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Seangoli
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Psychotic Dictatorship

Postby Seangoli » Fri Mar 23, 2012 9:12 am

Ganos Lao wrote:But how does synthesis even work? Green light can't inexplicably make people half-synthetic. Not only that, but it makes me wonder why Joker would seem happy to be stranded upon Gilligan's Planet if you chose to jump into the green light. Why would he be happy?

I think the strongest theory for me is that they were too enamoured with causing speculation amidst the fans that they lost sight of what they should've done - fulfilled their promises. I was expecting closure, the culmination of all my choices. Not waiting for DLC which may not even "fix" the endings that good anyways. There's the possibility that BioWare's "fixes" might cause even more anger with fans. Had they just done a simple wide spectrum of endings, ranging from the Reapers winning to ultimate victory and everything in between, we would not have this problem.


Now that where the wild speculation occurs. I've got little doubt in my mind that there is something to Shepard being indoctrinated at the end. That said, I'm still not entirely sure what they're driving at in terms of the extent. The most fitting explanation is the one where the final scenes were all in Shepards head-something which I will agree is a bit of wishful thinking. Of course, that would be an amazing plot development if true, but an absolutely atrocious and confusing ending. If this is really what they were going for they did it absolutely horribly. It's essentially ending a book at the climax. There is a good reason as to why conventions exist in writing fiction, and that is because otherwise you get confusing shit. Such as this.

That said, a bit of speculation is always good. However all that one is left with at the end of ME3 is speculation. There is no end to the game. Just a massive load of unanswered questions, plotholes in all senses of the world, and a feeling of shallowness to the story. A good story will always leave speculation. A bad story will leave only speculation. What Bioware did is absolutely unfathomable from a well accredited writing staff- leave a story incomplete. You simply do not do that. You always end the story arc you are working on in any good story, and Bioware seems to have decided to end it right in the middle. It's absolutely no surprise to me that people are angry, because they were given only part of a story while being promised the full book. Even if the promises weren't made, the costumers have every reason to expect to be delivered a fully fleshed out story that actually ends.

Truth of the matter is that Bioware got greedy. A bit of speculation is good for business. People will want to buy more material to find out if their speculation is true. What Bioware did however is make the entire ending speculation, with absolutely no answers given. It seems to me like a hail mary type of move, where by leaving every question unanswered they have nearly limitless possibilities for future products. Which is absolute bullshit.

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Ganos Lao
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Postby Ganos Lao » Fri Mar 23, 2012 9:17 am

Seangoli wrote:Truth of the matter is that Bioware got greedy. A bit of speculation is good for business. People will want to buy more material to find out if their speculation is true. What Bioware did however is make the entire ending speculation, with absolutely no answers given. It seems to me like a hail mary type of move, where by leaving every question unanswered they have nearly limitless possibilities for future products. Which is absolute bullshit.


They did basically say there'd be downloadable content after that post-credits epilogue but I always figured it'd just be pre-ending DLC, especially when the Final Hours app has Casey Hudson essentially saying there probably wouldn't be any DLC set after the endings. Then again, I don't think anyone knows what to think anymore when it comes to Bioware's statements.



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Oterro
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Ex-Nation

Postby Oterro » Fri Mar 23, 2012 9:30 am

Northern Dominus wrote:
You know, plenty of us have spent lots of characters and bandwidth griping and moaning about what they thought was wrong with the game, how Bioware and EA betrayed us all blah blah blah. There is a bigger disappointment here than the general storytelling, and it's not the fault of Bioware or EA or any of the staff involved in developing or distributing the game.

No the disappointment comes from the gamers themselves.

What am I referring to? Why the massive backlash against the inclusion of an openly gay character (Lt. Steven Cortez) and the potential romance of him when playing as a male Shepard. Nevermind the fact that it's completely optional like all paramour stories are. Nevermind that Cortez isn't effeminante or a caricature of homosexuality but a rather critical asset on quite a few missions and a well-rounded character irregardless of how you dictate Shepard interacts with them. The fact he's gay and included at all is such an affront to hyper-masculine gamers that the backlash is both saddening and telling of the rampart immaturity that gaming sometimes lets people get away with.

It's gotten to the point that even though NONE of my Shepard characters have taken the Cortez paramour option, during multiplayer games when pressed it's been the first thing I've mentioned, if only to make some sort of point. To wit, it's disappointing that the fans which rallied around the game when a certain news outlet grossly misrepresented the content have turned insular and raged against the very same product for taking a brave stance through careful and mature storytelling.

