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Total War: Rule Britannia, literally.

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Favorite Thrones of Britannia Faction?

The Anglo-Saxons
28
37%
The Welsh Kingdoms
16
21%
The Gaels
12
16%
The Great Viking Army
11
15%
The Viking Sea Kings
8
11%
 
Total votes : 75

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NewLakotah
Minister
 
Posts: 2441
Founded: Feb 18, 2011
Left-wing Utopia

Postby NewLakotah » Mon Sep 21, 2015 9:43 pm

Redemption-America wrote:
The Danish Confederacy wrote:That isn't exactly modern.
And, that would be cool to see "Victoria: Total War".


That was my idea for the next one, incidentally. Revolutions of 1848, Franco-Prussian War, Austro-Prussian War, Scramble for Africa, whole world map with all Opium Wars, American Civil War, etc.

They didn't ask for my opinion, though. Hah.

I agree, that whole time period would be amazing to play through on Total War. There was so much conflict and the build up to WW1 would be interesting to see. My preference would be like 1850-1914 or so. Maybe 1840, but end right before WW1. Then add WW1 as a standalone or something, I don't know.
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Conserative Morality
Post Kaiser
 
Posts: 76676
Founded: Aug 24, 2007
Ex-Nation

Postby Conserative Morality » Tue Sep 22, 2015 7:05 am

New Zepuha wrote:So I must pose a question, inspired by the poll on this thread. What about the Imperium of Man draws so many people into it's sphere of influence? On NS I personally see a lot of Imperium lovers and am myself a person who enjoys the rigidity of the Imperium. I am curious to hear your thoughts on this.

Mankind is normal, which makes them more heroic. Standing up to demigods and demons with nothing but some gear and your guts makes us root for them like they're the underdogs, even if they're one of the more powerful factions.
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Knokkeheist
Diplomat
 
Posts: 716
Founded: Aug 17, 2015
Ex-Nation

Postby Knokkeheist » Fri Sep 25, 2015 10:22 am

I played as Poland Lithuania and conquered Russia and the Ottoman empire both were easy and i took parts of india.
I even have Suriname and few isles near there.

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The Huskar Social Union
Khan of Spam
 
Posts: 59408
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Fri Sep 25, 2015 10:28 am

Conserative Morality wrote:
New Zepuha wrote:So I must pose a question, inspired by the poll on this thread. What about the Imperium of Man draws so many people into it's sphere of influence? On NS I personally see a lot of Imperium lovers and am myself a person who enjoys the rigidity of the Imperium. I am curious to hear your thoughts on this.

Mankind is normal, which makes them more heroic. Standing up to demigods and demons with nothing but some gear and your guts makes us root for them like they're the underdogs, even if they're one of the more powerful factions.

"I am an all powerful demon with unlimited power granted by the Dark Gods of the Warp!"

"Yeah well we are fifty guys with flash lights, fucking come at us Bitch"

Basically why the Guard are my favourites.
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Ardavia
Senator
 
Posts: 4732
Founded: Jun 05, 2013
Inoffensive Centrist Democracy

Postby Ardavia » Fri Sep 25, 2015 10:36 am

The Huskar Social Union wrote:
Conserative Morality wrote:Mankind is normal, which makes them more heroic. Standing up to demigods and demons with nothing but some gear and your guts makes us root for them like they're the underdogs, even if they're one of the more powerful factions.

"I am an all powerful demon with unlimited power granted by the Dark Gods of the Warp!"

"Yeah well we are fifty guys with flash lights, fucking come at us Bitch"

Basically why the Guard are my favourites.


The Imperial Guard: Standing up to genetically-enhanced supersoldiers enhanced by the powers of the Warp in powered armour, the literal Legions of Hell, hyper-advanced aliens who are fast enough to barely be seen by the naked eye, sentient fungi who can survive decapitation and have their heads sewn back on without a care in the world, the evil cousins of aforementioned hyper-advanced aliens, all-but-indestructible metal skeletons with infantry weapons that destroy tanks in a few shots, a swarm of intergalactic locusts that eat entire worlds, and blue aliens with fancy weapons and mecha, for over ten thousand years.

