NATION

PASSWORD

Civilization V Discussion

A coffee shop for those who like to discuss art, music, books, movies, TV, each other's own works, and existential angst.

Advertisement

Remove ads

User avatar
Ko-oren
Negotiator
 
Posts: 6407
Founded: Nov 26, 2010
Democratic Socialists

Postby Ko-oren » Sun Dec 29, 2013 1:25 pm

Currently playing as Mongolia... and guess who my nearest neighbor is. Attila. DoWs me after 120-130 turns or so, by the time he has four cities (three of his own, one taken from the Celts). His own mistake was that he had almost no rams or ranged units, which meant my mainly ranged army could easily take out his entire army from across a river, razing a city, then razing another one he offers me in a peace offer. The Celts and Mayans think I'm a warmonger now... but I haven't even started. Science is low, happiness is low, economy is pretty much non-existant from all the Keshik-building I now finally have the opportunity to... and the Celts and Mayans, backed by the Iroquois and Huns, attack me. The Celts lose three cities, the Mayans lose their entire army and some of their happiness, the Iroquois never showed up to the party at all and the Huns are not much of a threat with just their capital left. They all back out, we have peace for a while, and I can finally build Universities and Banks in all of my cities. Now my science and economy is one of the better of all Civs in the game, though I'm still behind in points because of my very, very slow start (something I always do wrong). I'm still trying to decide whether to go for a domination victory (problem: I need happiness for that to endure all of the unhappiness from cities taken) or a science victory (problem: I'm still behind slightly and the policies/city states/wonder bonuses are not helping me).

I really need to get some happiness first, turn 250 and only one Golden Age so far. I don't have a religion, I was too late for early game wonders and with 8-9 cities policies are sloooow. So I'm back to the problem I've had in all of my games so far: how to get my happiness above 5-10...
WCC President and NS Sports' only WC, WBC, WB, WCOH, IBC, RUWC, Test Cricket, ODI, and T20 loser!

Trigramme: KOR - Demonym: Ko-orenite - Population: 27.270.096
Regions - Spreadsheets - Domestic Sports Newswires - Factbooks - Loro Language Schools - Goliæth Sports Café
Champions 1x World Cup - 1x CoH - 1x AOCAF - 1x WBC - 4x World Bowl - 1x IBC - 4x RUWC - 3x RLWC - 2x T20 WC - 1x AODICC - 2x ARWC - 1x HWC - 1x Beach Cup
Runners-up 1x World Cup - 2x CAFA - 1x AOCAF - 1x WBC - 3x World Bowl - 1x WCoH - 4x IBC - 2x RUWC - 1x GCF Test Cricket - 1x ODI WT - 1x T20 WC - 1x WLC - 1x FHWC
Organisation & Hosting 2x WCC President - 1x BoF - 1x CAFA - 1x World Bowl - 1x WCOH - 2x RUWC - 1x ODI WT - 1x T20 WC - 1x ARWC - 1x FHWC - (inactive) IRLCC, BCCC, Champions Bowl

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Wed Jan 01, 2014 12:57 pm

Been playing as Indonesia and at around turn ~405 on a standard game. Of all of us that remain, only seven of us are left,
Mongolia and the Zulus have been completely eliminated.
Egypt, which is currently getting the shit ripped out of it. Once one of the world superpowers is now expanding out of desperation, leaving only their capital and a newly founded city.
Sweden, who only has one city left after it was invaded, which has so little owned land due to be surrounded by 3 other Civ's. Currently running a budget of -35GPT. Currently caught two eras behind most people. Can't found any more cities because no one is allowing it Open Borders.
Denmark, still kinda relevant but lagging behind due to low culture. Worthwhile as I have a Defensive Pact from him to avoid war.
The Celts, who while still being relevant can't really do much because they keep getting their cities stolen.
Arabia are still quite bulky, boasting a massive income per turn but they are lagging behind in Science.

Then there's us three, split into two main continents,
Indonesia, Iroquois, Brazil.
I'm leading in Science across the world and have a formidable home defense. After years of warmongering, in the Renaissance Era, me, the Danish and the Brazilians conquered the Zulu's. I claimed two of their three cities and wiped out the Zulus. I've kept a really good relationship with Brazil to avoid getting murdered. Currently trying to claim Egypt's capital before Brazil do since that massive city would be a large asset at a population of 14.
Brazil have conquered pretty much most of our continent, have the largest population in any city, with 34 in their capital and 30 in their second. They are lagging slightly behind me in Science but their masses of cities are allowing them to catch up quite quickly. They are most likely going to win unless I can get to Alpha Centuri.
The Iroquois are the leaders of the other Continent. Constantly bullying the Celts and conquered Mongolia back in Medieval. Sort of second best in every thing, but a worthwhile ally to have a Defensive Pact with when Brazil is breathing down your neck.

