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by New haven america » Thu Dec 25, 2014 12:46 pm

by Meryuma » Fri Dec 26, 2014 1:04 am
Parhe wrote:Dragoria wrote: The giant yarn ball messes me up damn near every time, but in unlimited I can get up into the eight/nine hundreds and get the really fancy cuppycakethings.
I could do perfectly until the giant ball of yarn. I have never been able to do that one.IisraelL wrote:Also just going to say, my favorite Pokemon games are actually Colosseum, despite the limit on the Pokemon, and Snap. Maybe the Stadium ones. I enjoy the main games too but I just don't enjoy replaying them as much I do the others.
Niur wrote: my soul has no soul.
Saint Clair Island wrote:The English language sucks. From now on, I will refer to the second definition of sexual as "fucktacular."
Trotskylvania wrote:Alternatively, we could go on an epic quest to Plato's Cave to find the legendary artifact, Ockham's Razor.
Norstal wrote:Gunpowder Plot: America.
Meryuma: "Well, I just hope these hyperboles don't...
*puts on sunglasses*
blow out of proportions."
YEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH

by Astrolinium » Fri Dec 26, 2014 1:07 am


by Edward Richtofen » Fri Dec 26, 2014 8:44 am
Nationalist State of Knox wrote:It seems like Donald has pulled out his Trump card.
Corrian wrote: I'm freaking Corrian.
Death Metal wrote:By the OP's logic:
-Communists are big fans of capitalism
-Anarchists believe in the necessity of the state
-Vegans fucking love to eat meat.
-Christians actually worship Satan.
-Homosexual men all like to sleep with women.

by The Blazing Aura » Fri Dec 26, 2014 3:15 pm

by MERIZoC » Fri Dec 26, 2014 5:02 pm
The Blazing Aura wrote:WOOO
Finally got a 2DS and Alpha Sapphire, got it for christmas, already at Lavaridge Town with a team of Level 30's. Is it me or were the originals (and pretty much every game in the first 5 Gens) never this easy?

by New haven america » Fri Dec 26, 2014 5:22 pm
Merizoc wrote:The Blazing Aura wrote:WOOO
Finally got a 2DS and Alpha Sapphire, got it for christmas, already at Lavaridge Town with a team of Level 30's. Is it me or were the originals (and pretty much every game in the first 5 Gens) never this easy?
No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62
GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47
[damn, these guys were weak]
RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55
DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63
BW:
All: 48-50
B2W2
All: 56-58
XY:
All: 63-65
ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55
*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.
So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?

by MERIZoC » Fri Dec 26, 2014 7:29 pm
New haven america wrote:Merizoc wrote:No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62
GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47
[damn, these guys were weak]
RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55
DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63
BW:
All: 48-50
B2W2
All: 56-58
XY:
All: 63-65
ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55
*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.
So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?
I beat Y in 12 hours using mainly 2 pokemon.
It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)

by New haven america » Fri Dec 26, 2014 7:40 pm
Merizoc wrote:New haven america wrote:I beat Y in 12 hours using mainly 2 pokemon.
It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)
But Gen 4 and 5 (especially 4) were by no means as easy. Perhaps the absence of a massive mountain, like in Sinnoh, also helped? Though that, and the water, still don't explain why beating the gym leaders and E4 was a lot easier.

by Edward Richtofen » Fri Dec 26, 2014 9:26 pm
New haven america wrote:Merizoc wrote:But Gen 4 and 5 (especially 4) were by no means as easy. Perhaps the absence of a massive mountain, like in Sinnoh, also helped? Though that, and the water, still don't explain why beating the gym leaders and E4 was a lot easier.
Gen 4 & 5 weren't easy, but they had almost no required water routes(Unlike Gen 3). Gen 6 was made easier to give younger players a better time.
Nationalist State of Knox wrote:It seems like Donald has pulled out his Trump card.
Corrian wrote: I'm freaking Corrian.
Death Metal wrote:By the OP's logic:
-Communists are big fans of capitalism
-Anarchists believe in the necessity of the state
-Vegans fucking love to eat meat.
-Christians actually worship Satan.
-Homosexual men all like to sleep with women.

