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Total War: Rule Britannia, literally.

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Favorite Thrones of Britannia Faction?

The Anglo-Saxons
28
37%
The Welsh Kingdoms
16
21%
The Gaels
12
16%
The Great Viking Army
11
15%
The Viking Sea Kings
8
11%
 
Total votes : 75

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Mad hatters in jeans
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Founded: Nov 14, 2007
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Postby Mad hatters in jeans » Sun Jul 08, 2012 9:08 am

Lenehen wrote:
Mad hatters in jeans wrote:I usually used them to sabotage buildings, far away farms and mines to put a small dent in opposition income. And as spies. On occasion i got lucky with an assassination attempt. They're not so bad but they are kinda meh.


The AI has unlimited income, sabotaging farms and mines does nothing -_- the only real targets are military buildings and happiness buildings, but they're both insanely hard to sabotage. If you could buy rakes, it wouldn't matter as much if one failed, but I hardly ever get any.

oh lol.

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The Huskar Social Union
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Left-wing Utopia

Postby The Huskar Social Union » Sun Jul 08, 2012 10:52 am

Mad hatters in jeans wrote:
Lenehen wrote:
The AI has unlimited income, sabotaging farms and mines does nothing -_- the only real targets are military buildings and happiness buildings, but they're both insanely hard to sabotage. If you could buy rakes, it wouldn't matter as much if one failed, but I hardly ever get any.

oh lol.

I mainly raid those types of buildings to get the character's skill level up but he is right, tis best to stick to Military buildings to disrupt production of good units and such.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Oterro
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Founded: May 01, 2010
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Postby Oterro » Sun Jul 08, 2012 11:06 am

The Huskar Social Union wrote:I mainly raid those types of buildings to get the character's skill level up but he is right, tis best to stick to Military buildings to disrupt production of good units and such.

Nah, he's incorrect.

Factions rebel due to bankruptcy all the time - specifically the very small, ie the barbary states, or very poor, the Ottomans.
we, unlike the bourgeoisie, have nothing to lose and therefore our expression will be the only honest one, our words will be the only challenging ones and our art will be the one revolutionary expression. We need new noise and new voices and new canvases to become something more than the last poets of a useless generation.

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Genivaria
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Postby Genivaria » Sun Jul 08, 2012 11:11 am

I have a tendency to field mobile cavalry armies as a sort of 'patrol' force for brigands and enemy family members.
I field a more professional standing army for besieging enemy cities.

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OMGeverynameistaken
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Founded: Jun 24, 2009
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Postby OMGeverynameistaken » Sun Jul 08, 2012 11:13 am

My understanding of the AI's finances is that it basically can ignore money for purchasing purposes. This is necessary since the AI is stupid and roughly half of the AI factions will be utterly broke at any given moment.

The AI also gets bonuses on income from its various buildings.
I AM DISAPPOINTED

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The Huskar Social Union
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Postby The Huskar Social Union » Sun Jul 08, 2012 11:14 am

Oterro wrote:
The Huskar Social Union wrote:I mainly raid those types of buildings to get the character's skill level up but he is right, tis best to stick to Military buildings to disrupt production of good units and such.

Nah, he's incorrect.

Factions rebel due to bankruptcy all the time - specifically the very small, ie the barbary states, or very poor, the Ottomans.


oh right. I justn ever really bothered with commerce buildings and focused on military structures, will have to use this alot more then in shogun2.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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The Huskar Social Union
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Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sun Jul 08, 2012 11:15 am

Genivaria wrote:I have a tendency to field mobile cavalry armies as a sort of 'patrol' force for brigands and enemy family members.
I field a more professional standing army for besieging enemy cities.

Cav armies kicked ass in Medieval 2 and can decimate a force in Empire or napoleon if you use them right, but in shogun2 they never worked for me. Bloody ashigaru spear walls.
Last edited by The Huskar Social Union on Sun Jul 08, 2012 11:15 am, edited 1 time in total.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Genivaria
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Postby Genivaria » Sun Jul 08, 2012 11:30 am

The Huskar Social Union wrote:
Genivaria wrote:I have a tendency to field mobile cavalry armies as a sort of 'patrol' force for brigands and enemy family members.
I field a more professional standing army for besieging enemy cities.

Cav armies kicked ass in Medieval 2 and can decimate a force in Empire or napoleon if you use them right, but in shogun2 they never worked for me. Bloody ashigaru spear walls.

