NATION

PASSWORD

Total War: Rule Britannia, literally.

A coffee shop for those who like to discuss art, music, books, movies, TV, each other's own works, and existential angst.

Advertisement

Remove ads

Favorite Thrones of Britannia Faction?

The Anglo-Saxons
28
37%
The Welsh Kingdoms
16
21%
The Gaels
12
16%
The Great Viking Army
11
15%
The Viking Sea Kings
8
11%
 
Total votes : 75

User avatar
Forsher
Postmaster of the Fleet
 
Posts: 21493
Founded: Jan 30, 2012
New York Times Democracy

Postby Forsher » Wed Jul 04, 2012 3:54 am

Lenehen wrote:
Forsher wrote:
I'd like to play it. When I do there will probably be M3TW.


I hope they bring out a second Empire:Total War next :p I've grown so used to musket warfare, I cant remember how to play medieval well anymore.

Hell, they dont even have to bring out a second one- JUST FIX THE FIRST GODDAMN GAME! :evil: Battles are buggy, there's only a handful of historical battles and when I play the campaign as GB (VH/H) I get gang-raped by Spain and France -_-


A friend of mine plays Empire and he has his arguments with it. M3TW is probably, if it is ever made, two or three games away at the least.
That it Could be What it Is, Is What it Is

Stop making shit up, though. Links, or it's a God-damn lie and you know it.

The normie life is heteronormie

We won't know until 2053 when it'll be really obvious what he should've done. [...] We have no option but to guess.

User avatar
The Huskar Social Union
Khan of Spam
 
Posts: 58260
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Wed Jul 04, 2012 4:23 am

I'd like to see a victorian era Total war game. I think it would work pretty well with all that happened in that time period, the colonial scramble for africa and asia and the wars across europe, china and america would be pretty interesting to cover.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
Forsher
Postmaster of the Fleet
 
Posts: 21493
Founded: Jan 30, 2012
New York Times Democracy

Postby Forsher » Wed Jul 04, 2012 4:51 am

Great. I just had a civil war after an inexplicable defeat. Now I only have half my well earned army at my disposal. A mere 25k soldiers to do my bidding and so many damn enemies. This is quite literally Murphy's game.
That it Could be What it Is, Is What it Is

Stop making shit up, though. Links, or it's a God-damn lie and you know it.

The normie life is heteronormie

We won't know until 2053 when it'll be really obvious what he should've done. [...] We have no option but to guess.

User avatar
Mad hatters in jeans
Post Marshal
 
Posts: 19119
Founded: Nov 14, 2007
Ex-Nation

Postby Mad hatters in jeans » Wed Jul 04, 2012 5:35 am

Forsher wrote:Great. I just had a civil war after an inexplicable defeat. Now I only have half my well earned army at my disposal. A mere 25k soldiers to do my bidding and so many damn enemies. This is quite literally Murphy's game.

:-D i totally forgot about the rebellions in Med 1.

They can be really really unforgiving, especially if you have a large empire. I remember playing as the Byzantines from early stages, i forgot to use priests to convert regions...about mid-late game, crippling rebellions kept happening, then more rebellions, then more.

It did add a really interesting element to the gameplay, almost an anchor to stop giant nations.

User avatar
The Huskar Social Union
Khan of Spam
 
Posts: 58260
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Wed Jul 04, 2012 6:08 am

Forsher wrote:Great. I just had a civil war after an inexplicable defeat. Now I only have half my well earned army at my disposal. A mere 25k soldiers to do my bidding and so many damn enemies. This is quite literally Murphy's game.


Who are you playing as? I remember having a rebellion as the Saxons in the viking expansion and lost have my kingdom to Mercia when they swept in and captured the majority of the rebel strongholds including the london province.
Last edited by The Huskar Social Union on Wed Jul 04, 2012 6:09 am, edited 1 time in total.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
Oterro
Post Marshal
 
Posts: 16939
Founded: May 01, 2010
Ex-Nation

Postby Oterro » Wed Jul 04, 2012 6:39 am

Forsher wrote:In later games is it unusual to have six enemies and no allies? I ask because this is the standard for my MTW games. (Generally speaking that six is almost everyone who isn't me.)