by Dragoria » Sat Dec 27, 2014 5:42 am

by The Blazing Aura » Sat Dec 27, 2014 5:06 pm
Merizoc wrote:No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62
GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47
[damn, these guys were weak]
RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55
DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63
BW:
All: 48-50
B2W2
All: 56-58
XY:
All: 63-65
ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55
*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.
So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?
New haven america wrote:I beat Y in 12 hours using mainly 2 pokemon.
It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)

by MERIZoC » Sat Dec 27, 2014 7:09 pm
The Blazing Aura wrote:Merizoc wrote:No kidding. Playing X, despite the gym leaders and E4 being several levels higher than before, was obscenely easy. On that note, I'm just going to take a look at E4 levels over the generations.RBY:
Lorelei: 53-56
Bruno: 53-58
Agatha: 55-60
Lance: 56-62
GSC:
Will: 40-42
Koga: 40-44
Bruno: 42-46
Karen: 42-47
[damn, these guys were weak]
RSE:
Sydney: 46-49
Phoebe: 48-51
Glacia: 50-53
Drake: 52-55
DP:
Aaron: 53-57
Bertha: 55-59
Flint: 57-61
Lucian: 59-63
BW:
All: 48-50
B2W2
All: 56-58
XY:
All: 63-65
ORAS:
Sydney: 50-52
Phoebe: 51-53
Glacia: 52-54
Drake: 53-55
*note: Level ranges are based on first battles with these leaders. The levels on remakes are similar, though may not be exactly the same.
So, basically, the Gym Leaders/E4 in X and Y were around 7 levels higher than those in B2W2, but many people found the games much easier. I'd imagine this is due in part to the function of the new EXP share, but that can't be all. Anyone else have theories as to why the games were less hard?
More trainers to give away more EXP?New haven america wrote:I beat Y in 12 hours using mainly 2 pokemon.
It's not the new EXP Share(Considering they use the shame EXP Share function in Gen 1 & Gen 6), they're making the story part easier for newer players to get through.(Same reason why Gens: 4, 5, and 6 took place mostly on land, little kids found the water routes in Gen 3 too difficult)
I wouldn't discount the EXP Share too quickly, it's not quite the same in Gen 1 as it is in Gen 6, in Gen 1 it shares the EXP equally, ie it gives each Pokemon 1/6th of the EXP, in Gen 6 it gives the Pokemon who were in the battle 100% EXP and those not in the battle 50% EXP, which is a huge amount if you think about it. Say Pokemon A gives 120 EXP when defeated in Gen 1 each Pokemon gets 20 EXP, in Gen 6 (say only 1 pokemon took part in the battle of 6 in your team) in the same circumstances your Pokemon who took part in the battle gets 120 EXP and your other five get 60 EXP, actually meaning you get 420 EXP out of a 120 EXP Pokemon.

by The Blazing Aura » Sun Dec 28, 2014 10:38 am
Merizoc wrote:The Blazing Aura wrote:
More trainers to give away more EXP?
I wouldn't discount the EXP Share too quickly, it's not quite the same in Gen 1 as it is in Gen 6, in Gen 1 it shares the EXP equally, ie it gives each Pokemon 1/6th of the EXP, in Gen 6 it gives the Pokemon who were in the battle 100% EXP and those not in the battle 50% EXP, which is a huge amount if you think about it. Say Pokemon A gives 120 EXP when defeated in Gen 1 each Pokemon gets 20 EXP, in Gen 6 (say only 1 pokemon took part in the battle of 6 in your team) in the same circumstances your Pokemon who took part in the battle gets 120 EXP and your other five get 60 EXP, actually meaning you get 420 EXP out of a 120 EXP Pokemon.
Wait, really? I thought it was the same as before. Holy shit, that's crazy.

by Edward Richtofen » Sun Dec 28, 2014 5:30 pm
The Blazing Aura wrote:Merizoc wrote:Wait, really? I thought it was the same as before. Holy shit, that's crazy.
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.
Nationalist State of Knox wrote:It seems like Donald has pulled out his Trump card.
Corrian wrote: I'm freaking Corrian.
Death Metal wrote:By the OP's logic:
-Communists are big fans of capitalism
-Anarchists believe in the necessity of the state
-Vegans fucking love to eat meat.
-Christians actually worship Satan.
-Homosexual men all like to sleep with women.

