the enemy and redeploy before they are beset; and if such cooperation is not possible, then a lucky infantry regiment of any kind has just acquired a lot of lightweight and easily transportable artillery pieces.
L’Infanterie de Marine de la Kouralia are a unique force, as each regiment has an entire fleet of maritime vessels for use in the oceans of the Imperium’s many worlds. However, they are only produced every decade, during Le Soffé
Les Régiments de la Sapeurs de la Lemartia(RDL) are another corps in synergy with siege regiments. Consisting entirely of highly trained combat engineers, Les Régiments de la Sapeurs specialize in mining under the enemy and initiating a surprise attack. Weapons such as Hades breaching drills and mole mortars are paramount to these regiments’ success.
Lastly we have the Mountain Infantry regiments of Thenar(MIR). Light infantry regiments forgo artillery in favor of mobility; MIRs do not have such necessity thanks to mountain guns. Transportable by horse, sled, and other such tows, mountain guns do not hinder the mobility of mountain infantry in the slightest.L’Armements
The standard armament of the Markians is the Mark-Pattern bolt-action laslock, which although still lacking the firing rate and pack capacity of a lasgun, can still fire up to ten shots from pre-loaded capacitors before reloading with a stripper clip. In addition, little speed is lost, as a trained user can reach firing rates comparable to a semiautomatic weapon. The Mark-Pattern is also produced in a carbine version for mechanized infantry and tank crewmen.
Sappers are armed with Merovech-Pattern lasguns produced by Ghalhal. Although hellguns are available given the nature sappers share with grenadiers; however, sappers find little use of the extra firepower in exchange for increased bulk, and so prefer the shorter, sturdier, and bayoneted Merovech-Pattern over hellguns.
Mountain guns are a single cannon mounted on a light carriage, that can be disassembled for transport, then quickly reassembled. Although lacking the firepower of heavy mortars or quad launchers, mountain guns make up through sheer mobility; they can be drawn by hand, horse, or ogryn, deconstructed and carried on anything imaginable, transported inside chimeras, stored in crates, airlifted by aircraft, or even airdropped with drop troops to provide more punch than lighter mortars.
The sniper mantlet is a high-caliber anti-materiel rifle mounted on a heavy shield. Built for trench warfare and countering light armor, the sniper mantlet is capable of sharpshooting enemies, even on the frontline of a siege.
Dogs are a popular pet in the corps, especially the Thenaran Shepherd breed. More popular among the Lemartian sappers is the Lemartian bloodhound, a breed with a particularly keen sense of smell. Large, obedient, and intelligent, yet also swift and ferocious, dogs are used as everything from guards to messengers to comfort animalsThe Sixth World:
Karmia
Two hundred years ago there used to be a sixth world by the name of Karmia. Karmia was a civilized industrial world, on par with Mark, responsible for producing yearly siege regiments and Karmia-Pattern semi-automatic laslocks for mechanized infantry, until it was apparently influenced by the ruinous powers to rebel. Le Corps de la Markia was quick to concentrate its efforts and set siege to the planet despite the shock of betrayal, mobilizing a Grand Corps and two regiments to subjugate the world and return it to the Imperium.
However, after three months of siege the Red Bears Chapter came in full-chapter force, not to liberate, but to purge the populace; even the loyalists who had first set siege. The Red Bears destroyed both the rebels and the Markians, before razing the entire planet and quickly embarking to continue the slaughter on Lemartia. Le Corps de la Markia, now joined by the Hecatonchires Chapter, held strong, successfully defending the world from the Red Bears and driving the traitors off. The Pact was saved, but their victory would not be joined by their Karmian brethren.

