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by Ko-oren » Sun Dec 29, 2013 1:25 pm

by Swyftlandre » Wed Jan 01, 2014 12:57 pm

by Ko-oren » Wed Jan 01, 2014 3:22 pm

by Wisconsin9 » Wed Jan 01, 2014 3:23 pm

by Swyftlandre » Thu Jan 02, 2014 12:57 pm

by Bojikami » Thu Jan 02, 2014 1:01 pm

by Maklohi Vai » Thu Jan 02, 2014 2:32 pm
I like this in principle, but I wonder how it would work in execution. How would these alliances be able to impact the World Congress and/or other game features? I would suspect some tourism bonus and military provisions, but also some increased dislikes (muted red text in the mouse over, maybe?) from non-alliance members.Bojikami wrote:I had an idea, what if when you get several nations allied with you and they are allied as well, you get to form a faction. Factions act like large-scale alliances (RL examples: NATO, Warsaw Pact, Axis Powers, etc.)

by Swyftlandre » Thu Jan 02, 2014 3:02 pm
Maklohi Vai wrote:Also, Swyft, that sounds like a good game you had. I always hope for some complex late game dynamics like that.
I like this in principle, but I wonder how it would work in execution. How would these alliances be able to impact the World Congress and/or other game features? I would suspect some tourism bonus and military provisions, but also some increased dislikes (muted red text in the mouse over, maybe?) from non-alliance members.Bojikami wrote:I had an idea, what if when you get several nations allied with you and they are allied as well, you get to form a faction. Factions act like large-scale alliances (RL examples: NATO, Warsaw Pact, Axis Powers, etc.)

by Bojikami » Thu Jan 02, 2014 3:13 pm
Maklohi Vai wrote:Currently playing as Poland on a crowded North America map (18 civs on Small size), and was doing absolutely wonderfully. I'll spare you the bragging and details, but the first 90 turns probably ranked as one of my best (of the same timespan, etc.) ever. However on turn 98, the Shoshone declare war on me because "it is our destiny." Montezuma follows a turn later b/c he's just being himself; in literally every game that I've played where I've bordered the Aztecs (20+), they have declared war on me. So now I've got a two front war.
Or do I? For four turns, there is literally no visible troop movement by either opponent near my borders. I'll report back in a tad when I've started further into the war.
Also, Swyft, that sounds like a good game you had. I always hope for some complex late game dynamics like that.I like this in principle, but I wonder how it would work in execution. How would these alliances be able to impact the World Congress and/or other game features? I would suspect some tourism bonus and military provisions, but also some increased dislikes (muted red text in the mouse over, maybe?) from non-alliance members.Bojikami wrote:I had an idea, what if when you get several nations allied with you and they are allied as well, you get to form a faction. Factions act like large-scale alliances (RL examples: NATO, Warsaw Pact, Axis Powers, etc.)

by Maklohi Vai » Thu Jan 02, 2014 6:02 pm

by Swyftlandre » Sun Jan 05, 2014 4:48 am

by Maklohi Vai » Sun Jan 05, 2014 5:40 am

by Swyftlandre » Sun Jan 05, 2014 9:55 am
Swyft Empire
Leader: King Allak III
Capital: Avenhelm
UA: Coalition of Rume
City-States can be brought with Faith if yours is the Majority Religion. A Peace Treaty can be forced against an opposing Civilization with a high faith cost.
UU: Shyr Priest
Great Person Replacement for Great Prophet. Can build Skhyr'un's (+6 Faith [same as usual], +3 Happiness, +2 Culture) instead of Holy Site, +3 Movement.
UU: Mendrá
Replaces the Swordsman. Does not require Iron. Combat Bonus outside friendly territory. Earns 40% of opponent's strength as Faith for Kills.
Maklohi Vai wrote:So I finally thought about what a "Maklohi Vai" civ might have in the game, and here it is:
Vaian Empire
Leader: Ufakarai
Capital: Kolo Lahi
UA: Voto'oa - Entering the Renaissance era grants happiness bonus equivalent to population and +10% culture
UU: Outrigger Canoe (replaces Trireme) - +2 sight from Trireme; Can cross ocean tiles unlike Trireme
UB: Shipbuilder's Guild - Similar to the Writer's, Artist's, or Musician's Guilds, this building (accessible after researching Astronomy) provides two slots for specialists, and will generate 2 great person points towards a Great Engineer as well as 3 culture and 1 gold per turn.
What do you guys think?