With shitty armour and weapons that are barely effective against their own armour.

And they sometimes win. Except for Space Marine stories, where they die like chumps and you instead get to see Brother Brothericus carve his way on foot through forces that decimated regiments of Guardsmen with all the tanks and artillery that implies
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The Wolven League
Negotiator
 
Posts: 5390
Founded: Sep 23, 2014
Ex-Nation

Postby The Wolven League » Fri Sep 25, 2015 9:15 pm

So are the crashing issues on the Steam edition of Medieval 1 fixed yet?
For anyone wondering, I joined this website during my edgy teenage years. I made a lot of dumb, awkward posts, flip-flopped between various extreme ideologies, and just generally embarrassed myself. I denounce a sizable amount of my past posts. I am no longer active on NationStates and this nation/account is no longer used.

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Knokkeheist
Diplomat
 
Posts: 716
Founded: Aug 17, 2015
Ex-Nation

Postby Knokkeheist » Fri Sep 25, 2015 9:16 pm

I have this bug where Austria takes like 10 mins to get it's turn passed , should i just destroy the wannabe Germans?

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Zanera
Powerbroker
 
Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Sat Sep 26, 2015 8:12 am

Knokkeheist wrote:I have this bug where Austria takes like 10 mins to get it's turn passed , should i just destroy the wannabe Germans?


I'd try to get rid of the guys with bugged turns like that. 10 minutes is too long.

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Impaled Nazarene
Postmaster-General
 
Posts: 10311
Founded: Aug 09, 2015
Ex-Nation

Postby Impaled Nazarene » Sun Sep 27, 2015 5:09 am

Knokkeheist wrote:I have this bug where Austria takes like 10 mins to get it's turn passed , should i just destroy the wannabe Germans?

When i play Austria doesn't get turns. They get annihilated
Anarchist
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Soviet Haaregrad wrote:Bickering ist krieg.
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Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

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The Huskar Social Union
Khan of Spam
 
Posts: 59408
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sun Sep 27, 2015 6:03 am

Impaled Nazarene wrote:
Knokkeheist wrote:I have this bug where Austria takes like 10 mins to get it's turn passed , should i just destroy the wannabe Germans?

When i play Austria doesn't get turns. They get annihilated

Yes, destroy them utterly, leave none alive.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Impaled Nazarene
Postmaster-General
 
Posts: 10311
Founded: Aug 09, 2015
Ex-Nation

Postby Impaled Nazarene » Sun Sep 27, 2015 11:47 am

The Huskar Social Union wrote:
Impaled Nazarene wrote:When i play Austria doesn't get turns. They get annihilated

Yes, destroy them utterly, leave none alive.

In video games i have a staunch fuck Austria policy unless i'm playing as austria
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

User avatar
Zanera
Powerbroker
 
Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Sun Sep 27, 2015 11:59 am

Impaled Nazarene wrote:
The Huskar Social Union wrote:Yes, destroy them utterly, leave none alive.

In video games i have a staunch fuck Austria policy unless i'm playing as austria


Currently Austria is my ally, and they lost their Austria region. I am going to send an army or two to capture it, but Austria is down to one region and they look just about dead. I am one of the only ones helping Austria. Maratha is eating the Ottoman Empire, and I am trying to take over Prussia. They only have two regions left, and Prussia has stacks, but I can raise an entire army in three turns, so...

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The Huskar Social Union
Khan of Spam
 
Posts: 59408
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sun Sep 27, 2015 12:46 pm

Impaled Nazarene wrote:
The Huskar Social Union wrote:Yes, destroy them utterly, leave none alive.

In video games i have a staunch fuck Austria policy unless i'm playing as austria

They are my arch enemy (well one of them) because of EU4, so i seek to eliminate them at every opportunity.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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The Two Jerseys
Postmaster of the Fleet
 
Posts: 21029
Founded: Jun 07, 2012
Father Knows Best State

Postby The Two Jerseys » Sun Sep 27, 2015 1:06 pm

Just finished a battle in NTW, my British army routed the Ottomans.