So before one casts stones at the faults of anybody else, lest we forget the gaming community is often contradictory or holds some sort of double standard.

Well as a frequent of /v/ which, as I'm sure most of you know, is a pretty horribly homophobic community, I've noticed absolutely no comments in regards.

As in, every discussion has been:
''liara is mai blueberry spacewaifu''
''EA are jews''
''fuck bioware''
''lmao this game is awful''
''the endings are shit''

So yes ''massive'' ''backlash''. It felt really try hard though. It'd have been better if they hadn't mentioned different sexualities being represented in 3 except when asked - as it stands it feels like they were more of a ''HEY MAINSTREAM MEDIA GUESS HOW GAY OUR GAME IS WRITE ARTICLES''.
Galla- wrote:I've literally never heard of this on BW forums.

So it must not be v. massive.

Yeah man yeah.
Ganos Lao wrote:[
>Assuming that a handful of homophobic mugus represents the entire gaming community or even any significant part of the fans disappointed in the ending.

The gaming community is dreadful.

But the ''backlash'' against homosexuality in the game is pathetically minor.
Ganos Lao wrote:Meh. I thought it was needlessly tacked on and blandly repetitive. They could've had modes like Team Deathmatch, Capture the Flag, etc. As it stands, it's just a wannabe Call of Duty Survival Mode where the perks are replaced with biotics.

They could've made it less cawwadooty like by tacking on more game modes present in cawwadooty?

Given that it's focused primarily on cooperation it would've been nice to see proper missions - rather than just completing objectives on a static map, have progression through a level with your squad.

Multiplayer reminded me of instances in an MMO for some reason.
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Ganos Lao
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Postby Ganos Lao » Fri Mar 23, 2012 9:32 am

Oterro wrote:They could've made it less cawwadooty like by tacking on more game modes present in cawwadooty?

Given that it's focused primarily on cooperation it would've been nice to see proper missions - rather than just completing objectives on a static map, have progression through a level with your squad.

Multiplayer reminded me of instances in an MMO for some reason.


Assuming Call of Duty is the only multiplayer-capable game with those modes. :roll:



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Oterro
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Postby Oterro » Fri Mar 23, 2012 9:38 am

Ganos Lao wrote:Assuming Call of Duty is the only multiplayer-capable game with those modes. :roll:

>assuming
>assuming
>assuming

it's >implying
lmao

And no - are you denying they're stalwarts of the first person shooter? Hey guys let's do what everyone else is doing that's a good idea.

Are you denying they're present in just about every call of duty game?
Last edited by Oterro on Fri Mar 23, 2012 9:38 am, edited 1 time in total.
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Ganos Lao
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Postby Ganos Lao » Fri Mar 23, 2012 9:42 am

Oterro wrote:
Ganos Lao wrote:Assuming Call of Duty is the only multiplayer-capable game with those modes. :roll:

>assuming
>assuming
>assuming

it's >implying
lmao

And no - are you denying they're stalwarts of the first person shooter? Hey guys let's do what everyone else is doing that's a good idea.

Are you denying they're present in just about every call of duty game?


I think you've misinterpreted what I meant. What I'm saying is that the multiplayer feature could've at least had the modes that many multiplayer games have had over the years. It gets repetitive to me when it's all nothing but fighting hordes of enemies, and I could easily just do that in Call of Duty if I wanted. It's nice if you don't want to do what everyone else is doing, but in my opinion, that's no safeguard against being repetitive and bland. It's all my take on things, though. Don't let that influence how you yourself enjoy the feature. I haven't even touched the game since I beat it, lol.



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Norstal
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Postby Norstal » Fri Mar 23, 2012 9:53 am

Ganos Lao wrote:
Oterro wrote:>assuming
>assuming
>assuming

it's >implying
lmao

And no - are you denying they're stalwarts of the first person shooter? Hey guys let's do what everyone else is doing that's a good idea.

Are you denying they're present in just about every call of duty game?


I think you've misinterpreted what I meant. What I'm saying is that the multiplayer feature could've at least had the modes that many multiplayer games have had over the years. It gets repetitive to me when it's all nothing but fighting hordes of enemies, and I could easily just do that in Call of Duty if I wanted. It's nice if you don't want to do what everyone else is doing, but in my opinion, that's no safeguard against being repetitive and bland. It's all my take on things, though. Don't let that influence how you yourself enjoy the feature. I haven't even touched the game since I beat it, lol.

