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Deus Malum
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Postby Deus Malum » Tue Mar 20, 2012 5:15 pm

Oterro wrote:Mark Meer is actually a pretty bad voice actor and sounds terrible in renegade parts.

He passively fumbles through paragon though.

Towards the end of 3 he suddenly wakes up and exp-STEEEEVE!

And in that very video goes from "STEEEEEVE" to "You sure" "Ok" in a perfectly calm voice.
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Conserative Morality
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Postby Conserative Morality » Tue Mar 20, 2012 5:36 pm

Oterro wrote:Mark Meer is actually a pretty bad voice actor and sounds terrible in renegade parts.

He passively fumbles through paragon though.

Towards the end of 3 he suddenly wakes up and exp-STEEEEVE!

^Pretty much this.
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New England and The Maritimes
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Postby New England and The Maritimes » Tue Mar 20, 2012 5:51 pm

I'm not big on failing, what happens when Shepard dies in ME2...?
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Postby Hittanryan » Tue Mar 20, 2012 5:53 pm

New England and The Maritimes wrote:I'm not big on failing, what happens when Shepard dies in ME2...?

Assuming you mean the second time on the Collector Base, then you can't import that save into ME3.
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Conserative Morality
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Postby Conserative Morality » Tue Mar 20, 2012 5:54 pm

New England and The Maritimes wrote:I'm not big on failing, what happens when Shepard dies in ME2...?

He grabs Joker's hand and says...
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Seangoli
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Postby Seangoli » Tue Mar 20, 2012 6:02 pm

I just finished the game. And I'm rather disappointed that what was said about the ending is absolutely true. However, going away from the actual content of the story, as that's been done to death, I'm going to focus more on how completely unfinished the end appeared. So, let's get going on this:

1. TIM/Anderson's scene. My fucking god was the character animation abysmal. Anderson's jiggling was just... embarrassing for a team of the calibur of Bioware, who have far better character animations in the god-damn game. He looks like he's a really crappy marionette puppet that's in the middle of having a seizure as he's trying not to shit his pants. And some of the strings have been cut so you can't really move it very well. Honestly, Mass Effect One had better model animation than this peace of shit attempt. And while we're on the subject, TIM looks and moves like a crappy GI Joe action figure knock-off with a massive stick shove so far up his ass he can taste it. Honestly, I have no idea what they were thinking leaving this unpolished pile of crap of a scene leave the design floor. Somehow the character models are worse in this scene than they are in the rest of the game (However TIM for some reason looks worse and moves less realistically than in ME2, something I can't understand at all). Something that is a pivotal scene in the game should not be as half-assed as this. Christ, the animation of the character models is worse than anything I've seen in a while on the Next-Gens.

2. The mother-f'ing Marauder. You know what I'm talking about. The one that is completely pointless, that easily kills you, that serves absolutely no purpose other than to interupt the momentum that has been built to this point. Whoever thought that implementing this peace of shit idea into the game should be fired post-haste. There is no good reason for breaking momentum at such a pivotal point in the game, as it provides absolutely nothing to the experience at all other than repeated reloads that remove you from the mood of the game.

3. On the subject of mood, I have good things to say. Actually, scratch that. A beautiful scene (Whether or not you agree with the premise) of sacrifice is absolutely destroyed by... epic galaxy saving power rock. I was on the verge of tears at this point, and then the hokiest god-damn thing they could do was done. Without any sort of transition, mind you. They just took something that was a bittersweet moment, for better or worse, and turned it into something out of a B-list action movie. This epic mood-killer completely destroyed what had been set up throughout the entire scene as a somber moment of doing what is necessary and a final sacrifice of a great hero. The ending it should have gotten was absolutely destroyed by a cliche'd and overused meme. I will call it this the Transformer effect, as every god-damn one of those movies does this (Bittersweet moment of loss, redemption, and victory ruined by shitty-ass power rock).

4. You know what? I'm not done with character models. The fuck was wrong with Joker. His movement was almost as bad as Anderson's, and completely failed to get across the feeling of desperation. It's like they went with the first run of character animation, decided that was enough and called it a day.