Got about 90 turns left, so it's kind of a tense competition at this point. Indonesia vs. Brazil.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Ko-oren
Negotiator
 
Posts: 6407
Founded: Nov 26, 2010
Democratic Socialists

Postby Ko-oren » Wed Jan 01, 2014 3:22 pm

I hope you can make it to Alpha Centauri, Brazil probably has the higher production (for spaceship parts) seeing as they have the higher pop. And always watch out for Brazil's culture (and I wouldn't underestimate a civ that eliminated the Mongols in the Medieval age).

I'm still playing as Genghis, and I'm loving the Keshiks. Only Steam won't launch Civ V anymore, so I have to do something about that (ClientRegistry.blob etcetera is probably not the problem)
Last edited by Ko-oren on Wed Jan 01, 2014 3:22 pm, edited 1 time in total.
WCC President and NS Sports' only WC, WBC, WB, WCOH, IBC, RUWC, Test Cricket, ODI, and T20 loser!

Trigramme: KOR - Demonym: Ko-orenite - Population: 27.270.096
Regions - Spreadsheets - Domestic Sports Newswires - Factbooks - Loro Language Schools - Goliæth Sports Café
Champions 1x World Cup - 1x CoH - 1x AOCAF - 1x WBC - 4x World Bowl - 1x IBC - 4x RUWC - 3x RLWC - 2x T20 WC - 1x AODICC - 2x ARWC - 1x HWC - 1x Beach Cup
Runners-up 1x World Cup - 2x CAFA - 1x AOCAF - 1x WBC - 3x World Bowl - 1x WCoH - 4x IBC - 2x RUWC - 1x GCF Test Cricket - 1x ODI WT - 1x T20 WC - 1x WLC - 1x FHWC
Organisation & Hosting 2x WCC President - 1x BoF - 1x CAFA - 1x World Bowl - 1x WCOH - 2x RUWC - 1x ODI WT - 1x T20 WC - 1x ARWC - 1x FHWC - (inactive) IRLCC, BCCC, Champions Bowl