Well I'm talking about an army of Politikoi. Greek skirmish cavalry.

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The Matthew Islands
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Founded: Feb 20, 2010
Capitalist Paradise

Postby The Matthew Islands » Sun Jul 08, 2012 1:23 pm

Genivaria wrote:I have a tendency to field mobile cavalry armies as a sort of 'patrol' force for brigands and enemy family members.
I field a more professional standing army for besieging enemy cities.

Yeah, I do this as well.

Usually a mix of heavy and light cavalry for patrolling. When going to besiege a city though I usually field a heavy infantry force, with about 3 cavalry units (including general) and 2 archer units.

If I can see large enemy armies out in the field, I usually spy on them to see what their set up is, and deploy accordingly.

Always found cavalry centred factions the easiest to beat though. The Mongols never posed a threat in either Rome or Med 2. I would just ignore their field armies, and target their cities.
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Oterro
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Founded: May 01, 2010
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Postby Oterro » Sun Jul 08, 2012 1:49 pm

light dragoons are the only cavalry you need in empirah

anything else and you're doing it wrong

ride horses
blast fools
run away
reload
ride horses
blast fools

repeat
we, unlike the bourgeoisie, have nothing to lose and therefore our expression will be the only honest one, our words will be the only challenging ones and our art will be the one revolutionary expression. We need new noise and new voices and new canvases to become something more than the last poets of a useless generation.

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Mad hatters in jeans
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Posts: 19119
Founded: Nov 14, 2007
Ex-Nation

Postby Mad hatters in jeans » Sun Jul 08, 2012 1:51 pm

Oterro wrote:light dragoons are the only cavalry you need in empirah

anything else and you're doing it wrong

ride horses
blast fools
run away
reload
ride horses
blast fools

repeat

and they get the awesome bonus for repression. Can't love dragoons enough.

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The Huskar Social Union
Khan of Spam
 
Posts: 58281
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sun Jul 08, 2012 1:57 pm

Genivaria wrote:
The Huskar Social Union wrote:Cav armies kicked ass in Medieval 2 and can decimate a force in Empire or napoleon if you use them right, but in shogun2 they never worked for me. Bloody ashigaru spear walls.

Well I'm talking about an army of Politikoi. Greek skirmish cavalry.


Probably work the same as in medieval 2. Light cav are the worst to fight against and best to hav in my opinion. Run in, throw stuff, run away and repeat this till out of ammo and charge from all directions.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Genivaria
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Founded: Mar 29, 2011
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Postby Genivaria » Sun Jul 08, 2012 2:01 pm

The Huskar Social Union wrote:
Genivaria wrote:Well I'm talking about an army of Politikoi. Greek skirmish cavalry.


Probably work the same as in medieval 2. Light cav are the worst to fight against and best to hav in my opinion. Run in, throw stuff, run away and repeat this till out of ammo and charge from all directions.

Basically yeah. Its fun to watch them try to turn to face you when you flank them.
It gets tricky though when you divide your forces to 'pull' an enemy unit in different direction.
Do you know what I mean?

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The Huskar Social Union
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Posts: 58281
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sun Jul 08, 2012 2:03 pm

Genivaria wrote:
The Huskar Social Union wrote:
Probably work the same as in medieval 2. Light cav are the worst to fight against and best to hav in my opinion. Run in, throw stuff, run away and repeat this till out of ammo and charge from all directions.

Basically yeah. Its fun to watch them try to turn to face you when you flank them.
It gets tricky though when you divide your forces to 'pull' an enemy unit in different direction.
Do you know what I mean?



You mean:
Run off in one direction with one unit of cavalry and have another hit the target in the rear when it turns to follow and then have the running unit double back and hit them as well?
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Genivaria
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Posts: 69788
Founded: Mar 29, 2011
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Postby Genivaria » Sun Jul 08, 2012 2:05 pm

The Huskar Social Union wrote:
Genivaria wrote:Basically yeah. Its fun to watch them try to turn to face you when you flank them.
It gets tricky though when you divide your forces to 'pull' an enemy unit in different direction.
Do you know what I mean?



You mean:
Run off in one direction with one unit of cavalry and have another hit the target in the rear when it turns to follow and then have the running unit double back and hit them as well?

