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New haven america
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Postby New haven america » Thu Dec 25, 2014 12:46 pm

Got OR.

Shiny Torchic, you will be mine.
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Meryuma
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Postby Meryuma » Fri Dec 26, 2014 1:04 am

Got OR for Christmas. Opened it yesterday; I'm already at Slateport. Hoenn is my favorite region so I was hella hyped when they announced the remakes.

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Dragoria wrote: The giant yarn ball messes me up damn near every time, but in unlimited I can get up into the eight/nine hundreds and get the really fancy cuppycakethings.

I could do perfectly until the giant ball of yarn. I have never been able to do that one.

IisraelL wrote:Also just going to say, my favorite Pokemon games are actually Colosseum, despite the limit on the Pokemon, and Snap. Maybe the Stadium ones. I enjoy the main games too but I just don't enjoy replaying them as much I do the others.


Stadium and Snap, hell yeah. The original Stadium is like the perfect sitting around activity when you're kicking it with friends, or possibly a cute guy.
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Astrolinium
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Postby Astrolinium » Fri Dec 26, 2014 1:07 am

Oh man, I got a 3DS and AS today! This is great; I love Hoenn. :lol:
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Edward Richtofen
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Postby Edward Richtofen » Fri Dec 26, 2014 8:44 am

Merizoc wrote:
Dragoria wrote: I'm gonna' have to find it then. Great source of money.

Money? I think you're thinking of the Battle Chateau.

That needs to come back. I need Kalos bucks
I need to be in the millions again.
Then I can fly to Kanto and buy the Red bike before the RGBY protag can.
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-Communists are big fans of capitalism
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-Homosexual men all like to sleep with women.

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The Blazing Aura
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Postby The Blazing Aura » Fri Dec 26, 2014 3:15 pm

WOOO

Finally got a 2DS and Alpha Sapphire, got it for christmas, already at Lavaridge Town with a team of Level 30's. Is it me or were the originals (and pretty much every game in the first 5 Gens) never this easy?
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The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

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MERIZoC
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Founded: Dec 05, 2013
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Postby MERIZoC » Fri Dec 26, 2014 4:44 pm

Wow. Y'all are late. :p

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MERIZoC
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Postby MERIZoC » Fri Dec 26, 2014 5:02 pm

The Blazing Aura wrote:WOOO

Finally got a 2DS and Alpha Sapphire, got it for christmas, already at Lavaridge Town with a team of Level 30's. Is it me or were the originals (and pretty much every game in the first 5 Gens) never this easy?

No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.

RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62

GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47

[damn, these guys were weak]

RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55

DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63

BW:
All: 48-50

B2W2
All: 56-58

XY:
All: 63-65

ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55

*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.


So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?

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New haven america
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Posts: 43462
Founded: Oct 08, 2012
Left-Leaning College State

Postby New haven america » Fri Dec 26, 2014 5:22 pm

Merizoc wrote:
The Blazing Aura wrote:WOOO

Finally got a 2DS and Alpha Sapphire, got it for christmas, already at Lavaridge Town with a team of Level 30's. Is it me or were the originals (and pretty much every game in the first 5 Gens) never this easy?

No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.

RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62

GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47

[damn, these guys were weak]

RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55

DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63

BW:
All: 48-50

B2W2
All: 56-58

XY:
All: 63-65

ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55

*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.


So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?

I beat Y in 12 hours using mainly 2 pokemon.

It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)
Last edited by New haven america on Fri Dec 26, 2014 5:32 pm, edited 1 time in total.
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That's all folks~

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MERIZoC
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Postby MERIZoC » Fri Dec 26, 2014 7:29 pm

New haven america wrote:
Merizoc wrote:No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.

RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62

GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47

[damn, these guys were weak]

RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55

DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63

BW:
All: 48-50

B2W2
All: 56-58

XY:
All: 63-65

ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55

*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.


So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?

I beat Y in 12 hours using mainly 2 pokemon.

It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)

But Gen 4 and 5 (especially 4) were by no means as easy. Perhaps the absence of a massive mountain, like in Sinnoh, also helped? Though that, and the water, still don't explain why beating the gym leaders and E4 was a lot easier.

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New haven america
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Founded: Oct 08, 2012
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Postby New haven america » Fri Dec 26, 2014 7:40 pm

Merizoc wrote:
New haven america wrote:I beat Y in 12 hours using mainly 2 pokemon.

It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)

But Gen 4 and 5 (especially 4) were by no means as easy. Perhaps the absence of a massive mountain, like in Sinnoh, also helped? Though that, and the water, still don't explain why beating the gym leaders and E4 was a lot easier.

Gen 4 & 5 weren't easy, but they had almost no required water routes(Unlike Gen 3). Gen 6 was made easier to give younger players a better time.
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Edward Richtofen
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Postby Edward Richtofen » Fri Dec 26, 2014 9:26 pm

New haven america wrote:
Merizoc wrote:But Gen 4 and 5 (especially 4) were by no means as easy. Perhaps the absence of a massive mountain, like in Sinnoh, also helped? Though that, and the water, still don't explain why beating the gym leaders and E4 was a lot easier.