User avatar
Wisconsin9
Post Czar
 
Posts: 35753
Founded: May 18, 2012
Ex-Nation

Postby Wisconsin9 » Wed Jan 01, 2014 3:23 pm

Swyft, have you thought about nuking the fuck out of them?
~~~~~~~~
We are currently 33% through the Trump administration.
................................................................................................................................................................................................................
................................................................................................................................................................................................................

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Thu Jan 02, 2014 12:57 pm

Won that game. Turns out Egypt was my saving grace.

Brazil was turning out about 700 Culture a turn and I neglected the Culture Based Wonders which left them open to Brazil. As soon as they had The Internet and the CN Tower they were unstoppable. Turns out Egypt's had generated enough culture throughout the game for Brazil only to be gaining about 4.5% Influence over them per turn throughout the last turns with them resting at 92% on the last turn. Literally giving them 2 turns to beating me.

If it wasn't for the Capture of Thebes though, I don't think I would have won this. For the last stretch, I set all Cities to producing Science and beelined for the Spaceship Parts. Thebes after being sacked was close enough to my Capital and had enough Production to solve my crisis of not having enough close cities for the Boosters and not enough money for a Airport. The wars continued towards the end, Brazil eliminated Arabia, I eliminated Sweden's last city and The Iroquois. Which left Indonesia (Me), Egypt, Denmark, Brazil and the Iroquois at the end. Best game of CiV I've played to date.

Difficulty 4-6 is defiantly my cup of tea. Diety is just plain unfair for starting, 1-3 are too easy because of the penalties to other Civ's but 4-6 are great because they don't give other Civ's too many bonuses.

After all that, not one Nuke was used this game.




Also had an idea for a mod, something that's truly annoyed me is having coastal resources but no way to reach them because, a) The city is built away from the sea or b) It's a coastal city, but the resource is on the other side, where it would take a large number of turns to bring a Workboat around. So I've thought about adding a Dockyard as a Tile Improvement.

It would only be build-able on Coastal Tiles, would not take effect unless connected by Road to the City (allowing the city to built Naval Units and Cargo Ships if built on land, which would automatically spawn at the docks unless the city is Coastal) and can only be built in owned territory. Worth a try to see if I can get used to modding.

There was also a Unique Ability I came up with which might to quite useful which I could use for a Civ if I get that far into modding. ALL CITIES START WITH 4 POPULATION. Trying to work out what kind of nation that would suit though.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Bojikami
Postmaster-General
 
Posts: 11276
Founded: Jul 24, 2012
Ex-Nation

Postby Bojikami » Thu Jan 02, 2014 1:01 pm

I had an idea, what if when you get several nations allied with you and they are allied as well, you get to form a faction. Factions act like large-scale alliances (RL examples: NATO, Warsaw Pact, Axis Powers, etc.)
Be gay, do crime.
23 year old nonbinary trans woman(She/They), also I'm a Marxist-Leninist.
Economic Left/Right: -10.00
Social Libertarian/Authoritarian: 2.33

User avatar
Maklohi Vai
Minister
 
Posts: 2959
Founded: Jan 07, 2012
Ex-Nation

Postby Maklohi Vai » Thu Jan 02, 2014 2:32 pm

Currently playing as Poland on a crowded North America map (18 civs on Small size), and was doing absolutely wonderfully. I'll spare you the bragging and details, but the first 90 turns probably ranked as one of my best (of the same timespan, etc.) ever. However on turn 98, the Shoshone declare war on me because "it is our destiny." Montezuma follows a turn later b/c he's just being himself; in literally every game that I've played where I've bordered the Aztecs (20+), they have declared war on me. So now I've got a two front war.

Or do I? For four turns, there is literally no visible troop movement by either opponent near my borders. I'll report back in a tad when I've started further into the war.

Also, Swyft, that sounds like a good game you had. I always hope for some complex late game dynamics like that.

Bojikami wrote:I had an idea, what if when you get several nations allied with you and they are allied as well, you get to form a faction. Factions act like large-scale alliances (RL examples: NATO, Warsaw Pact, Axis Powers, etc.)
I like this in principle, but I wonder how it would work in execution. How would these alliances be able to impact the World Congress and/or other game features? I would suspect some tourism bonus and military provisions, but also some increased dislikes (muted red text in the mouse over, maybe?) from non-alliance members.