by The Armed Republic of Dutch Coolness » Fri Dec 27, 2013 12:25 pm
Pragia wrote:Do most game stores sell Mordian Iron Guard IG troops? Want to make my Prussian Imperial Guard
P2TM Mentor

by The Empire of Pretantia » Fri Dec 27, 2013 1:00 pm
Totalise wrote:The Empire of Pretantia wrote:Huzzah! Mah Space-French fluff... Is complete! Noblebright Death Korps-expy with dogs and zeppelins, essentially. Please pardon my French.The Markian Pact
The Markian Pact is an alliance of five closely-knit planets that work in unison to produce effective regiments specializing in siegecraft and operational maneuvers. Although the regiments produced by the planets are predominantly siege infantry, the subsector is also responsible for many unique forces.
The regimental tithes of the Markian Pact are provided in two waves, in five-year intervals, over the course of a decade: Le Fossé, and Le Grande Armée. In the first wave, the Markian worlds provide seven regiments combined that are sent to different theatres, only occasionally working in groups of two or more. It is this wave that Kouralia provides its airborne regiments. In Le Grande Armée, however, the eight regiments created unite into one Grand Corps, working as one force in a single theatre.
Occasionally, instead of a new Grand Corps being formed, a number of old Grand Corps returns home for replenishment during Le Grande Armée. These depleted corps are reinforced with newly raised regiments, and given new lease as Décoré Corps, containing thousands of veterans alongside fresh recruits. Grand Corps also absorb any Markian Regiments they come across, bolstering their quickly-withering ranks.
The capital of the Markian subsector would be Mark, an industrial world responsible for the primary output of the regiments’ main armament, the Mark-Pattern laslock and carbine variant. The planet is capable of producing three regiments every five years; two siege infantry, and one mechanized siege infantry, providing additional artillery support elements in the
Kouralia is a civilized water-world where air and sea travel are the primary means of transit. It is this world that produces the drop and air-mobile artillery regiments, as well as L’Infanterie de Marine. Kouralia produces two regiments every five years, alternating between Drop and Air-Mobile Artillery regiments for Le Fossé, and siege and Infenterie de Marine regiments for Le Grande Armée.
Lemartia is a mining world that yields much of the material utilized by Mark and Ghalhal in the production of their regiments’ weapons. Les Régiments de Sapuers hail from this planet, as well as all sappers. Only one siege regiment is produced every five years, and one sapper regiment every ten, as the potential extra regiment is cannibalized for sappers that are parceled to other regiments.
Thenar is a mountainous agri-world responsible for the creation of mountain infantry regiments in addition to siege infantry and roughriders. A mountain infantry and a siege infantry regiment are produced every five years, with additional roughriders provided every ten.
Ghalhal is the forgeworld responsible for the production of De Corps de Markia’s equipment. It also provides the techpriests attached to Markian regiments.Le Corps de la Markia
The regiments of the Markian Subsector are collectively referred to as “Le Corps de la Markia”, and are often found working together in campaigns. While commissars normally may not oversee a regiment with the same homeworld as them, due to technicality they may still, and often do,
There are six main exports of the Markian Subsector in terms of regiments: siege infantry, drop, mechanized siege infantry, air-mobile artillery, L’Infanterie de Marine, les régiments de la sapeurs, and mountain infantry. We all know siege infantry and drop; it's the other four you're never heard of.
The first are mechanized siege infantry regiments of Mark(MSIR). While siege infantry is known for waging wars of attrition, mechanized siege infantry instead ends that battle. The MSIRs are similar to mechanized infantry, as they both are defined by highly mobile, chimera-transported infantry. However, MSIRs are distinct by training and equipment, possessing extensive knowledge of siegecraft and a fleet of specialized siege tanks. As one general put it,"Siege infantry dig themselves in. Mechanized siege infantry dig the others out." Such regiments have high attrition rates, and are often cannibalized within years by mechanized and siege infantry regiments for either their tanks or their men, if not both.