Beating those hordes of enemy is pretty hard. But yes, there should be more game modes. Although, each waves ARE a gamemode by itself, they should've followed Left 4 Dead gameplay if they're just gonna have bots.
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Deus Malum
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Postby Deus Malum » Fri Mar 23, 2012 11:30 am

Ganos Lao wrote:
Oterro wrote:>assuming
>assuming
>assuming

it's >implying
lmao

And no - are you denying they're stalwarts of the first person shooter? Hey guys let's do what everyone else is doing that's a good idea.

Are you denying they're present in just about every call of duty game?


I think you've misinterpreted what I meant. What I'm saying is that the multiplayer feature could've at least had the modes that many multiplayer games have had over the years. It gets repetitive to me when it's all nothing but fighting hordes of enemies, and I could easily just do that in Call of Duty if I wanted. It's nice if you don't want to do what everyone else is doing, but in my opinion, that's no safeguard against being repetitive and bland. It's all my take on things, though. Don't let that influence how you yourself enjoy the feature. I haven't even touched the game since I beat it, lol.

Yeah I honestly don't see why there can't be something like (even without pvp) a take and hold, capture the X and bring it back, etc. type modes that have been standard in fps for over a decade now.
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Deus Malum
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Postby Deus Malum » Fri Mar 23, 2012 11:32 am

Norstal wrote:
Ganos Lao wrote:
I think you've misinterpreted what I meant. What I'm saying is that the multiplayer feature could've at least had the modes that many multiplayer games have had over the years. It gets repetitive to me when it's all nothing but fighting hordes of enemies, and I could easily just do that in Call of Duty if I wanted. It's nice if you don't want to do what everyone else is doing, but in my opinion, that's no safeguard against being repetitive and bland. It's all my take on things, though. Don't let that influence how you yourself enjoy the feature. I haven't even touched the game since I beat it, lol.

Beating those hordes of enemy is pretty hard. But yes, there should be more game modes. Although, each waves ARE a gamemode by itself, they should've followed Left 4 Dead gameplay if they're just gonna have bots.

Having something like an AI director spawning enemies, instead of waves, with larger maps would've been pretty awesome. Especially fitting with the idea of being resistance fighters rather than the strike team setup that the game currently has.

Though I do find the AI to be pretty sophisticated, especially on harder difficulties. Marauders in silver and gold almost never make an appearance on the front lines until after they're done buffing cannibals and husks up, Phantoms will stay close to Nemeses in an attempt to catch melee-focused and short-range players who try to gun after the Nemesis rather than beat her at her own game, etc.
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Norstal
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Postby Norstal » Fri Mar 23, 2012 11:37 am

Deus Malum wrote:
Norstal wrote:Beating those hordes of enemy is pretty hard. But yes, there should be more game modes. Although, each waves ARE a gamemode by itself, they should've followed Left 4 Dead gameplay if they're just gonna have bots.

Having something like an AI director spawning enemies, instead of waves, with larger maps would've been pretty awesome. Especially fitting with the idea of being resistance fighters rather than the strike team setup that the game currently has.

Though I do find the AI to be pretty sophisticated, especially on harder difficulties. Marauders in silver and gold almost never make an appearance on the front lines until after they're done buffing cannibals and husks up, Phantoms will stay close to Nemeses in an attempt to catch melee-focused and short-range players who try to gun after the Nemesis rather than beat her at her own game, etc.

Indeed. See, that's what I hate about ME3. In certain aspects, it's brilliant and in another, it just plain sucked. The game is rushed if they had to recycle maps from the single-player campaign.

They could've done an objective style map, where the group has to travel from A to B. They could've done a Battlefield style conquest map if they really want to. The possibilities are endless if they had just been given time to polish them game.
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Nightkill the Emperor
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Postby Nightkill the Emperor » Fri Mar 23, 2012 11:38 am

Deus Malum wrote:
Norstal wrote:Beating those hordes of enemy is pretty hard. But yes, there should be more game modes. Although, each waves ARE a gamemode by itself, they should've followed Left 4 Dead gameplay if they're just gonna have bots.

Having something like an AI director spawning enemies, instead of waves, with larger maps would've been pretty awesome. Especially fitting with the idea of being resistance fighters rather than the strike team setup that the game currently has.

Though I do find the AI to be pretty sophisticated, especially on harder difficulties. Marauders in silver and gold almost never make an appearance on the front lines until after they're done buffing cannibals and husks up, Phantoms will stay close to Nemeses in an attempt to catch melee-focused and short-range players who try to gun after the Nemesis rather than beat her at her own game, etc.

Play the final level on Insanity.