5. Where the hell are the god-damn fleets/forces I've amassed? Look, I understand that they can't do anything to intricate and can't show everything, but come on. A 10-second cutscene involving a human squad getting overrun by masses Reapers only to be saved by countless Vorcha that completely envelopes the reapers. A Volus Dreadnought getting shot down, with it's captain's final orders being to ram a Reaper head-on. A platoon of Krogans charging head-long into the fray (Led by Grunt/Wrex/Whoever), decimating everything in their path. A scene depicting the legendary flagships of the fleets engaging reaper ships. An army of Mechanized warrior in a fierce ground battle with brutes, and heavy losses on all sides. It's wouldn't be hard to make this modular. A few specific assets would have a cutscene associated with them and be unlocked for the final battle once you have acquired them. The fact that absolutely nothing of this sort was implemented(Relatively simple to do, but time-consuming) indicates even more laziness in the later stages of the game.

6. On cutscenes, what the hell happened? Most of the scenes are abysmal compared to the opening scene of the game, which was heavily polished. The cutscenes could on certain instances barely pass for game-play footage, which is absolutely stupid. Contrast that with the beautifully rendered opening cinematics that were polished to near perfection, and I just can't understand what happened here.

7. WHY THE HELL DON'T I GET A UNIQUE SCENE WITH MY LOVE INTEREST. Look, I know that Liara is what Bioware wanted everyone to have as an interest, but come on. I went with Tali, and the one dialogue sequence with her before the final battle was touching... until it ended 2 seconds later. Something a bit more meaningful would have been nice (Something akin to, I don't know, what they did with Liara at this same sequence). This just makes the character development of anyone who is a "Not-Liara" seem rather cheap and shallow.

8. I almost forgot considering the above. Character development takes a very sharp nose dive after Legion's final scene. It's practically non-existent. I understand this is pretty far along in the game, but it's almost as if they just gave up at this point attempting to build further on the stories between the characters. Frankly, after Legion's final scene the story might as well be over if you ask me. Because it's pretty damn slim after that point. There is almost nothing meaningful or memorable that happens from there on out.

So, if I had stopped playing half-way through, everything about the game would have been absolutely amazing. The half-assery that occurred in the second half of the game is rather unacceptable. I can handle the shitty ending. The half-assed attitude they took to a good portion of the game is not a forgiveable offense however. And it truly is a half-assed attempt. They really didn't seem like they were trying at all after Legion.

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Norstal
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Postby Norstal » Tue Mar 20, 2012 6:24 pm

Bioware is being vague at the moment. I really wonder if they're going to fix the ending or not. They seem to WANT to, but something is preventing them.
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New England and The Maritimes
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Postby New England and The Maritimes » Tue Mar 20, 2012 6:43 pm

I could handle the marauder no problem, but I pistol almost exclusively, so I reflexively get headshots whenever possible. The slowed time makes it pretty simple to blast him.
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Postby Conserative Morality » Tue Mar 20, 2012 6:45 pm

New England and The Maritimes wrote:I could handle the marauder no problem, but I pistol almost exclusively, so I reflexively get headshots whenever possible. The slowed time makes it pretty simple to blast him.

I don't even use the pistol and I took him down pretty easily. But...

Image
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Seangoli
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Postby Seangoli » Tue Mar 20, 2012 6:47 pm

New England and The Maritimes wrote:I could handle the marauder no problem, but I pistol almost exclusively, so I reflexively get headshots whenever possible. The slowed time makes it pretty simple to blast him.


Ah, I used assault rifles almost exclusively. The major issue was the unsteadiness.

Still, there isn't any excuse to have it there where it can potentially (As in my case) ruin the pacing of the story while providing absolutely no benefit to the actual game in any way, shape, or form.

Or put more simply, you shouldn't have been able to die at that point. It really ruins the pacing if you do.

Also, the Transformers Effect is still inexcusable.
Last edited by Seangoli on Tue Mar 20, 2012 6:49 pm, edited 1 time in total.

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Postby Genivaria » Tue Mar 20, 2012 6:55 pm

Conserative Morality wrote:
New England and The Maritimes wrote:I'm not big on failing, what happens when Shepard dies in ME2...?

He grabs Joker's hand and says...

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Ganos Lao
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Postby Ganos Lao » Tue Mar 20, 2012 7:24 pm

Seangoli wrote:7. WHY THE HELL DON'T I GET A UNIQUE SCENE WITH MY LOVE INTEREST. Look, I know that Liara is what Bioware wanted everyone to have as an interest, but come on. I went with Tali, and the one dialogue sequence with her before the final battle was touching... until it ended 2 seconds later. Something a bit more meaningful would have been nice (Something akin to, I don't know, what they did with Liara at this same sequence). This just makes the character development of anyone who is a "Not-Liara" seem rather cheap and shallow.