Gen 4 & 5 weren't easy, but they had almost no required water routes(Unlike Gen 3). Gen 6 was made easier to give younger players a better time.

It took me years to beat diamonds e4 I needed emergency trades.
Black 2 was a solid 2 day effort since I mained a lucario
Gen 6 was no stress at all
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-Homosexual men all like to sleep with women.

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Dragoria
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Postby Dragoria » Sat Dec 27, 2014 5:42 am

Beat AS E4 last night. With a team of 60+'s, was a piece of cake. Gonna' continue chugging through Delta while I'm out of town visiting family. Then back to filling up the pokedex.
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The Blazing Aura
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Libertarian Police State

Postby The Blazing Aura » Sat Dec 27, 2014 5:06 pm

Merizoc wrote:No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.

RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62

GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47

[damn, these guys were weak]

RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55

DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63

BW:
All: 48-50

B2W2
All: 56-58

XY:
All: 63-65

ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55

*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.


So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?


More trainers to give away more EXP?

New haven america wrote:I beat Y in 12 hours using mainly 2 pokemon.

It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)


I wouldn't discount the EXP Share too quickly, it's not quite the same in Gen 1 as it is in Gen 6, in Gen 1 it shares the EXP equally, ie it gives each Pokemon 1/6th of the EXP, in Gen 6 it gives the Pokemon who were in the battle 100% EXP and those not in the battle 50% EXP, which is a huge amount if you think about it. Say Pokemon A gives 120 EXP when defeated in Gen 1 each Pokemon gets 20 EXP, in Gen 6 (say only 1 pokemon took part in the battle of 6 in your team) in the same circumstances your Pokemon who took part in the battle gets 120 EXP and your other five get 60 EXP, actually meaning you get 420 EXP out of a 120 EXP Pokemon.
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The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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MERIZoC
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Posts: 23694
Founded: Dec 05, 2013
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Postby MERIZoC » Sat Dec 27, 2014 7:09 pm

The Blazing Aura wrote:
Merizoc wrote:No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.

RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62

GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47

[damn, these guys were weak]

RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55

DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63

BW:
All: 48-50

B2W2
All: 56-58

XY:
All: 63-65

ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55

*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.


So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?


More trainers to give away more EXP?

New haven america wrote:I beat Y in 12 hours using mainly 2 pokemon.

It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)


I wouldn't discount the EXP Share too quickly, it's not quite the same in Gen 1 as it is in Gen 6, in Gen 1 it shares the EXP equally, ie it gives each Pokemon 1/6th of the EXP, in Gen 6 it gives the Pokemon who were in the battle 100% EXP and those not in the battle 50% EXP, which is a huge amount if you think about it. Say Pokemon A gives 120 EXP when defeated in Gen 1 each Pokemon gets 20 EXP, in Gen 6 (say only 1 pokemon took part in the battle of 6 in your team) in the same circumstances your Pokemon who took part in the battle gets 120 EXP and your other five get 60 EXP, actually meaning you get 420 EXP out of a 120 EXP Pokemon.

Wait, really? I thought it was the same as before. Holy shit, that's crazy.

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The Blazing Aura
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Postby The Blazing Aura » Sun Dec 28, 2014 10:38 am

Merizoc wrote:
The Blazing Aura wrote:
More trainers to give away more EXP?



I wouldn't discount the EXP Share too quickly, it's not quite the same in Gen 1 as it is in Gen 6, in Gen 1 it shares the EXP equally, ie it gives each Pokemon 1/6th of the EXP, in Gen 6 it gives the Pokemon who were in the battle 100% EXP and those not in the battle 50% EXP, which is a huge amount if you think about it. Say Pokemon A gives 120 EXP when defeated in Gen 1 each Pokemon gets 20 EXP, in Gen 6 (say only 1 pokemon took part in the battle of 6 in your team) in the same circumstances your Pokemon who took part in the battle gets 120 EXP and your other five get 60 EXP, actually meaning you get 420 EXP out of a 120 EXP Pokemon.

Wait, really? I thought it was the same as before. Holy shit, that's crazy.


I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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Edward Richtofen
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Postby Edward Richtofen » Sun Dec 28, 2014 5:30 pm

The Blazing Aura wrote:
Merizoc wrote:Wait, really? I thought it was the same as before. Holy shit, that's crazy.


I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.

Before hand it was almost useless unless you ground it out against the e4 100 times
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-Communists are big fans of capitalism
-Anarchists believe in the necessity of the state
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-Homosexual men all like to sleep with women.

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Dragoria
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Postby Dragoria » Mon Dec 29, 2014 9:25 am

The Blazing Aura wrote:
Merizoc wrote:Wait, really? I thought it was the same as before. Holy shit, that's crazy.