6 was usually the norm for me but I never really played with tact.

I think the last campaign i played in Medieval 2 had me, as Scotland, at war with Denmark, the HRE, pretty sure I sacked Rome so tha pope too, Spain and Venice, but i was bros with France. I think. I might've conquered them.
Norstal wrote:So how about that Total War: Rome II?

they inverted the name

''total war:rome''

ugh

will not buy :I
The Huskar Social Union wrote:I found France and Spain unbearable to play as. In Empire i sticked to Marathas (Beat by GB every single time) and Prussia, Prussia is the greatest army ever, went from two regions to all of europe alongside the Ottomans and was about to invade America when i won.

Spain is horrible, only plebs play it. France is fantastic though, you get wars on all fronts if you play right - on Europe, fighting Brits in America, potentially conquering India.

Your economy also explodes constantly if you play right so lots of big armies early on.

Dunno how anyone can lose playing as Britain, it's probably the easiest faction next to Prussia. Just have to learn to fight with limited resources in the beginning, till the cash starts rolling in.
we, unlike the bourgeoisie, have nothing to lose and therefore our expression will be the only honest one, our words will be the only challenging ones and our art will be the one revolutionary expression. We need new noise and new voices and new canvases to become something more than the last poets of a useless generation.

User avatar
The Huskar Social Union
Khan of Spam
 
Posts: 58260
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Wed Jul 04, 2012 7:11 am

Oterro wrote:
Forsher wrote:In later games is it unusual to have six enemies and no allies? I ask because this is the standard for my MTW games. (Generally speaking that six is almost everyone who isn't me.)

6 was usually the norm for me but I never really played with tact.

I think the last campaign i played in Medieval 2 had me, as Scotland, at war with Denmark, the HRE, pretty sure I sacked Rome so tha pope too, Spain and Venice, but i was bros with France. I think. I might've conquered them.
Norstal wrote:So how about that Total War: Rome II?

they inverted the name

''total war:rome''

ugh

will not buy :I
The Huskar Social Union wrote:I found France and Spain unbearable to play as. In Empire i sticked to Marathas (Beat by GB every single time) and Prussia, Prussia is the greatest army ever, went from two regions to all of europe alongside the Ottomans and was about to invade America when i won.

Spain is horrible, only plebs play it. France is fantastic though, you get wars on all fronts if you play right - on Europe, fighting Brits in America, potentially conquering India.

Your economy also explodes constantly if you play right so lots of big armies early on.

Dunno how anyone can lose playing as Britain, it's probably the easiest faction next to Prussia. Just have to learn to fight with limited resources in the beginning, till the cash starts rolling in.


Fighting the british was a pain as the marathas. The bastards bankrupted me every time i played as the Marathas. Beat the Mughal empire and the persians easily. Then the british being the sods that they are landed one army and had a field day killing my inferior troops and blockaded the country. Your right on them being one of the easiest. Have a good navy and you can bankrut your enemies and only have to build one really good army to mop them up.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
Oterro
Post Marshal
 
Posts: 16939
Founded: May 01, 2010
Ex-Nation

Postby Oterro » Wed Jul 04, 2012 9:31 am

The Huskar Social Union wrote: only have to build one really good army to mop them up.

I don't think you can conquer America with an army in India :v

http://www.computerandvideogames.com/35 ... war-ever/#

Of note:
Amazingly, despite the staggering visuals, Creative Assembly say they're aiming for Rome 2 to have the same min spec as Shogun 2 - so you won't need a monster rig to play it. It's early days yet, though, and Russell asks us not to hold him to that.

...