Precisely. Like a predator picking off the prey who has fallen behind I will isolate the enemy unit, surround it, and crush it.
Then I find my next target. Rinse and repeat. :twisted:

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Oterro
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Posts: 16939
Founded: May 01, 2010
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Postby Oterro » Sun Jul 08, 2012 2:06 pm

Mad hatters in jeans wrote:and they get the awesome bonus for repression. Can't love dragoons enough.

you don't need oppression when you bring the glorious light of the revolution to the oppressed masses
we, unlike the bourgeoisie, have nothing to lose and therefore our expression will be the only honest one, our words will be the only challenging ones and our art will be the one revolutionary expression. We need new noise and new voices and new canvases to become something more than the last poets of a useless generation.

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Imperium Nova Roma
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Posts: 626
Founded: Jun 20, 2011
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Postby Imperium Nova Roma » Sun Jul 08, 2012 2:09 pm

Genivaria wrote:
The Huskar Social Union wrote:

You mean:
Run off in one direction with one unit of cavalry and have another hit the target in the rear when it turns to follow and then have the running unit double back and hit them as well?

Precisely. Like a predator picking off the prey who has fallen behind I will isolate the enemy unit, surround it, and crush it.
Then I find my next target. Rinse and repeat. :twisted:
I guess that works against the clueless AI.

Any decent micromanager however wouldn't be tricked into running after cavalry.
Roman Catholic Italian American, all four grandparents emigrated from Italy. Honorably Discharged Marine, one tour in Afghanistan and one in Iraq. Motorcycle Enthusiast, Neo Conservative. -True Racist, Ask me anything-


'Cause we are the Ku Klux Klan. We're rollin' through your hood like the Taliban

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Genivaria
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Founded: Mar 29, 2011
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Postby Genivaria » Sun Jul 08, 2012 2:10 pm

Imperium Nova Roma wrote:
Genivaria wrote:Precisely. Like a predator picking off the prey who has fallen behind I will isolate the enemy unit, surround it, and crush it.
Then I find my next target. Rinse and repeat. :twisted:
I guess that works against the clueless AI.

Any decent micromanager however wouldn't be tricked into running after cavalry.

No. Against another player it wouldn't, but I'd like to ask. How effective would that be in reality?

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Imperium Nova Roma
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Founded: Jun 20, 2011
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Postby Imperium Nova Roma » Sun Jul 08, 2012 2:18 pm

Genivaria wrote:
Imperium Nova Roma wrote:I guess that works against the clueless AI.

Any decent micromanager however wouldn't be tricked into running after cavalry.

No. Against another player it wouldn't, but I'd like to ask. How effective would that be in reality?

In Medieval warfare? Unless its an undisciplined and reckless group you're luring, they'll generally stay with the rest of their force. Most footmen know you can't quite run after a horse.

Now, if you attack with infantry and fake route, most would look to roll up your collapsed line like a carpet. A hidden calvary unit could then pound into their backs while the infantry hit back.

Really, a hammer and anvil works wonders if you can get behind the enemy line.
Roman Catholic Italian American, all four grandparents emigrated from Italy. Honorably Discharged Marine, one tour in Afghanistan and one in Iraq. Motorcycle Enthusiast, Neo Conservative. -True Racist, Ask me anything-


'Cause we are the Ku Klux Klan. We're rollin' through your hood like the Taliban

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Forsher
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Posts: 21521
Founded: Jan 30, 2012
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Postby Forsher » Sun Jul 08, 2012 6:42 pm

Oterro wrote:
Lenehen wrote:I need to ask, in ETW does anyone else find the rakes completely useless? They have a low chance of succeeding with a sabotage or infiltrate, and it isnt worth using them to kill generals because if they are a good general your rake will be executed, or if it's a low ranking general, there's no point assasinating him because it works in your favour :palm:

And they hardly ever spawn! The 18th century was awash with people who would be happy to kill for money, and yet i've only ever had two, 3-star rakes in a single campaign. Are there any mods that can fix this?

Rakes are shit in Empire, probably because the royal family system isn't as fleshed out and prominent - I think leaders in Rome and stuff got bonuses to recruiting spys or something.

I think you can practice assassinating armies that don't have generals though - like if there's no general unit the army will technically have a general anyway, but he won't have bodyguards and it's very easy to kill him (even though it'll have no effect whatsoever). Keep doing it and your rake should get better.

I think you can also use him to duel gentlemen.


MTW is so much better. One can train inquisitors to kill off unwanted Catholic enemies. I eliminated a faction that way once by killing the princes and then waiting for the king to die. It was fun. And failure just makes it easier later on. And assassinationg inquisitors is difficult even when they have no valour so you lose hardly any.