I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.
That was the case. They don't work anymore (internal batteries died), but I did have blue/yellow and a japanese Green. In G2 (GSC) IIRC there was the EXP Share, which you gave to one pokemon to hold and it got the experience (I forget how it was split), and the item we currently recognize as EXP Share was the EXP All, which I seem to recall needing to be on whoever was in the battle... But then, my memory is terrible so probably best not to just take my word for it.
I'd be okay with the EXP Share and EXP All being separate items again. Sometimes you really only need to grind one guy to evolve 'em for your pokedex.
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The Blazing Aura
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Postby The Blazing Aura » Mon Dec 29, 2014 11:11 am

The Blazing Aura wrote:
Merizoc wrote:Wait, really? I thought it was the same as before. Holy shit, that's crazy.


I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.


And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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MERIZoC
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Postby MERIZoC » Mon Dec 29, 2014 11:19 am

The Blazing Aura wrote:
The Blazing Aura wrote:
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.


And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).

Jesus. Why does Gamefreak pull this shit?

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Dragoria
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Postby Dragoria » Mon Dec 29, 2014 12:03 pm

The Blazing Aura wrote:
The Blazing Aura wrote:
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.


And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).
What happens if you add a Lucky Egg, which IIRC boosts exp gained from a battle? And the exp boost from playing with them in Amie? And from trading/events?
BOOST ALL THE EXPERIENCES
"Alliances are fun. I'm in. Unless this is an alliance which I already joined, in which case I'm out. Quint's an asshole." ~Quintolania
"I thought you were like the manliest man ever. If someone told me you were a brilliant swordsman and hunted deer on foot and unarmed, I wouldn't have thought that it was much of an exaggeration." ~Murbleflip

Que Sera, Sera

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The Blazing Aura
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Libertarian Police State

Postby The Blazing Aura » Mon Dec 29, 2014 3:41 pm

Dragoria wrote:
The Blazing Aura wrote:
And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).
What happens if you add a Lucky Egg, which IIRC boosts exp gained from a battle? And the exp boost from playing with them in Amie? And from trading/events?
BOOST ALL THE EXPERIENCES

Haven't tried it yet (haven't even opened Amie yet) but you guys will be the first to know when I do.
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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Dragoria
Minister
 
Posts: 2850
Founded: Oct 12, 2011
Left-wing Utopia

Postby Dragoria » Mon Dec 29, 2014 6:27 pm

The Blazing Aura wrote:
Dragoria wrote: What happens if you add a Lucky Egg, which IIRC boosts exp gained from a battle? And the exp boost from playing with them in Amie? And from trading/events?
BOOST ALL THE EXPERIENCES

Haven't tried it yet (haven't even opened Amie yet) but you guys will be the first to know when I do.
I do recommend Amie "training" if you can find the time. Boosted EXP gain, better chance of critical hits/dodging incoming attacks, chance of holding on after what should be a knockout hit sturdy-style, chance of shaking off status conditions like poison or paralysis. It's super OP.
"Alliances are fun. I'm in. Unless this is an alliance which I already joined, in which case I'm out. Quint's an asshole." ~Quintolania
"I thought you were like the manliest man ever. If someone told me you were a brilliant swordsman and hunted deer on foot and unarmed, I wouldn't have thought that it was much of an exaggeration." ~Murbleflip

Que Sera, Sera

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New haven america
Post Czar
 
Posts: 43462
Founded: Oct 08, 2012
Left-Leaning College State

Postby New haven america » Tue Dec 30, 2014 1:13 am

The Blazing Aura wrote:
The Blazing Aura wrote:
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.


And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).

Or you could just use Blissey bases in ORAS, those are always fun.
Human of the male variety
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Char/Axis 2024

That's all folks~

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The Blazing Aura
Negotiator
 
Posts: 6387
Founded: Apr 04, 2011
Libertarian Police State

Postby The Blazing Aura » Tue Dec 30, 2014 4:43 am

Dragoria wrote:
The Blazing Aura wrote:Haven't tried it yet (haven't even opened Amie yet) but you guys will be the first to know when I do.
I do recommend Amie "training" if you can find the time. Boosted EXP gain, better chance of critical hits/dodging incoming attacks, chance of holding on after what should be a knockout hit sturdy-style, chance of shaking off status conditions like poison or paralysis. It's super OP.

Huh, that's nice although I probably won't need it in the main game itself. Does it still apply in multiplayer battles and stuff?
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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MERIZoC
Postmaster of the Fleet
 
Posts: 23694
Founded: Dec 05, 2013
Left-wing Utopia

Postby MERIZoC » Tue Dec 30, 2014 10:04 am

New haven america wrote:
The Blazing Aura wrote:
And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).

Or you could just use Blissey bases in ORAS, those are always fun.

Blissey what now?

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