The battle looks amazing from above, but seeing it through the eyes of a soldier on the front line is absolutely mind-blowing. The Creative Assembly developer controlling the demo spins the soldier's head around and looks behind him at the ships we saw earlier, and we see thousands of soldiers amassing behind us. The scale is almost dizzying.

Russell described it as "the Saving Private Ryan of the ancient world", which makes perfect sense when you see the invasion in action. It even has the same jerky, documentary-style camera effects as Spielberg's war epic when you're inside the head of a soldier.

As the siege tower approaches Carthage's walls, the commander of the unit we're currently viewing the action from yells orders at his troops, and prepares them for the impending battle. You'll see tiny details like this whenever you zoom into a unit.

If a soldier gets an arrow in the neck, his buddy will recoil in horror, or try to drag him to safety. Being able to flick instantly between a vast overview of the battlefield, and these tiny, human moments, makes it the most immersive and cinematic Total War yet.
we, unlike the bourgeoisie, have nothing to lose and therefore our expression will be the only honest one, our words will be the only challenging ones and our art will be the one revolutionary expression. We need new noise and new voices and new canvases to become something more than the last poets of a useless generation.

User avatar
The Huskar Social Union
Khan of Spam
 
Posts: 58260
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Wed Jul 04, 2012 9:42 am

Oterro wrote:
The Huskar Social Union wrote: only have to build one really good army to mop them up.

I don't think you can conquer America with an army in India :v

http://www.computerandvideogames.com/35 ... war-ever/#

Of note:
Amazingly, despite the staggering visuals, Creative Assembly say they're aiming for Rome 2 to have the same min spec as Shogun 2 - so you won't need a monster rig to play it. It's early days yet, though, and Russell asks us not to hold him to that.

...

The battle looks amazing from above, but seeing it through the eyes of a soldier on the front line is absolutely mind-blowing. The Creative Assembly developer controlling the demo spins the soldier's head around and looks behind him at the ships we saw earlier, and we see thousands of soldiers amassing behind us. The scale is almost dizzying.

Russell described it as "the Saving Private Ryan of the ancient world", which makes perfect sense when you see the invasion in action. It even has the same jerky, documentary-style camera effects as Spielberg's war epic when you're inside the head of a soldier.

As the siege tower approaches Carthage's walls, the commander of the unit we're currently viewing the action from yells orders at his troops, and prepares them for the impending battle. You'll see tiny details like this whenever you zoom into a unit.

If a soldier gets an arrow in the neck, his buddy will recoil in horror, or try to drag him to safety. Being able to flick instantly between a vast overview of the battlefield, and these tiny, human moments, makes it the most immersive and cinematic Total War yet.


Ive never seen them fight in america where they have had to send large forces to fight the french (or anyone else since they ally with the natives alot and they provide defence forces). They usually send a few units and rely on the colonial troops already there. They sent their main army at me and stopped any french reinforcments from arriving in N.america with their fleets stopping the gigantic french army from moving out of france.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
Oterro
Post Marshal
 
Posts: 16939
Founded: May 01, 2010
Ex-Nation

Postby Oterro » Wed Jul 04, 2012 9:52 am

The Huskar Social Union wrote:Ive never seen them fight in america where they have had to send large forces to fight the french (or anyone else since they ally with the natives alot and they provide defence forces). They usually send a few units and rely on the colonial troops already there. They sent their main army at me and stopped any french reinforcments from arriving in N.america with their fleets stopping the gigantic french army from moving out of france.

probably because britain controlled by the AI has the 13 colonies at the start of the game.

They're an independent faction when you play as Britain.

You start with 1 region and 1 unit in NA.
we, unlike the bourgeoisie, have nothing to lose and therefore our expression will be the only honest one, our words will be the only challenging ones and our art will be the one revolutionary expression. We need new noise and new voices and new canvases to become something more than the last poets of a useless generation.