"For the glory of our people, we govern our nation freely. For the glory of Polynesia, we help and strengthen our friends. For the glory of the earth, we do not destroy what it has bestowed upon us."
Demonym: Vaian
-Kamanakai Oa'a Pani, first president of Maklohi Vai
-6.13/-8.51 - as of 7/18
Hosted: MVBT 1; WBC 27; Friendly Cups 7, 9; (co-) NSCAA 5
Former President, WBC; WBC Councillor
Senator Giandomenico Abruzzi, Workers Party of Galatea
Administrator
Former:
Head Administrator
Beto Goncalves, Chair, CTA
Abraham Kamassi, Chair, Labour Party of Elizia
President of Calaverde Eduardo Bustamante; Leader, LDP
President of Baltonia Dovydas Kanarigis; Leader, LDP
President of Aurentina Wulukuno Porunalakai; Leader, Progress Coa.

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Thu Jan 02, 2014 3:02 pm

Maklohi Vai wrote:Also, Swyft, that sounds like a good game you had. I always hope for some complex late game dynamics like that.


Probably my favorite game I've played.

Bojikami wrote:I had an idea, what if when you get several nations allied with you and they are allied as well, you get to form a faction. Factions act like large-scale alliances (RL examples: NATO, Warsaw Pact, Axis Powers, etc.)
I like this in principle, but I wonder how it would work in execution. How would these alliances be able to impact the World Congress and/or other game features? I would suspect some tourism bonus and military provisions, but also some increased dislikes (muted red text in the mouse over, maybe?) from non-alliance members.


I'd imagine it would basically be a group version of the Defensive Pacts and Declaration of Friendships. Can't see any benefit to it.
Last edited by Swyftlandre on Thu Jan 02, 2014 3:03 pm, edited 1 time in total.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Bojikami
Postmaster-General
 
Posts: 11276
Founded: Jul 24, 2012
Ex-Nation

Postby Bojikami » Thu Jan 02, 2014 3:13 pm

Maklohi Vai wrote:Currently playing as Poland on a crowded North America map (18 civs on Small size), and was doing absolutely wonderfully. I'll spare you the bragging and details, but the first 90 turns probably ranked as one of my best (of the same timespan, etc.) ever. However on turn 98, the Shoshone declare war on me because "it is our destiny." Montezuma follows a turn later b/c he's just being himself; in literally every game that I've played where I've bordered the Aztecs (20+), they have declared war on me. So now I've got a two front war.

Or do I? For four turns, there is literally no visible troop movement by either opponent near my borders. I'll report back in a tad when I've started further into the war.

Also, Swyft, that sounds like a good game you had. I always hope for some complex late game dynamics like that.

Bojikami wrote:I had an idea, what if when you get several nations allied with you and they are allied as well, you get to form a faction. Factions act like large-scale alliances (RL examples: NATO, Warsaw Pact, Axis Powers, etc.)
I like this in principle, but I wonder how it would work in execution. How would these alliances be able to impact the World Congress and/or other game features? I would suspect some tourism bonus and military provisions, but also some increased dislikes (muted red text in the mouse over, maybe?) from non-alliance members.

I was thinking that too. And there would also be enemy factions and coalitions working against your alliance as well.
Be gay, do crime.
23 year old nonbinary trans woman(She/They), also I'm a Marxist-Leninist.
Economic Left/Right: -10.00
Social Libertarian/Authoritarian: 2.33

User avatar
Maklohi Vai
Minister
 
Posts: 2959
Founded: Jan 07, 2012
Ex-Nation

Postby Maklohi Vai » Thu Jan 02, 2014 6:02 pm

So I've captured one of each of the Aztec and Shoshone cities, but neither of them are giving up. Do I really have to go all the way, or is there some intermediate breaking point?

EDIT: Goddammit... The only peace deals they offered me were to get peace with my allied city state. No gold, no resources, nothing else. I cannot accept that. I've taken the Aztecs out of the game and captured the Shoshone capital, leaving them with only one city. Naturally, the denunciations all poured in. 15 of them in two turns, to be exact, but at least I'll be clear-ish when they expire, and I'll have a lot of tourism to hit them with at that point.
Last edited by Maklohi Vai on Thu Jan 02, 2014 6:37 pm, edited 1 time in total.
"For the glory of our people, we govern our nation freely. For the glory of Polynesia, we help and strengthen our friends. For the glory of the earth, we do not destroy what it has bestowed upon us."
Demonym: Vaian
-Kamanakai Oa'a Pani, first president of Maklohi Vai
-6.13/-8.51 - as of 7/18
Hosted: MVBT 1; WBC 27; Friendly Cups 7, 9; (co-) NSCAA 5
Former President, WBC; WBC Councillor
Senator Giandomenico Abruzzi, Workers Party of Galatea
Administrator
Former:
Head Administrator
Beto Goncalves, Chair, CTA
Abraham Kamassi, Chair, Labour Party of Elizia
President of Calaverde Eduardo Bustamante; Leader, LDP
President of Baltonia Dovydas Kanarigis; Leader, LDP
President of Aurentina Wulukuno Porunalakai; Leader, Progress Coa.

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Sun Jan 05, 2014 4:48 am

Swyftlandre wrote:
Wisconsin9 wrote:We still haven't gotten around to organizing a game in the Civ V thread.


Not until I've forfeited this awful laptop. Single Player Games have taken far too long to process in the late game. I should be upgraded to a competent machine by the end of the month.


This is totally a thing we should do at some point.

A Nationstates Free-for-all.
Last edited by Swyftlandre on Sun Jan 05, 2014 4:49 am, edited 1 time in total.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Maklohi Vai
Minister
 
Posts: 2959
Founded: Jan 07, 2012
Ex-Nation

Postby Maklohi Vai » Sun Jan 05, 2014 5:40 am

So I finally thought about what a "Maklohi Vai" civ might have in the game, and here it is:

Vaian Empire
Leader: Ufakarai

Capital: Kolo Lahi

UA: Voto'oa - Entering the Renaissance era grants happiness bonus equivalent to population and +10% culture
UU: Outrigger Canoe (replaces Trireme) - +2 sight from Trireme; Can cross ocean tiles unlike Trireme
UB: Shipbuilder's Guild - Similar to the Writer's, Artist's, or Musician's Guilds, this building (accessible after researching Astronomy) provides two slots for specialists, and will generate 2 great person points towards a Great Engineer as well as 3 culture and 1 gold per turn.

What do you guys think?
"For the glory of our people, we govern our nation freely. For the glory of Polynesia, we help and strengthen our friends. For the glory of the earth, we do not destroy what it has bestowed upon us."
Demonym: Vaian
-Kamanakai Oa'a Pani, first president of Maklohi Vai
-6.13/-8.51 - as of 7/18
Hosted: MVBT 1; WBC 27; Friendly Cups 7, 9; (co-) NSCAA 5
Former President, WBC; WBC Councillor
Senator Giandomenico Abruzzi, Workers Party of Galatea
Administrator
Former:
Head Administrator
Beto Goncalves, Chair, CTA
Abraham Kamassi, Chair, Labour Party of Elizia
President of Calaverde Eduardo Bustamante; Leader, LDP
President of Baltonia Dovydas Kanarigis; Leader, LDP
President of Aurentina Wulukuno Porunalakai; Leader, Progress Coa.

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Sun Jan 05, 2014 9:55 am

Guess I'll give it a go.

Swyft Empire
Leader: King Allak III

Capital: Avenhelm

UA: Coalition of Rume
City-States can be brought with Faith if yours is the Majority Religion. A Peace Treaty can be forced against an opposing Civilization with a high faith cost.
UU: Shyr Priest
Great Person Replacement for Great Prophet. Can build Skhyr'un's (+6 Faith [same as usual], +3 Happiness, +2 Culture) instead of Holy Site, +3 Movement.
UU: Mendrá
Replaces the Swordsman. Does not require Iron. Combat Bonus outside friendly territory. Earns 40% of opponent's strength as Faith for Kills.


I'll have to draw up my nation's historical context at some point. Basically, Swyftlandre would be a Religion Powerhouse, based on their History. You could argue that the Skhyr'un is an extra Unique Object, but I thought it would be OP if Swyftlandre conquered a City with a bunch of Holy Sites and suddenly picking up a massive bonus, so the Skhyr'un is a Unique Improvement.




Maklohi Vai wrote:So I finally thought about what a "Maklohi Vai" civ might have in the game, and here it is:

Vaian Empire
Leader: Ufakarai

Capital: Kolo Lahi

UA: Voto'oa - Entering the Renaissance era grants happiness bonus equivalent to population and +10% culture
UU: Outrigger Canoe (replaces Trireme) - +2 sight from Trireme; Can cross ocean tiles unlike Trireme
UB: Shipbuilder's Guild - Similar to the Writer's, Artist's, or Musician's Guilds, this building (accessible after researching Astronomy) provides two slots for specialists, and will generate 2 great person points towards a Great Engineer as well as 3 culture and 1 gold per turn.

What do you guys think?


The UA seems a bit OP. A large happiness and culture boost, perhaps cutting one of them or having it as a timed bonus. The Unique Building is interesting, I take it your Civ is a Naval Nation.
Last edited by Swyftlandre on Sun Jan 05, 2014 10:29 am, edited 2 times in total.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Maklohi Vai
Minister
 
Posts: 2959
Founded: Jan 07, 2012
Ex-Nation

Postby Maklohi Vai » Sun Jan 05, 2014 10:34 am

Swyftlandre wrote:Guess I'll give it a go.

Swyft Empire
Leader: King Allak III

Capital: Avenhelm

UA: Coalition of Rume
City-States can be brought with Faith if yours is the Majority Religion. A Peace Treaty can be forced against an opposing Civilization with a high faith cost.
UU: Shyr Priest
Great Person Replacement for Great Prophet. Can build Skhyr'un's (+6 Faith [same as usual], +3 Happiness, +2 Tourism, +2 Culture) instead of Holy Site, +3 Movement.
UU: Mendrá
Replaces the Swordsman. Does not require Iron. Combat Bonus outside friendly territory. Earns 40% of opponent's strength as Faith for Kills.


I'll have to draw up my nation's historical context at some point. Basically, Swyftlandre would be a Religion Powerhouse, based on their History. You could argue that the Skhyr'un is an extra Unique Object, but I thought it would be OP if Swyftlandre conquered a City with a bunch of Holy Sites and suddenly picking up a massive bonus, so the Skhyr'un is a Unique Improvement.




Maklohi Vai wrote:So I finally thought about what a "Maklohi Vai" civ might have in the game, and here it is:

Vaian Empire
Leader: Ufakarai

Capital: Kolo Lahi

UA: Voto'oa - Entering the Renaissance era grants happiness bonus equivalent to population and +10% culture
UU: Outrigger Canoe (replaces Trireme) - +2 sight from Trireme; Can cross ocean tiles unlike Trireme
UB: Shipbuilder's Guild - Similar to the Writer's, Artist's, or Musician's Guilds, this building (accessible after researching Astronomy) provides two slots for specialists, and will generate 2 great person points towards a Great Engineer as well as 3 culture and 1 gold per turn.

What do you guys think?


The UA seems a bit OP. A large happiness and culture boost, perhaps cutting one of them or having it as a timed bonus. The Unique Building is interesting, I take it your Civ is a Naval Nation.

From the IC history I've drawn up, it would make more sense to keep the happiness and drop the culture. And yes, a naval nation. The civ mod is now:

Vaian Empire
Leader: Ufakarai

Capital: Kolo Lahi

UA: Voto'oa - Entering the Renaissance era grants happiness bonus equivalent to population
UU: Outrigger Canoe (replaces Trireme) - +2 sight from Trireme; Can cross ocean tiles unlike Trireme
UB: Shipbuilder's Guild - Similar to the Writer's, Artist's, or Musician's Guilds, this building (accessible after researching Astronomy) provides two slots for specialists, and will generate 2 great person points towards a Great Engineer as well as 3 culture and 1 gold per turn.



As for yours, I think you should only keep one of the two things that you currently have under UA, and I'd say keep the first one. The UU's 40% is also a bit high; I might suggest something like 25%.
"For the glory of our people, we govern our nation freely. For the glory of Polynesia, we help and strengthen our friends. For the glory of the earth, we do not destroy what it has bestowed upon us."
Demonym: Vaian
-Kamanakai Oa'a Pani, first president of Maklohi Vai
-6.13/-8.51 - as of 7/18
Hosted: MVBT 1; WBC 27; Friendly Cups 7, 9; (co-) NSCAA 5
Former President, WBC; WBC Councillor
Senator Giandomenico Abruzzi, Workers Party of Galatea
Administrator
Former:
Head Administrator
Beto Goncalves, Chair, CTA
Abraham Kamassi, Chair, Labour Party of Elizia
President of Calaverde Eduardo Bustamante; Leader, LDP
President of Baltonia Dovydas Kanarigis; Leader, LDP
President of Aurentina Wulukuno Porunalakai; Leader, Progress Coa.

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Sun Jan 05, 2014 11:09 am

I'm wondering about the Shipbuilders Guild, surely it should replace something. I assume it's essentially another National Wonder. Kinda torn on that.




Swyft Empire
Leader: King Allak III

Capital: Avenhelm
Sveinhart
San Swyft
Sorro'nye
Faywynne
Freystone
Aizenhein
Lyrewin
Bylye
Xan

UA: Coalition of Rume
City-States can be brought with Faith if yours is the Majority Religion.
UU: Shyr Priest
Great Person Replacement for Great Prophet. Can build Skhyr'un's (+6 Faith [same as usual], +3 Happiness, +1 Culture) instead of Holy Site, +3 Movement.
UU: Mendrá
Replaces the Swordsman. Does not require Iron. Can only be purchased with Faith. Earns 50% of Opponent's Strength as faith.




The Mendra is for me an evolved version of the Pictish Warrior, which has the same ability but 50%. Actually gonna raise it but make it hard to purchase. They follow the Pikeman Line, the Mendra follows the Longswordman Line.
Last edited by Swyftlandre on Sun Jan 05, 2014 5:28 pm, edited 7 times in total.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Shnercropolis
Powerbroker
 
Posts: 9391
Founded: Sep 30, 2010
Ex-Nation

Postby Shnercropolis » Sun Jan 05, 2014 9:00 pm

Ko-oren wrote:Currently playing as Mongolia... and guess who my nearest neighbor is. Attila. DoWs me after 120-130 turns or so, by the time he has four cities (three of his own, one taken from the Celts). His own mistake was that he had almost no rams or ranged units, which meant my mainly ranged army could easily take out his entire army from across a river, razing a city, then razing another one he offers me in a peace offer. The Celts and Mayans think I'm a warmonger now... but I haven't even started. Science is low, happiness is low, economy is pretty much non-existant from all the Keshik-building I now finally have the opportunity to... and the Celts and Mayans, backed by the Iroquois and Huns, attack me. The Celts lose three cities, the Mayans lose their entire army and some of their happiness, the Iroquois never showed up to the party at all and the Huns are not much of a threat with just their capital left. They all back out, we have peace for a while, and I can finally build Universities and Banks in all of my cities. Now my science and economy is one of the better of all Civs in the game, though I'm still behind in points because of my very, very slow start (something I always do wrong). I'm still trying to decide whether to go for a domination victory (problem: I need happiness for that to endure all of the unhappiness from cities taken) or a science victory (problem: I'm still behind slightly and the policies/city states/wonder bonuses are not helping me).