Enfilade fire rocks.
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Great Houses of Xie
Minister
 
Posts: 2054
Founded: Apr 20, 2012
Ex-Nation

Postby Great Houses of Xie » Mon Sep 28, 2015 5:35 am

Hookay, finally was able to sit down and start playing the Divide et Impera mod for Rome 2. So far, it's been an exercise in utter frustration as I try to find out the mechanics. My discoveries:

- Elephants insta-panic when they contact enemy lines. I initially thought this was a fluke, since I was originally playing on the new "nightmare mode," which gives all units the fear trait. Then, played with nightmare mode off and my elephants panicked after charging.....drum roll.....archers. Archers who were using regular arrows. wtf. Honestly. Basically, elephants are worthless money drains. I used them repeatedly in the same battle to see if their behavior is consistent; it is. Charge > insta-panic. Amusingly, as I am currently attempting to play as Epirus, who starts with elephants that normally give them a huuuuge, much-needed early game buff, the mod makes Epirus one of the shittiest, if not the shittiest, faction to play in Divide et Impera.

- Every. Single. Unit. has a defense stat over 60 or somesuch (hoplites have 80 or so while lesser hoplite and militia units have 60), while their attack scores hover around 15 at the start. This leads to incredibly long battles, as no one can kill anything. I've surrounded enemy units completely and they'll still duke it out for days on end.

- Cav charges seem pretty worthless, too. Multiple rear charges net me only a couple more kills than normal (see above). Then, considering they can't kill anything with their charges, the cav proceed to get stuck in the morass of infantry, then die horrible, horrible deaths as they try to extricate themselves.

- This all leads me to the hypothesis that heavy infantry is the only thing I need in Divide et Impera and a race to get the highest tier heavy infantry possible; we'll see how that works out. This also means that factions with good heavy infantry available to them are the only factions worth playing, unless the player is interested in watching all his men get chewed to pieces, despite attacking from the rear and completely surrounding the enemy's units, since the normal means of killing the enemy quickly are all, thus far, proving to be completely ineffective.

- Pike aren't OP; that's nice. I'll have to get used to not being able to kill Oathsworn with levy pikemen, though, heh.

- Random musing: I wonder how chariots will fare, given that heavy cav is worthless and elephants utter garbage.

EDIT: This has, however, increased my hankering for doing the Epirus campaign using vanilla Rome 2 (or possibly the trolltastic Radious mod) on Legendary
Last edited by Great Houses of Xie on Mon Sep 28, 2015 5:50 am, edited 2 times in total.
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Impaled Nazarene
Postmaster-General
 
Posts: 10311
Founded: Aug 09, 2015
Ex-Nation

Postby Impaled Nazarene » Mon Sep 28, 2015 5:58 am

The Huskar Social Union wrote:
Impaled Nazarene wrote:In video games i have a staunch fuck Austria policy unless i'm playing as austria

They are my arch enemy (well one of them) because of EU4, so i seek to eliminate them at every opportunity.

Eu4 makes me sick. too easy to demand territory i might as well use the annex cheat
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

User avatar
The Wolven League
Negotiator
 
Posts: 5390
Founded: Sep 23, 2014
Ex-Nation

Postby The Wolven League » Tue Sep 29, 2015 8:58 am

Impaled Nazarene wrote:
The Huskar Social Union wrote:They are my arch enemy (well one of them) because of EU4, so i seek to eliminate them at every opportunity.

Eu4 makes me sick. too easy to demand territory i might as well use the annex cheat

Did you just say it's too easy to conquer territory in EU when in TW you literally just take a city and its yours?
For anyone wondering, I joined this website during my edgy teenage years. I made a lot of dumb, awkward posts, flip-flopped between various extreme ideologies, and just generally embarrassed myself. I denounce a sizable amount of my past posts. I am no longer active on NationStates and this nation/account is no longer used.