My God.
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Deus Malum
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Postby Deus Malum » Fri Mar 23, 2012 11:42 am

Norstal wrote:
Deus Malum wrote:Having something like an AI director spawning enemies, instead of waves, with larger maps would've been pretty awesome. Especially fitting with the idea of being resistance fighters rather than the strike team setup that the game currently has.

Though I do find the AI to be pretty sophisticated, especially on harder difficulties. Marauders in silver and gold almost never make an appearance on the front lines until after they're done buffing cannibals and husks up, Phantoms will stay close to Nemeses in an attempt to catch melee-focused and short-range players who try to gun after the Nemesis rather than beat her at her own game, etc.

Indeed. See, that's what I hate about ME3. In certain aspects, it's brilliant and in another, it just plain sucked. The game is rushed if they had to recycle maps from the single-player campaign.

They could've done an objective style map, where the group has to travel from A to B. They could've done a Battlefield style conquest map if they really want to. The possibilities are endless if they had just been given time to polish them game.

Actually I liked the sharing of the maps. After you do most of those missions in single player Hackett tells you that strike teams or occupation teams will be sent into the area after you to keep it secure. Your player characters in multiplayer ARE those strike teams. I didn't so much mind that they reused maps, though I would've liked to see more maps, whether or not those made it into the single-player campaign.

I guess my point is I don't mind if they reused maps, as long as they didn't JUST reuse the maps, and added on extra content and/or more interesting objectives or a more interesting game mode.
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Raeyh
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Postby Raeyh » Fri Mar 23, 2012 12:24 pm

Nightkill the Emperor wrote:
Deus Malum wrote:Having something like an AI director spawning enemies, instead of waves, with larger maps would've been pretty awesome. Especially fitting with the idea of being resistance fighters rather than the strike team setup that the game currently has.

Though I do find the AI to be pretty sophisticated, especially on harder difficulties. Marauders in silver and gold almost never make an appearance on the front lines until after they're done buffing cannibals and husks up, Phantoms will stay close to Nemeses in an attempt to catch melee-focused and short-range players who try to gun after the Nemesis rather than beat her at her own game, etc.

Play the final level on Insanity.

My God.


I liked how all the enemies in Insanity all had super human powers and could deflect my adept abilities. When you can't improve the AI, cheat.
Last edited by Raeyh on Fri Mar 23, 2012 12:24 pm, edited 1 time in total.

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Left-wing Utopia

Postby Hittanryan » Fri Mar 23, 2012 12:25 pm

Raeyh wrote:
Nightkill the Emperor wrote:Play the final level on Insanity.

My God.


I liked how all the enemies in Insanity all had super human powers and could deflect my adept abilities. When you can't improve the AI, cheat.

Or infinitely spawn Banshees. Fuck that level. Should've had a final boss fight with Harbinger.
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Postby Norstal » Fri Mar 23, 2012 12:42 pm

http://www.twitch.tv/ignlive

Yeah, you know, how the fuck did Joker survived a crash like that if he has brittle bones disease. Or why wasn't he got fixed if we did synthesis.
Last edited by Norstal on Fri Mar 23, 2012 12:42 pm, edited 1 time in total.
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Postby New England and The Maritimes » Fri Mar 23, 2012 12:43 pm

Norstal wrote:http://www.twitch.tv/ignlive

Yeah, you know, how the fuck did Joker survived a crash like that if he has brittle bones disease.


The same way he survived 4 or 5 direct hits from the collectors.
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Norstal
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Postby Norstal » Fri Mar 23, 2012 12:44 pm

New England and The Maritimes wrote:
Norstal wrote:http://www.twitch.tv/ignlive

Yeah, you know, how the fuck did Joker survived a crash like that if he has brittle bones disease.


The same way he survived 4 or 5 direct hits from the collectors.

Crashing into a planet creates more force doesn't it?

Well, I guess it's plausible. Just bothers me he doesn't get fixed in Synthesis.
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Postby New England and The Maritimes » Fri Mar 23, 2012 12:47 pm

Norstal wrote:
New England and The Maritimes wrote:
The same way he survived 4 or 5 direct hits from the collectors.

Crashing into a planet creates more force doesn't it?

Well, I guess it's plausible. Just bothers me he doesn't get fixed in Synthesis.


It bothers me that any of these endings are considered "good" in some way. Enslavement, forced genetic alteration(how the fuck does this work?), or the extermination of at least two races capable of self-awareness and thought.
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Postby Ceannairceach » Fri Mar 23, 2012 12:51 pm

Norstal wrote:
New England and The Maritimes wrote:
The same way he survived 4 or 5 direct hits from the collectors.

Crashing into a planet creates more force doesn't it?