by Maklohi Vai » Sun Jan 05, 2014 10:34 am
Swyftlandre wrote:Guess I'll give it a go.Swyft Empire
Leader: King Allak III
Capital: Avenhelm
UA: Coalition of Rume
City-States can be brought with Faith if yours is the Majority Religion. A Peace Treaty can be forced against an opposing Civilization with a high faith cost.
UU: Shyr Priest
Great Person Replacement for Great Prophet. Can build Skhyr'un's (+6 Faith [same as usual], +3 Happiness, +2 Tourism, +2 Culture) instead of Holy Site, +3 Movement.
UU: Mendrá
Replaces the Swordsman. Does not require Iron. Combat Bonus outside friendly territory. Earns 40% of opponent's strength as Faith for Kills.
I'll have to draw up my nation's historical context at some point. Basically, Swyftlandre would be a Religion Powerhouse, based on their History. You could argue that the Skhyr'un is an extra Unique Object, but I thought it would be OP if Swyftlandre conquered a City with a bunch of Holy Sites and suddenly picking up a massive bonus, so the Skhyr'un is a Unique Improvement.Maklohi Vai wrote:So I finally thought about what a "Maklohi Vai" civ might have in the game, and here it is:
Vaian Empire
Leader: Ufakarai
Capital: Kolo Lahi
UA: Voto'oa - Entering the Renaissance era grants happiness bonus equivalent to population and +10% culture
UU: Outrigger Canoe (replaces Trireme) - +2 sight from Trireme; Can cross ocean tiles unlike Trireme
UB: Shipbuilder's Guild - Similar to the Writer's, Artist's, or Musician's Guilds, this building (accessible after researching Astronomy) provides two slots for specialists, and will generate 2 great person points towards a Great Engineer as well as 3 culture and 1 gold per turn.
What do you guys think?
The UA seems a bit OP. A large happiness and culture boost, perhaps cutting one of them or having it as a timed bonus. The Unique Building is interesting, I take it your Civ is a Naval Nation.

by Swyftlandre » Sun Jan 05, 2014 11:09 am

by Shnercropolis » Sun Jan 05, 2014 9:00 pm
Ko-oren wrote:Currently playing as Mongolia... and guess who my nearest neighbor is. Attila. DoWs me after 120-130 turns or so, by the time he has four cities (three of his own, one taken from the Celts). His own mistake was that he had almost no rams or ranged units, which meant my mainly ranged army could easily take out his entire army from across a river, razing a city, then razing another one he offers me in a peace offer. The Celts and Mayans think I'm a warmonger now... but I haven't even started. Science is low, happiness is low, economy is pretty much non-existant from all the Keshik-building I now finally have the opportunity to... and the Celts and Mayans, backed by the Iroquois and Huns, attack me. The Celts lose three cities, the Mayans lose their entire army and some of their happiness, the Iroquois never showed up to the party at all and the Huns are not much of a threat with just their capital left. They all back out, we have peace for a while, and I can finally build Universities and Banks in all of my cities. Now my science and economy is one of the better of all Civs in the game, though I'm still behind in points because of my very, very slow start (something I always do wrong). I'm still trying to decide whether to go for a domination victory (problem: I need happiness for that to endure all of the unhappiness from cities taken) or a science victory (problem: I'm still behind slightly and the policies/city states/wonder bonuses are not helping me).
I really need to get some happiness first, turn 250 and only one Golden Age so far. I don't have a religion, I was too late for early game wonders and with 8-9 cities policies are sloooow. So I'm back to the problem I've had in all of my games so far: how to get my happiness above 5-10...

by CORN » Sun Jan 05, 2014 10:20 pm

by CORN » Sun Jan 05, 2014 10:38 pm

by Ko-oren » Mon Jan 06, 2014 7:23 am
Shnercropolis wrote:Dude, the whole point of playing Attila is the battering ram. It's the only way to completely dominate in the early game.
Seriously, I've destroyed civilizations by turn 30 turns thanks to battering rams. It's the best.

by Swyftlandre » Mon Jan 06, 2014 10:32 am
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by Ko-oren » Mon Jan 06, 2014 11:04 am
Swyftlandre wrote:That just triggered an idea. Why not do a mediocre states competition:
Like, one person can play the Ottomans, one can play the Americans, one can play the Huns and one can play the Swedish. It would certainly force tactical play.

by Maklohi Vai » Mon Jan 06, 2014 11:10 am
Swyftlandre wrote:That just triggered an idea. Why not do a mediocre states competition:
Like, one person can play the Ottomans, one can play the Americans, one can play the Huns and one can play the Swedish. It would certainly force tactical play.

by Swyftlandre » Mon Jan 06, 2014 11:16 am

by Maklohi Vai » Mon Jan 06, 2014 11:19 am

by Ko-oren » Mon Jan 06, 2014 12:44 pm
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