Nationstatelandsville wrote:Syleru wrote:
Spy priorities (Well, my list) :
- 1st is Medic (He can keep his team alive, prolonging your teams attack attempt or weakening your defense, ubers are devastating, kill before they can get uber!)
- 2nd is Heavy (Heavies are slow, fat and are medics numero uno choice for buddies, hard for most classes to kill, easy for spies)
- 3rd is Engineer (Engineers can only be taken down by ubers, corner peeking demos and pyros or spies, their sentries can wreck your team)
- 4th is Soldier/Demoman (Both are slow and explosive, they can destroy encamped positions with their splash damage, stop this menace now!)
- 5th is Sniper (A competent sniper will pick off essential targets, like heavies, you want to protect your team so shove your knife right up their *expletive deleted*)
- 6th is fellow Spies (While pyros can easily take out bad-medium spies, it's always good to enroll in counter-espionage, spot the signs of a spy and slink your knife right into the rogue's back)
- 7th is Pyro (Pyros are spies hard counter, flames light up cloaked and disguised spies without the spycicle in an instant, employ all your spy knowledge to counter them because they can be little bitches at times)
-8th is Scout (Scouts are fast, really fast, don't focus on them, soldiers, demos and other scouts can deal with these quick little bunnies)
Scouts exist only to annoy the stronger classes, but are necessary to reach the goal in most games.
Don't focus on them, no matter what class you are.
Leave them to the Sentries.