by Dragoria » Mon Dec 29, 2014 9:25 am
That was the case. They don't work anymore (internal batteries died), but I did have blue/yellow and a japanese Green. In G2 (GSC) IIRC there was the EXP Share, which you gave to one pokemon to hold and it got the experience (I forget how it was split), and the item we currently recognize as EXP Share was the EXP All, which I seem to recall needing to be on whoever was in the battle... But then, my memory is terrible so probably best not to just take my word for it.The Blazing Aura wrote:Merizoc wrote:Wait, really? I thought it was the same as before. Holy shit, that's crazy.
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.

by The Blazing Aura » Mon Dec 29, 2014 11:11 am
The Blazing Aura wrote:Merizoc wrote:Wait, really? I thought it was the same as before. Holy shit, that's crazy.
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.

by MERIZoC » Mon Dec 29, 2014 11:19 am
The Blazing Aura wrote:The Blazing Aura wrote:
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.
And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).

by Dragoria » Mon Dec 29, 2014 12:03 pm
What happens if you add a Lucky Egg, which IIRC boosts exp gained from a battle? And the exp boost from playing with them in Amie? And from trading/events?The Blazing Aura wrote:The Blazing Aura wrote:
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.
And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).

by The Blazing Aura » Mon Dec 29, 2014 3:41 pm
Dragoria wrote:What happens if you add a Lucky Egg, which IIRC boosts exp gained from a battle? And the exp boost from playing with them in Amie? And from trading/events?The Blazing Aura wrote:
And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).
BOOST ALL THE EXPERIENCES

by Dragoria » Mon Dec 29, 2014 6:27 pm
I do recommend Amie "training" if you can find the time. Boosted EXP gain, better chance of critical hits/dodging incoming attacks, chance of holding on after what should be a knockout hit sturdy-style, chance of shaking off status conditions like poison or paralysis. It's super OP.The Blazing Aura wrote:Dragoria wrote: What happens if you add a Lucky Egg, which IIRC boosts exp gained from a battle? And the exp boost from playing with them in Amie? And from trading/events?
BOOST ALL THE EXPERIENCES
Haven't tried it yet (haven't even opened Amie yet) but you guys will be the first to know when I do.

by New haven america » Tue Dec 30, 2014 1:13 am
The Blazing Aura wrote:The Blazing Aura wrote:
I don't have a Gen 1 game to confirm it, but from what I've read that's how the EXP share worked in RBY. But yeah, compared to Gens II-V the Gen VI EXP Share is the most OP item out there.
And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).

by The Blazing Aura » Tue Dec 30, 2014 4:43 am
Dragoria wrote:I do recommend Amie "training" if you can find the time. Boosted EXP gain, better chance of critical hits/dodging incoming attacks, chance of holding on after what should be a knockout hit sturdy-style, chance of shaking off status conditions like poison or paralysis. It's super OP.The Blazing Aura wrote:Haven't tried it yet (haven't even opened Amie yet) but you guys will be the first to know when I do.

by MERIZoC » Tue Dec 30, 2014 10:04 am
New haven america wrote:The Blazing Aura wrote:
And to make the EXP Share even MORE OP (yes, it gets worse) using a similar example to my first one, if you have Pokemon A who gives 120 EXP when defeated, if in Gen VI you have two Pokemon that take part in the battle (and don't faint) out of a six Pokemon team, then both Pokemon who took part gain 120 EXP and the other 4 Pokemon get 60 EXP, meaning instead of 420 EXP being given out like in the last example, in this on a total of 480 EXP is given out. This trend continues so, the maximum EXP you can get out of a 120 EXP Pokemon is 720 EXP by having all six of your Pokemon take part in the battle and not faint (although this then becomes quite an achievement to do so especially later on in the game).
Or you could just use Blissey bases in ORAS, those are always fun.
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