User avatar
The Huskar Social Union
Khan of Spam
 
Posts: 58260
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Wed Jul 04, 2012 10:02 am

Oterro wrote:
The Huskar Social Union wrote:Ive never seen them fight in america where they have had to send large forces to fight the french (or anyone else since they ally with the natives alot and they provide defence forces). They usually send a few units and rely on the colonial troops already there. They sent their main army at me and stopped any french reinforcments from arriving in N.america with their fleets stopping the gigantic french army from moving out of france.

probably because britain controlled by the AI has the 13 colonies at the start of the game.

They're an independent faction when you play as Britain.

You start with 1 region and 1 unit in NA.


Thats what i mean, when playing you will need more than one army but facing them that is all they do is use one really good army.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
SD_Film Artists
Postmaster-General
 
Posts: 13399
Founded: Jun 10, 2009
Ex-Nation

Postby SD_Film Artists » Wed Jul 04, 2012 1:15 pm

It's a great series, though I don't like how it has gradually lost more and more of its 'sandbox' options ever since Empire.
Lurking NSG since 2005
Economic Left/Right: -2.62, Social Libertarian/Authoritarian: 0.67

When anybody preaches disunity, tries to pit one of us against each other through class warfare, race hatred, or religious intolerance, you know that person seeks to rob us of our freedom and destroy our very lives.

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Wed Jul 04, 2012 6:21 pm

SD_Film Artists wrote:It's a great series, though I don't like how it has gradually lost more and more of its 'sandbox' options ever since Empire.

You're going to love their latest feature for Rome II, then.
It's got a storyline.
I AM DISAPPOINTED

User avatar
Oterro
Post Marshal
 
Posts: 16939
Founded: May 01, 2010
Ex-Nation

Postby Oterro » Wed Jul 04, 2012 6:34 pm

OMGeverynameistaken wrote:
SD_Film Artists wrote:It's a great series, though I don't like how it has gradually lost more and more of its 'sandbox' options ever since Empire.

You're going to love their latest feature for Rome II, then.
It's got a storyline.
...it does?
we, unlike the bourgeoisie, have nothing to lose and therefore our expression will be the only honest one, our words will be the only challenging ones and our art will be the one revolutionary expression. We need new noise and new voices and new canvases to become something more than the last poets of a useless generation.

User avatar
Genivaria
Khan of Spam
 
Posts: 69785
Founded: Mar 29, 2011
Ex-Nation

Postby Genivaria » Wed Jul 04, 2012 7:12 pm

OMGeverynameistaken wrote:
SD_Film Artists wrote:It's a great series, though I don't like how it has gradually lost more and more of its 'sandbox' options ever since Empire.

You're going to love their latest feature for Rome II, then.
It's got a storyline.

Oh god. Let me guess, the other factions are going to be given even LESS coverage.
Anarcho-Communist, Democratic Confederalist
"The Earth isn't dying, it's being killed. And those killing it have names and addresses." -Utah Phillips

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Wed Jul 04, 2012 8:10 pm

Oterro wrote:
OMGeverynameistaken wrote:You're going to love their latest feature for Rome II, then.
It's got a storyline.
...it does?

Yup. Supposedly it will be 'different every time you play' and some such, but it smells to me like a method of limiting gameplay.

Especially after Sega's previous admission that they don't like people getting 100+ hours of playtime out of a game.


Genivaria wrote:
OMGeverynameistaken wrote:You're going to love their latest feature for Rome II, then.
It's got a storyline.

Oh god. Let me guess, the other factions are going to be given even LESS coverage.

Rome is the UK/England of the ancient world ololol.
But yeah, their mouthpiece on the TWcenter said that "we will be giving all factions equal attention," which probably translates as "Rome and maybe Carthage will be the only factions with developed rosters."

I'm willing to bet it will be generic rosters for the 'Gauls', 'Greeks', and 'Eastern' factions.
I AM DISAPPOINTED

User avatar
New Sapienta
Powerbroker
 
Posts: 9298
Founded: Sep 28, 2011
Ex-Nation

Postby New Sapienta » Wed Jul 04, 2012 8:12 pm

OMGeverynameistaken wrote:
SD_Film Artists wrote:It's a great series, though I don't like how it has gradually lost more and more of its 'sandbox' options ever since Empire.