But the best thing to do with them is train heaps and put them in any enemy province. If you have enough: instant rebellion. I accidentally plonked them in one of my provinces and tried to restore loyalty with more men. I had thousands of men and no effect...

OMGeverynameistaken wrote:My understanding of the AI's finances is that it basically can ignore money for purchasing purposes. This is necessary since the AI is stupid and roughly half of the AI factions will be utterly broke at any given moment.

The AI also gets bonuses on income from its various buildings.


In MTW I reckon they lose money like anyone else. I base this on an examination of the Germans who were confined to one interior province. I never noticed an increase in the number of soldiers they had.
That it Could be What it Is, Is What it Is

Stop making shit up, though. Links, or it's a God-damn lie and you know it.

The normie life is heteronormie

We won't know until 2053 when it'll be really obvious what he should've done. [...] We have no option but to guess.

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OMGeverynameistaken
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Founded: Jun 24, 2009
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Postby OMGeverynameistaken » Sun Jul 08, 2012 7:07 pm

I just know that in ETW minor German states can field multiple stacks when I have trouble enough maintaining a decent income with one full stack.

Of course, I tend to leave small garrisons in most cities, since I don't like relying on militia alone to defeat the horde of mini-stacks the AI inevitably sends after you.
I AM DISAPPOINTED

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Forsher
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Founded: Jan 30, 2012
New York Times Democracy

Postby Forsher » Sun Jul 08, 2012 7:24 pm

OMGeverynameistaken wrote:I just know that in ETW minor German states can field multiple stacks when I have trouble enough maintaining a decent income with one full stack.

Of course, I tend to leave small garrisons in most cities, since I don't like relying on militia alone to defeat the horde of mini-stacks the AI inevitably sends after you.


From what one of my friends tells me a total army of 20k is quite large in ETW. (For comparison that is slightly bigger than than the rebel faction in the civil war from my last game which was less than half of my forces prior to the split, in MTW.)
That it Could be What it Is, Is What it Is

Stop making shit up, though. Links, or it's a God-damn lie and you know it.

The normie life is heteronormie

We won't know until 2053 when it'll be really obvious what he should've done. [...] We have no option but to guess.

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The Matthew Islands
Negotiator
 
Posts: 6739
Founded: Feb 20, 2010
Capitalist Paradise

Postby The Matthew Islands » Mon Jul 09, 2012 10:19 am

Also, has anybody noticed how ridiculous some of the populations of the territories in Empire are?

France was at one point at 62 million. Hindustan in India is at 41 million. New York and Philadelphia are both at like, 100,000-200,000 while Florida is about 1.1 million...
Souseiseki wrote:as a posting career in the UK Poltics Thread becomes longer, the probability of literally becoming souseiseki approaches 1

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Lenehen
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Posts: 1594
Founded: Jan 10, 2010
Ex-Nation

Postby Lenehen » Mon Jul 09, 2012 10:20 am

The Matthew Islands wrote:Also, has anybody noticed how ridiculous some of the populations of the territories in Empire are?

France was at one point at 62 million. Hindustan in India is at 41 million. New York and Philadelphia are both at like, 100,000-200,000 while Florida is about 1.1 million...


Bengal with upgraded rice-paddies grows by 600,000 per turn :)
Call me lenny

Step 1. Buy a sheep
Step 2. Name it 'Relation'
Congratulations! You now have a relationsheep!
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Proudly spreads its awesome wings
Sure you're not condor?

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Allandium
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Founded: Jun 16, 2011
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Postby Allandium » Mon Jul 09, 2012 10:22 am

Haydn wrote:Just completed my Great Britain campaign on Empire! Conquered every available region by 1823. (hell yeah that's alot of turns!) Had 50 regions by 1799 and decided to conquer everyone else. If anyone needs any advice for any of the below factions (the ones I've played), let me know:

Great Britain
Prussia
Sweden
Russia
Maratha Confederacy
France (hated this one)
Ottoman Empire

I got a unlock all factions mod and took over the world as the Knights of St John.
The Allandium Empire
Head of State: Anton Preservius
Emperor of Allandium: Emperor Marcas
Dominant Political Party: Allandium Syndicalist
Allandine-Sviber Wars
1st Allandine-Sviber War: White Peace
2nd Allandine-Sviber War:
Victory
Land of hope and glory, mother of the free.
Haydn wrote:Oh, hey Allandium!
Friendly note: This nation does not represent my personal opinions.

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