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Seraven
Senator
 
Posts: 3570
Founded: Jun 10, 2012
Ex-Nation

Postby Seraven » Sat Oct 10, 2015 5:51 pm

The Wolven League wrote:
Impaled Nazarene wrote:Eu4 makes me sick. too easy to demand territory i might as well use the annex cheat

Did you just say it's too easy to conquer territory in EU when in TW you literally just take a city and its yours?


Siege battle is hard.
Copper can change as its quality went down.
Gold can't change, for its quality never went down.
The Alma Mater wrote:
Seraven wrote:I know right! Whites enslaved the natives, they killed them, they converted them forcibly, they acted like a better human beings than the Muslims.

An excellent example of why allowing unrestricted immigration of people with a very different culture might not be the best idea ever :P

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IshCong
Senator
 
Posts: 4521
Founded: Aug 12, 2011
Libertarian Police State

Postby IshCong » Sat Oct 10, 2015 6:40 pm

Seraven wrote:
The Wolven League wrote:Did you just say it's too easy to conquer territory in EU when in TW you literally just take a city and its yours?


Siege battle is hard.


It's really not though.
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The Danish Confederacy
Postmaster-General
 
Posts: 10262
Founded: Apr 22, 2015
Ex-Nation

Postby The Danish Confederacy » Sat Oct 10, 2015 6:57 pm

>that moment when portugal declares war on england, and scotland declares war on england.
>fuck that alliance.
>take over london
>is excommunicated, yet portugal and scotland stay in the church
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Zanera
Powerbroker
 
Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Mon Oct 12, 2015 11:28 am

I took down Prussia. I must consolidate my claims, but other then that, I should be good for quite a few more turns.

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Genivaria
Khan of Spam
 
Posts: 69943
Founded: Mar 29, 2011
Ex-Nation

Postby Genivaria » Mon Oct 12, 2015 12:41 pm

The Danish Confederacy wrote:>that moment when portugal declares war on england, and scotland declares war on england.
>fuck that alliance.
>take over london
>is excommunicated, yet portugal and scotland stay in the church

Fuck the Pope he is Portuguese puppet.
They should really have made it possible for Catholic nations to break away from the RCC in Medieval 2.
For tons of fun let me start an evil cult.

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Seraven
Senator
 
Posts: 3570
Founded: Jun 10, 2012
Ex-Nation

Postby Seraven » Tue Oct 13, 2015 1:06 am

IshCong wrote:
Seraven wrote:
Siege battle is hard.


It's really not though.


When you're defending in a siege in Shogun 2 is much easier than when you're attacking via siege.
Copper can change as its quality went down.
Gold can't change, for its quality never went down.
The Alma Mater wrote:
Seraven wrote:I know right! Whites enslaved the natives, they killed them, they converted them forcibly, they acted like a better human beings than the Muslims.

An excellent example of why allowing unrestricted immigration of people with a very different culture might not be the best idea ever :P

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Forsher
Postmaster of the Fleet
 
Posts: 22080
Founded: Jan 30, 2012
New York Times Democracy

Postby Forsher » Tue Oct 13, 2015 1:44 am

The Danish Confederacy wrote:
Knokkeheist wrote:Will the total war developers make a modern total war soon? I mean the time between 1830 and about 1900?

That isn't exactly modern.
And, that would be cool to see "Victoria: Total War".


It's modern in the sense that we are definitely talking modern era as opposed to Early-Modern by that time. If we're talking art we're looking at modern art from probably the 1860s/70s (Wiki says 1860s to 1970s).

Regardless, I fully agree that Victoria: Total War should be a thing.
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OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Tue Oct 13, 2015 3:34 pm

Seraven wrote:
IshCong wrote:
It's really not though.


When you're defending in a siege in Shogun 2 is much easier than when you're attacking via siege.

I so wish there was a mod that removed the ability for all units to climb walls in Shogun 2. Castles being nearly pointless was one of my main complaints about that game.
I AM DISAPPOINTED

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