In my first playthrough, I had to say that I thought the little scene I had with Traynor (my FemShep's love interest) was quite nice and all. But when my FemShep was destroying the Reapers, and didn't have any flashback to Traynor at all, it just felt odd. Like why wouldn't Shepard remember the person that he/she was fighting to protect from utter annihilation?

Tali? Well, they did basically give a big middle finger to the Talimancers with the half-assed reveal. If they couldn't be bothered to give Tali an actual in game model, then why would you expect them to do anything meaningful with her?
Last edited by Ganos Lao on Tue Mar 20, 2012 7:27 pm, edited 4 times in total.



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New England and The Maritimes
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Postby New England and The Maritimes » Tue Mar 20, 2012 7:27 pm

Ganos Lao wrote:
Seangoli wrote:7. WHY THE HELL DON'T I GET A UNIQUE SCENE WITH MY LOVE INTEREST. Look, I know that Liara is what Bioware wanted everyone to have as an interest, but come on. I went with Tali, and the one dialogue sequence with her before the final battle was touching... until it ended 2 seconds later. Something a bit more meaningful would have been nice (Something akin to, I don't know, what they did with Liara at this same sequence). This just makes the character development of anyone who is a "Not-Liara" seem rather cheap and shallow.


In my first playthrough, I had to say that I thought the little scene I had with Traynor (my FemShep's love interest) was quite nice and all. But when my FemShep was destroying the Reapers, and didn't have any flashback to Traynor at all, it just felt odd. Like why wouldn't Shepard remember the person that he/she was fighting to protect from utter annihilation?

They did basically give a big middle finger to the Talimancers with the half-assed reveal. If they couldn't be bothered to give Tali an actual in game model, then why would you expect them to do anything meaningful with her?


They even messed up what most people saw as a "stock option" of Ashley romance by making her almost totally absent from the second game.
All aboard the Love Train. Choo Choo, honeybears. I am Ininiwiyaw Rocopurr:Get in my bed, you perfect human being.
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Ganos Lao
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Postby Ganos Lao » Tue Mar 20, 2012 7:32 pm

New England and The Maritimes wrote:
Ganos Lao wrote:
In my first playthrough, I had to say that I thought the little scene I had with Traynor (my FemShep's love interest) was quite nice and all. But when my FemShep was destroying the Reapers, and didn't have any flashback to Traynor at all, it just felt odd. Like why wouldn't Shepard remember the person that he/she was fighting to protect from utter annihilation?

They did basically give a big middle finger to the Talimancers with the half-assed reveal. If they couldn't be bothered to give Tali an actual in game model, then why would you expect them to do anything meaningful with her?


They even messed up what most people saw as a "stock option" of Ashley romance by making her almost totally absent from the second game.


I'd say that Samantha Traynor was also messed up. She was really just a lesbian version of Zaeed - you can't even talk to her unless you somehow trigger some conversation. If they were going to bother with reaching out to the gay/lesbian audience - I don't have a problem with that. mind you, - then why not make the character more accessible to the player? I don't know about Cortez because I had imported my FemShep when I noticed all the stuff I've posted about on this thread, but from what I've heard of him and all, they could've extended the same treatment to Samantha. Even Kelly Chambers was more developed, and all she did was talk about the same things in a loop.
Last edited by Ganos Lao on Tue Mar 20, 2012 7:33 pm, edited 1 time in total.



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Deus Malum
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Postby Deus Malum » Tue Mar 20, 2012 7:33 pm

Seangoli wrote:
I just finished the game. And I'm rather disappointed that what was said about the ending is absolutely true. However, going away from the actual content of the story, as that's been done to death, I'm going to focus more on how completely unfinished the end appeared. So, let's get going on this:

1. TIM/Anderson's scene. My fucking god was the character animation abysmal. Anderson's jiggling was just... embarrassing for a team of the calibur of Bioware, who have far better character animations in the god-damn game. He looks like he's a really crappy marionette puppet that's in the middle of having a seizure as he's trying not to shit his pants. And some of the strings have been cut so you can't really move it very well. Honestly, Mass Effect One had better model animation than this peace of shit attempt. And while we're on the subject, TIM looks and moves like a crappy GI Joe action figure knock-off with a massive stick shove so far up his ass he can taste it. Honestly, I have no idea what they were thinking leaving this unpolished pile of crap of a scene leave the design floor. Somehow the character models are worse in this scene than they are in the rest of the game (However TIM for some reason looks worse and moves less realistically than in ME2, something I can't understand at all). Something that is a pivotal scene in the game should not be as half-assed as this. Christ, the animation of the character models is worse than anything I've seen in a while on the Next-Gens.