You're going to love their latest feature for Rome II, then.
It's got a storyline.

WHAT

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Wed Jul 04, 2012 8:13 pm

New Sapienta wrote:
OMGeverynameistaken wrote:You're going to love their latest feature for Rome II, then.
It's got a storyline.

WHAT

From the features thread on TWcenter:
Branching Storyline triggers - "The map will also be scattered with invisible, branching storyline triggers which demand consequence-laden choices and dilemmas beyond the merely military regardless of which nation/state/tribe/faction you play as."

Link:
http://www.twcenter.net/forums/showthread.php?t=547893
Last edited by OMGeverynameistaken on Wed Jul 04, 2012 8:13 pm, edited 1 time in total.
I AM DISAPPOINTED

User avatar
Forsher
Postmaster of the Fleet
 
Posts: 21493
Founded: Jan 30, 2012
New York Times Democracy

Postby Forsher » Wed Jul 04, 2012 8:15 pm

OMGeverynameistaken wrote:
Oterro wrote:...it does?

Yup. Supposedly it will be 'different every time you play' and some such, but it smells to me like a method of limiting gameplay.

Especially after Sega's previous admission that they don't like people getting 100+ hours of playtime out of a game.


Genivaria wrote:Oh god. Let me guess, the other factions are going to be given even LESS coverage.

Rome is the UK/England of the ancient world ololol.
But yeah, their mouthpiece on the TWcenter said that "we will be giving all factions equal attention," which probably translates as "Rome and maybe Carthage will be the only factions with developed rosters."

I'm willing to bet it will be generic rosters for the 'Gauls', 'Greeks', and 'Eastern' factions.


I'm sure someone will make a mod. That's what I love about MTW the game just goes on and if it ends, there's always another one to be completely different.

The last time I played as the Spanish my king died teh year before the heir matured. I decided to go back to the save game and try and conquer the entire map... he didn't die that time. Even the same game is different,
That it Could be What it Is, Is What it Is

Stop making shit up, though. Links, or it's a God-damn lie and you know it.

The normie life is heteronormie

We won't know until 2053 when it'll be really obvious what he should've done. [...] We have no option but to guess.

User avatar
New Sapienta
Powerbroker
 
Posts: 9298
Founded: Sep 28, 2011
Ex-Nation

Postby New Sapienta » Wed Jul 04, 2012 8:17 pm

OMGeverynameistaken wrote:
New Sapienta wrote:WHAT

From the features thread on TWcenter:
Branching Storyline triggers - "The map will also be scattered with invisible, branching storyline triggers which demand consequence-laden choices and dilemmas beyond the merely military regardless of which nation/state/tribe/faction you play as."

Link:
http://www.twcenter.net/forums/showthread.php?t=547893

NO

FUCKING PROVINCES!

User avatar
OMGeverynameistaken
Postmaster-General
 
Posts: 12437
Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Wed Jul 04, 2012 8:21 pm

Forsher wrote:
I'm sure someone will make a mod. That's what I love about MTW the game just goes on and if it ends, there's always another one to be completely different.

The last time I played as the Spanish my king died teh year before the heir matured. I decided to go back to the save game and try and conquer the entire map... he didn't die that time. Even the same game is different,

Unless they make it even more difficult to mod this time around.

New Sapienta wrote:NO

FUCKING PROVINCES!

Provinces I don't mind too much. It sounds like they're just developing the 'town' system they had in previous games so that each 'town' is its own 'province'.

It'd be nice if you could occupy them as in Paradox games, but that would require effort on CA's part, which Sega probably wouldn't like.
I AM DISAPPOINTED

User avatar
New Sapienta
Powerbroker
 
Posts: 9298
Founded: Sep 28, 2011
Ex-Nation

Postby New Sapienta » Wed Jul 04, 2012 8:23 pm

OMGeverynameistaken wrote:
New Sapienta wrote:NO

FUCKING PROVINCES!