Well, I guess it's plausible. Just bothers me he doesn't get fixed in Synthesis.

It could be he will be fixed, but it will take time to fully come to form.

More speculation, though.

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Postby Deus Malum » Fri Mar 23, 2012 12:52 pm

Norstal wrote:
New England and The Maritimes wrote:
The same way he survived 4 or 5 direct hits from the collectors.

Crashing into a planet creates more force doesn't it?

Well, I guess it's plausible. Just bothers me he doesn't get fixed in Synthesis.

Eh, I wouldn't put it past a ship like the Normandy to have something along the lines of inertial dampeners for an eventuality like that, especially since crash landing =/= unpowered landing.
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Postby Galla- » Fri Mar 23, 2012 1:20 pm

Norstal wrote:
New England and The Maritimes wrote:
The same way he survived 4 or 5 direct hits from the collectors.

Crashing into a planet creates more force doesn't it?

Well, I guess it's plausible. Just bothers me he doesn't get fixed in Synthesis.


I'm wondering why he didn't get the "Heavy bone weave" thing come ME2.

Surely Cerberus would have been able to afford whatever the surgery cost.

I'm also wondering how he managed to get into the Alliance military, no matter how good a pilot he is, with that kind of disease. Does the Alliance just not reject people for medical reasons or something?
Last edited by Galla- on Fri Mar 23, 2012 1:23 pm, edited 1 time in total.
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The Matthew Islands
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Capitalist Paradise

Postby The Matthew Islands » Fri Mar 23, 2012 1:34 pm

Galla- wrote:
Norstal wrote:Crashing into a planet creates more force doesn't it?

Well, I guess it's plausible. Just bothers me he doesn't get fixed in Synthesis.


I'm wondering why he didn't get the "Heavy bone weave" thing come ME2.

Surely Cerberus would have been able to afford whatever the surgery cost.

I'm also wondering how he managed to get into the Alliance military, no matter how good a pilot he is, with that kind of disease. Does the Alliance just not reject people for medical reasons or something?

He don't need legs to be a pilot. He is an extremely skilled pilot, and he explained in ME1, he proved his worth to the Alliance.

Also, Cerberus kind of upgraded his legs at the start of ME2, well, he said so anyway, but I think his condition is kind of so advanced that nothing bar robot legs would really help him walk properly.
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Oterro
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Postby Oterro » Fri Mar 23, 2012 1:56 pm

Galla- wrote:
Norstal wrote:Crashing into a planet creates more force doesn't it?

Well, I guess it's plausible. Just bothers me he doesn't get fixed in Synthesis.


I'm wondering why he didn't get the "Heavy bone weave" thing come ME2.

Surely Cerberus would have been able to afford whatever the surgery cost.

I'm also wondering how he managed to get into the Alliance military, no matter how good a pilot he is, with that kind of disease. Does the Alliance just not reject people for medical reasons or something?

Affirmative Action.

Why doesn't he just get his legs replaced with future space robot legs even Fox McCloud did that.
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Postby Raeyh » Fri Mar 23, 2012 2:18 pm

Oterro wrote:
Galla- wrote:
I'm wondering why he didn't get the "Heavy bone weave" thing come ME2.

Surely Cerberus would have been able to afford whatever the surgery cost.

I'm also wondering how he managed to get into the Alliance military, no matter how good a pilot he is, with that kind of disease. Does the Alliance just not reject people for medical reasons or something?

Affirmative Action.

Why doesn't he just get his legs replaced with future space robot legs even Fox McCloud did that.


It's the military, not a corporation. They can turn people down for having flat feet.

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Galla-
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Founded: Feb 18, 2011
Ex-Nation

Postby Galla- » Fri Mar 23, 2012 3:06 pm

Oterro wrote:
Galla- wrote:
I'm wondering why he didn't get the "Heavy bone weave" thing come ME2.

Surely Cerberus would have been able to afford whatever the surgery cost.

I'm also wondering how he managed to get into the Alliance military, no matter how good a pilot he is, with that kind of disease. Does the Alliance just not reject people for medical reasons or something?

Affirmative Action.


Alliance rly is Space EU. >:
Hello humans. I am Sporekin, specifically a European Umber-Brown Puffball (or more formally, Lycoperdon umbrinum). Ask me anything.
Fashiontopia wrote:Look don't come here talking bad about Americans, that will get you cussed out faster than relativity.

Besides: Most posters in this thread are Americans, and others who are non-Americans have no problems co-existing so shut that trap...

New Nicksyllvania - Unjustly Deleted 6/14/11

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