I really need to get some happiness first, turn 250 and only one Golden Age so far. I don't have a religion, I was too late for early game wonders and with 8-9 cities policies are sloooow. So I'm back to the problem I've had in all of my games so far: how to get my happiness above 5-10...

Dude, the whole point of playing Attila is the battering ram. It's the only way to completely dominate in the early game.
Seriously, I've destroyed civilizations by turn 30 turns thanks to battering rams. It's the best.
it is my firm belief that I should never have to justify my beliefs.

User avatar
CORN
Chargé d'Affaires
 
Posts: 419
Founded: Dec 09, 2011
Left-Leaning College State

Postby CORN » Sun Jan 05, 2014 10:20 pm

I agree, we should hold a nationstates civ v match. Oh, and I have no idea how to md, but would love a Corn civilization.
Generation 34 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
"If you wish to become something in this world, promise everything, deliver nothing."-Napoleon Bonaparte
"The great questions of the day will not be settled by means of speeches and majority decisions, but by iron and blood"-Otto von Bismarck
"When we hang the capitalists, they will sell us the rope we use"-Joseph Stalin

User avatar
CORN
Chargé d'Affaires
 
Posts: 419
Founded: Dec 09, 2011
Left-Leaning College State

Postby CORN » Sun Jan 05, 2014 10:38 pm

This is(a rough estimate) of how the Kingdom of Corn would look like.

Cornese Empire
Leader: King Charles I
Capital:Cornopolis
UA: Food producers
Units heal at twice the rate.
UB:(Don't have a name yet)
Replaces the granary. +2 happiness. Provides +1 production per farm worked by this city.
UU:(Haven't named this either)
Replaces the pikemen. +1 movement point and 20% bonus against cities. Costs slightly more to produce.
.
Generation 34 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
"If you wish to become something in this world, promise everything, deliver nothing."-Napoleon Bonaparte
"The great questions of the day will not be settled by means of speeches and majority decisions, but by iron and blood"-Otto von Bismarck
"When we hang the capitalists, they will sell us the rope we use"-Joseph Stalin

User avatar
Ko-oren
Negotiator
 
Posts: 6407
Founded: Nov 26, 2010
Democratic Socialists

Postby Ko-oren » Mon Jan 06, 2014 7:23 am

Shnercropolis wrote:Dude, the whole point of playing Attila is the battering ram. It's the only way to completely dominate in the early game.
Seriously, I've destroyed civilizations by turn 30 turns thanks to battering rams. It's the best.


That was exactly what surprised me... A 100 turns in, no Attila battering ram at my borders? In fact, I'm about 200 turns in and he's trying to attack my city (the one I took from him) with composite longbows and a couple of swordsmen...

In the other discussion, I actually have once RPd in the NS Sports forums as having a Ko-orenite Civ:
http://i.imgur.com/qxejsgJ.jpg?1
WCC President and NS Sports' only WC, WBC, WB, WCOH, IBC, RUWC, Test Cricket, ODI, and T20 loser!

Trigramme: KOR - Demonym: Ko-orenite - Population: 27.270.096
Regions - Spreadsheets - Domestic Sports Newswires - Factbooks - Loro Language Schools - Goliæth Sports Café
Champions 1x World Cup - 1x CoH - 1x AOCAF - 1x WBC - 4x World Bowl - 1x IBC - 4x RUWC - 3x RLWC - 2x T20 WC - 1x AODICC - 2x ARWC - 1x HWC - 1x Beach Cup
Runners-up 1x World Cup - 2x CAFA - 1x AOCAF - 1x WBC - 3x World Bowl - 1x WCoH - 4x IBC - 2x RUWC - 1x GCF Test Cricket - 1x ODI WT - 1x T20 WC - 1x WLC - 1x FHWC
Organisation & Hosting 2x WCC President - 1x BoF - 1x CAFA - 1x World Bowl - 1x WCOH - 2x RUWC - 1x ODI WT - 1x T20 WC - 1x ARWC - 1x FHWC - (inactive) IRLCC, BCCC, Champions Bowl

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Mon Jan 06, 2014 10:32 am

That just triggered an idea. Why not do a mediocre states competition:

Like, one person can play the Ottomans, one can play the Americans, one can play the Huns and one can play the Swedish. It would certainly force tactical play :P.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Ko-oren
Negotiator
 
Posts: 6407
Founded: Nov 26, 2010
Democratic Socialists

Postby Ko-oren » Mon Jan 06, 2014 11:04 am

Swyftlandre wrote:That just triggered an idea. Why not do a mediocre states competition:

Like, one person can play the Ottomans, one can play the Americans, one can play the Huns and one can play the Swedish. It would certainly force tactical play :P.

The Swedes are actually pretty good (if you do diplomacy victories), and I don't think I'd like to play against a human Huns player... Domination victory before 300 AD.

Americans, Aztecs, Mayans, Polynesians (on a continental map) and the Songhai are fair game imo. The Spanish can go two ways: if they're lucky, they're very good, and if they're unlucky, they're nothing special.
Last edited by Ko-oren on Mon Jan 06, 2014 11:10 am, edited 1 time in total.
WCC President and NS Sports' only WC, WBC, WB, WCOH, IBC, RUWC, Test Cricket, ODI, and T20 loser!

Trigramme: KOR - Demonym: Ko-orenite - Population: 27.270.096
Regions - Spreadsheets - Domestic Sports Newswires - Factbooks - Loro Language Schools - Goliæth Sports Café