2. The mother-f'ing Marauder. You know what I'm talking about. The one that is completely pointless, that easily kills you, that serves absolutely no purpose other than to interupt the momentum that has been built to this point. Whoever thought that implementing this peace of shit idea into the game should be fired post-haste. There is no good reason for breaking momentum at such a pivotal point in the game, as it provides absolutely nothing to the experience at all other than repeated reloads that remove you from the mood of the game.

3. On the subject of mood, I have good things to say. Actually, scratch that. A beautiful scene (Whether or not you agree with the premise) of sacrifice is absolutely destroyed by... epic galaxy saving power rock. I was on the verge of tears at this point, and then the hokiest god-damn thing they could do was done. Without any sort of transition, mind you. They just took something that was a bittersweet moment, for better or worse, and turned it into something out of a B-list action movie. This epic mood-killer completely destroyed what had been set up throughout the entire scene as a somber moment of doing what is necessary and a final sacrifice of a great hero. The ending it should have gotten was absolutely destroyed by a cliche'd and overused meme. I will call it this the Transformer effect, as every god-damn one of those movies does this (Bittersweet moment of loss, redemption, and victory ruined by shitty-ass power rock).

4. You know what? I'm not done with character models. The fuck was wrong with Joker. His movement was almost as bad as Anderson's, and completely failed to get across the feeling of desperation. It's like they went with the first run of character animation, decided that was enough and called it a day.

5. Where the hell are the god-damn fleets/forces I've amassed? Look, I understand that they can't do anything to intricate and can't show everything, but come on. A 10-second cutscene involving a human squad getting overrun by masses Reapers only to be saved by countless Vorcha that completely envelopes the reapers. A Volus Dreadnought getting shot down, with it's captain's final orders being to ram a Reaper head-on. A platoon of Krogans charging head-long into the fray (Led by Grunt/Wrex/Whoever), decimating everything in their path. A scene depicting the legendary flagships of the fleets engaging reaper ships. An army of Mechanized warrior in a fierce ground battle with brutes, and heavy losses on all sides. It's wouldn't be hard to make this modular. A few specific assets would have a cutscene associated with them and be unlocked for the final battle once you have acquired them. The fact that absolutely nothing of this sort was implemented(Relatively simple to do, but time-consuming) indicates even more laziness in the later stages of the game.

6. On cutscenes, what the hell happened? Most of the scenes are abysmal compared to the opening scene of the game, which was heavily polished. The cutscenes could on certain instances barely pass for game-play footage, which is absolutely stupid. Contrast that with the beautifully rendered opening cinematics that were polished to near perfection, and I just can't understand what happened here.

7. WHY THE HELL DON'T I GET A UNIQUE SCENE WITH MY LOVE INTEREST. Look, I know that Liara is what Bioware wanted everyone to have as an interest, but come on. I went with Tali, and the one dialogue sequence with her before the final battle was touching... until it ended 2 seconds later. Something a bit more meaningful would have been nice (Something akin to, I don't know, what they did with Liara at this same sequence). This just makes the character development of anyone who is a "Not-Liara" seem rather cheap and shallow.

8. I almost forgot considering the above. Character development takes a very sharp nose dive after Legion's final scene. It's practically non-existent. I understand this is pretty far along in the game, but it's almost as if they just gave up at this point attempting to build further on the stories between the characters. Frankly, after Legion's final scene the story might as well be over if you ask me. Because it's pretty damn slim after that point. There is almost nothing meaningful or memorable that happens from there on out.

So, if I had stopped playing half-way through, everything about the game would have been absolutely amazing. The half-assery that occurred in the second half of the game is rather unacceptable. I can handle the shitty ending. The half-assed attitude they took to a good portion of the game is not a forgiveable offense however. And it truly is a half-assed attempt. They really didn't seem like they were trying at all after Legion.

Just a quick note on point 2:
That Marauder you're criticizing is Marauder Shields
http://knowyourmeme.com/memes/marauder-shields
And he deserves your respect. He's not getting in your way, he's trying to protect you from the ending.
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Postby Ceannairceach » Tue Mar 20, 2012 7:34 pm

Ganos Lao wrote:Tali? Well, they did basically give a big middle finger to the Talimancers with the half-assed reveal. If they couldn't be bothered to give Tali an actual in game model, then why would you expect them to do anything meaningful with her?