The Air-Mobile Artillery of Kouralia(AMA) is a strange contradiction; a specialty of the Markian regiments. The linchpin of the AMA is the mountain gun; a light, powerful gun capable of every form of transport from horse-drawn to hand-pushed to airlift. A key component of the mountain gun is that it can easily be disassembled and reassembled quickly, making rapid deployment via valkyrie or even arvus within the realm of possibility. With cooperation from the Imperial Navy, the Markians are able to quickly attack the enemy and redeploy before they are beset; and if such cooperation is not possible, then a lucky infantry regiment of any kind has just acquired a lot of lightweight and easily transportable artillery pieces.
L’Infanterie de Marine de la Kouralia are a unique force, as each regiment has an entire fleet of maritime vessels for use in the oceans of the Imperium’s many worlds. However, they are only produced every decade, during Le Soffé
Les Régiments de la Sapeurs de la Lemartia(RDL) are another corps in synergy with siege regiments. Consisting entirely of highly trained combat engineers, Les Régiments de la Sapeurs specialize in mining under the enemy and initiating a surprise attack. Weapons such as Hades breaching drills and mole mortars are paramount to these regiments’ success.
Lastly we have the Mountain Infantry regiments of Thenar(MIR). Light infantry regiments forgo artillery in favor of mobility; MIRs do not have such necessity thanks to mountain guns. Transportable by horse, sled, and other such tows, mountain guns do not hinder the mobility of mountain infantry in the slightest.L’Armements
The standard armament of the Markians is the Mark-Pattern bolt-action laslock, which although still lacking the firing rate and pack capacity of a lasgun, can still fire up to ten shots from pre-loaded capacitors before reloading with a stripper clip. In addition, little speed is lost, as a trained user can reach firing rates comparable to a semiautomatic weapon. The Mark-Pattern is also produced in a carbine version for mechanized infantry and tank crewmen.
Sappers are armed with Merovech-Pattern lasguns produced by Ghalhal. Although hellguns are available given the nature sappers share with grenadiers; however, sappers find little use of the extra firepower in exchange for increased bulk, and so prefer the shorter, sturdier, and bayoneted Merovech-Pattern over hellguns.
Mountain guns are a single cannon mounted on a light carriage, that can be disassembled for transport, then quickly reassembled. Although lacking the firepower of heavy mortars or quad launchers, mountain guns make up through sheer mobility; they can be drawn by hand, horse, or ogryn, deconstructed and carried on anything imaginable, transported inside chimeras, stored in crates, airlifted by aircraft, or even airdropped with drop troops to provide more punch than lighter mortars.
The sniper mantlet is a high-caliber anti-materiel rifle mounted on a heavy shield. Built for trench warfare and countering light armor, the sniper mantlet is capable of sharpshooting enemies, even on the frontline of a siege.
Dogs are a popular pet in the corps, especially the Thenaran Shepherd breed. More popular among the Lemartian sappers is the Lemartian bloodhound, a breed with a particularly keen sense of smell. Large, obedient, and intelligent, yet also swift and ferocious, dogs are used as everything from guards to messengers to comfort animalsThe Sixth World:
Karmia
Two hundred years ago there used to be a sixth world by the name of Karmia. Karmia was a civilized industrial world, on par with Mark, responsible for producing yearly siege regiments and Karmia-Pattern semi-automatic laslocks for mechanized infantry, until it was apparently influenced by the ruinous powers to rebel. Le Corps de la Markia was quick to concentrate its efforts and set siege to the planet despite the shock of betrayal, mobilizing a Grand Corps and two regiments to subjugate the world and return it to the Imperium.
However, after three months of siege the Red Bears Chapter came in full-chapter force, not to liberate, but to purge the populace; even the loyalists who had first set siege. The Red Bears destroyed both the rebels and the Markians, before razing the entire planet and quickly embarking to continue the slaughter on Lemartia. Le Corps de la Markia, now joined by the Hecatonchires Chapter, held strong, successfully defending the world from the Red Bears and driving the traitors off. The Pact was saved, but their victory would not be joined by their Karmian brethren.
so battle of verdun french then? kind of like death korps without the grim back story, and you know be german like the rest of the imperium (though technicaly the french are part of the frankish germanic tribe)
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