Champions 1x World Cup - 1x CoH - 1x AOCAF - 1x WBC - 4x World Bowl - 1x IBC - 4x RUWC - 3x RLWC - 2x T20 WC - 1x AODICC - 2x ARWC - 1x HWC - 1x Beach Cup
Runners-up 1x World Cup - 2x CAFA - 1x AOCAF - 1x WBC - 3x World Bowl - 1x WCoH - 4x IBC - 2x RUWC - 1x GCF Test Cricket - 1x ODI WT - 1x T20 WC - 1x WLC - 1x FHWC
Organisation & Hosting 2x WCC President - 1x BoF - 1x CAFA - 1x World Bowl - 1x WCOH - 2x RUWC - 1x ODI WT - 1x T20 WC - 1x ARWC - 1x FHWC - (inactive) IRLCC, BCCC, Champions Bowl

User avatar
Maklohi Vai
Minister
 
Posts: 2959
Founded: Jan 07, 2012
Ex-Nation

Postby Maklohi Vai » Mon Jan 06, 2014 11:10 am

Swyftlandre wrote:That just triggered an idea. Why not do a mediocre states competition:

Like, one person can play the Ottomans, one can play the Americans, one can play the Huns and one can play the Swedish. It would certainly force tactical play :P.

Or:

Ottomans and Americans expand quickly in early game. Huns are too slow and so get angry and declare war on Sweden, who's trying to be nice to everyone and isn't expanding too quickly. America thinks they need to intervene, declares war on Huns but is ineffective and pompous. Ottomans sneak in and steal Hun capital after America makes minor progress. America gets angry, declares war on Ottomans. Ottomans fight back and America now has to deal with Sweden, who's decided to go all Gustavus Adolphus on these guys. America loses two front war, dies. Ottomans control 3/4 of land and population, win culture victory over Sweden in 5 turns.
"For the glory of our people, we govern our nation freely. For the glory of Polynesia, we help and strengthen our friends. For the glory of the earth, we do not destroy what it has bestowed upon us."
Demonym: Vaian
-Kamanakai Oa'a Pani, first president of Maklohi Vai
-6.13/-8.51 - as of 7/18
Hosted: MVBT 1; WBC 27; Friendly Cups 7, 9; (co-) NSCAA 5
Former President, WBC; WBC Councillor
Senator Giandomenico Abruzzi, Workers Party of Galatea
Administrator
Former:
Head Administrator
Beto Goncalves, Chair, CTA
Abraham Kamassi, Chair, Labour Party of Elizia
President of Calaverde Eduardo Bustamante; Leader, LDP
President of Baltonia Dovydas Kanarigis; Leader, LDP
President of Aurentina Wulukuno Porunalakai; Leader, Progress Coa.

User avatar
Swyftlandre
Chargé d'Affaires
 
Posts: 424
Founded: Aug 23, 2012
Ex-Nation

Postby Swyftlandre » Mon Jan 06, 2014 11:16 am

Well that's a possibility...

On second thought maybe that's not such a great idea.
Currently re-establishing my nation to a more Celtic Base. As such, my Capital is no longer San Swyft.

Capital: Avenhelm (7.76Million)
Largest Cities: Sveinhart (3.59Million), Sorro'nye (1.02Million), Faywynne (883,000)
Religion: Paganism (53%. 30% follow Swyftlandian Paganism), Atheism (41%), Catholicism (4%), Other Religions/Unspecified (2%)

User avatar
Maklohi Vai
Minister
 
Posts: 2959
Founded: Jan 07, 2012
Ex-Nation

Postby Maklohi Vai » Mon Jan 06, 2014 11:19 am

Swyftlandre wrote:Well that's a possibility...

On second thought maybe that's not such a great idea.

If you want a bloodbath, just put Genghis and Mocky on a dual map with a ton of resources.

EDIT: I've realized that my nicknames for leaders aren't universal. Mocky is Moctezuma/Montezuma.
Last edited by Maklohi Vai on Mon Jan 06, 2014 11:20 am, edited 1 time in total.
"For the glory of our people, we govern our nation freely. For the glory of Polynesia, we help and strengthen our friends. For the glory of the earth, we do not destroy what it has bestowed upon us."
Demonym: Vaian
-Kamanakai Oa'a Pani, first president of Maklohi Vai
-6.13/-8.51 - as of 7/18
Hosted: MVBT 1; WBC 27; Friendly Cups 7, 9; (co-) NSCAA 5
Former President, WBC; WBC Councillor
Senator Giandomenico Abruzzi, Workers Party of Galatea
Administrator
Former:
Head Administrator
Beto Goncalves, Chair, CTA
Abraham Kamassi, Chair, Labour Party of Elizia
President of Calaverde Eduardo Bustamante; Leader, LDP
President of Baltonia Dovydas Kanarigis; Leader, LDP
President of Aurentina Wulukuno Porunalakai; Leader, Progress Coa.

User avatar
Ko-oren
Negotiator
 
Posts: 6407
Founded: Nov 26, 2010
Democratic Socialists

Postby Ko-oren » Mon Jan 06, 2014 12:44 pm

Or we could do a warmongering map, with the Huns, Aztecs, Japanese, Mongolians, Chinese, Danish, Germans and Zulu with all victories but domination victory disabled
WCC President and NS Sports' only WC, WBC, WB, WCOH, IBC, RUWC, Test Cricket, ODI, and T20 loser!

Trigramme: KOR - Demonym: Ko-orenite - Population: 27.270.096
Regions - Spreadsheets - Domestic Sports Newswires - Factbooks - Loro Language Schools - Goliæth Sports Café
Champions 1x World Cup - 1x CoH - 1x AOCAF - 1x WBC - 4x World Bowl - 1x IBC - 4x RUWC - 3x RLWC - 2x T20 WC - 1x AODICC - 2x ARWC - 1x HWC - 1x Beach Cup
Runners-up 1x World Cup - 2x CAFA - 1x AOCAF - 1x WBC - 3x World Bowl - 1x WCoH - 4x IBC - 2x RUWC - 1x GCF Test Cricket - 1x ODI WT - 1x T20 WC - 1x WLC - 1x FHWC
Organisation & Hosting 2x WCC President - 1x BoF - 1x CAFA - 1x World Bowl - 1x WCOH - 2x RUWC - 1x ODI WT - 1x T20 WC - 1x ARWC - 1x FHWC - (inactive) IRLCC, BCCC, Champions Bowl

PreviousNext

Advertisement

Remove ads

Return to Arts & Fiction

Who is online

Users browsing this forum: Elwher

Advertisement

Remove ads