Provinces I don't mind too much. It sounds like they're just developing the 'town' system they had in previous games so that each 'town' is its own 'province'.

It'd be nice if you could occupy them as in Paradox games, but that would require effort on CA's part, which Sega probably wouldn't like.

They said they were "reducing how much you have to manage" meaning they are shortening the regions.

I don't like this idea.

User avatar
Forsher
Postmaster of the Fleet
 
Posts: 21493
Founded: Jan 30, 2012
New York Times Democracy

Postby Forsher » Wed Jul 04, 2012 8:26 pm

OMGeverynameistaken wrote:
Forsher wrote:
I'm sure someone will make a mod. That's what I love about MTW the game just goes on and if it ends, there's always another one to be completely different.

The last time I played as the Spanish my king died teh year before the heir matured. I decided to go back to the save game and try and conquer the entire map... he didn't die that time. Even the same game is different,

Unless they make it even more difficult to mod this time around.

New Sapienta wrote:NO

FUCKING PROVINCES!

Provinces I don't mind too much. It sounds like they're just developing the 'town' system they had in previous games so that each 'town' is its own 'province'.

It'd be nice if you could occupy them as in Paradox games, but that would require effort on CA's part, which Sega probably wouldn't like.


That might break the base, as it were.
That it Could be What it Is, Is What it Is

Stop making shit up, though. Links, or it's a God-damn lie and you know it.

The normie life is heteronormie

We won't know until 2053 when it'll be really obvious what he should've done. [...] We have no option but to guess.

User avatar
Genivaria
Khan of Spam
 
Posts: 69785
Founded: Mar 29, 2011
Ex-Nation

Postby Genivaria » Wed Jul 04, 2012 9:24 pm

New Sapienta wrote:
OMGeverynameistaken wrote:
Provinces I don't mind too much. It sounds like they're just developing the 'town' system they had in previous games so that each 'town' is its own 'province'.

It'd be nice if you could occupy them as in Paradox games, but that would require effort on CA's part, which Sega probably wouldn't like.

They said they were "reducing how much you have to manage" meaning they are shortening the regions.

I don't like this idea.

They need to expand micromanaging and give US the option to automate it.
Some of us LIKE micromanaging and getting really into the game.
OMGeverynameistaken wrote:

Provinces I don't mind too much. It sounds like they're just developing the 'town' system they had in previous games so that each 'town' is its own 'province'.

It'd be nice if you could occupy them as in Paradox games, but that would require effort on CA's part, which Sega probably wouldn't like.[/quote]
I agree completely, they should also implement supply lines and attrition.
Last edited by Genivaria on Wed Jul 04, 2012 9:29 pm, edited 1 time in total.
Anarcho-Communist, Democratic Confederalist
"The Earth isn't dying, it's being killed. And those killing it have names and addresses." -Utah Phillips

User avatar
Conserative Morality
Post Kaiser
 
Posts: 76676
Founded: Aug 24, 2007
Ex-Nation

Postby Conserative Morality » Wed Jul 04, 2012 9:29 pm

Genivaria wrote:They need to expand micromanaging and give US the option to automate it.
Some of us LIKE micromanaging and getting really into the game.

I bet you pick planned economy in Victoria 2, you damn commie. :p
On the hate train. Choo choo, bitches. Bi-Polar. Proud Crypto-Fascist and Turbo Progressive. Dirty Étatist. Lowly Humanities Major. NSG's Best Liberal.
Caesar and Imperator of RWDT
Got a blog up again. || An NS Writing Discussion

PreviousNext

Advertisement

Remove ads

Return to Arts & Fiction

Who is online

Users browsing this forum: Phobos Drilling and Manufacturing, The Huskar Social Union

Advertisement

Remove ads