I still don't accept that half assed photoshop as the actual appearance of my beloved Tali'Zorah vas Normandy nar Rayya.

@}-;-'---

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Ganos Lao
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Postby Ganos Lao » Tue Mar 20, 2012 7:36 pm

Ceannairceach wrote:
Ganos Lao wrote:Tali? Well, they did basically give a big middle finger to the Talimancers with the half-assed reveal. If they couldn't be bothered to give Tali an actual in game model, then why would you expect them to do anything meaningful with her?

I still don't accept that half assed photoshop as the actual appearance of my beloved Tali'Zorah vas Normandy nar Rayya.


Image
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Yes Im Biop
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Postby Yes Im Biop » Tue Mar 20, 2012 7:38 pm

From what ive heard Bioware didnt give people there Happily ever after and folks are pissed. There will Be DLC's for all you whining about how they ended THEIR game.
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Postby The Murray Dynasty » Tue Mar 20, 2012 7:38 pm

I am saddened to beat the game and know it is finally over. Who the hell is going to make an awesome game like this now? :(
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Postby Ganos Lao » Tue Mar 20, 2012 7:40 pm

Yes Im Biop wrote:From what ive heard Bioware didnt give people there Happily ever after and folks are pissed. There will Be DLC's for all you whining about how they ended THEIR game.


Bioware can end the game however they want.
People can hate the endings if they want.
And people like you can stay misinformed about why people dislike the endings if you want.
Last edited by Ganos Lao on Tue Mar 20, 2012 7:42 pm, edited 1 time in total.



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Ceannairceach
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Postby Ceannairceach » Tue Mar 20, 2012 7:41 pm

Ganos Lao wrote:
Ceannairceach wrote:I still don't accept that half assed photoshop as the actual appearance of my beloved Tali'Zorah vas Normandy nar Rayya.


Image

Really, if you're going to make the reveal so shitty, don't even bother revealing it.

@}-;-'---

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Ganos Lao
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Postby Ganos Lao » Tue Mar 20, 2012 7:44 pm

Ceannairceach wrote:
Ganos Lao wrote:
(Image)

Really, if you're going to make the reveal so shitty, don't even bother revealing it.


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New England and The Maritimes
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Postby New England and The Maritimes » Tue Mar 20, 2012 7:53 pm

Honestly, thinking about Marauder Shields, it would have been amazing to have that as a passive ending option. Shepard guns down the husks, but his shot goes wide as he stumbles on his approach. Marauder Shields scores a mortal wound, just before Shepard returns fire and finishes him. Game ends zooming out on Shepard's body, before panning to the sky, battle full of explosions. The cycle continues.

Alternately, you kill Marauder Shields, get into the Citadel, and the same sort of effect plays out. Shepard shoots TIM, TIM shoots Shepard, Shepard presses the button with his last movement, exploding the hell out of the Reapers and saving everyone.
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Postby Raeyh » Tue Mar 20, 2012 8:04 pm

New England and The Maritimes wrote:Honestly, thinking about Marauder Shields, it would have been amazing to have that as a passive ending option. Shepard guns down the husks, but his shot goes wide as he stumbles on his approach. Marauder Shields scores a mortal wound, just before Shepard returns fire and finishes him. Game ends zooming out on Shepard's body, before panning to the sky, battle full of explosions. The cycle continues.


That's what happens if you fail to kill him before he shoots you. You also get the Game Over music.
Last edited by Raeyh on Tue Mar 20, 2012 8:04 pm, edited 1 time in total.

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New England and The Maritimes
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Postby New England and The Maritimes » Tue Mar 20, 2012 8:07 pm

Raeyh wrote:
New England and The Maritimes wrote:Honestly, thinking about Marauder Shields, it would have been amazing to have that as a passive ending option. Shepard guns down the husks, but his shot goes wide as he stumbles on his approach. Marauder Shields scores a mortal wound, just before Shepard returns fire and finishes him. Game ends zooming out on Shepard's body, before panning to the sky, battle full of explosions. The cycle continues.


That's what happens if you fail to kill him before he shoots you. You also get the Game Over music.


When he shot me I got the game over screen, then a menu saying "X to load, A to resume, B to quit".
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