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Transnapastain
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Compulsory Consumerist State

Postby Transnapastain » Tue Feb 11, 2014 1:43 am

Oaledonia wrote:
Registug wrote:and leaves AMX 40 for arty to deal with

Yes, the duck is unkillable death monster of doom


Its not nearly so bad now, but, I remember when the French tree first came out, I was in a space duck, with my friend also in one, shooting it out across the square in Ruinberg with two others.

We seriously shot at each other for 5 minutes. no penns, no damage. Nothing, just bouncing off each other ineffectively. It was only when a real tank, this being a KV-1, rolled up that anything actually died.

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Costa Fierro
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Psychotic Dictatorship

Postby Costa Fierro » Tue Feb 11, 2014 1:50 am

Transnapastain wrote:
Oaledonia wrote:Yes, the duck is unkillable death monster of doom


Its not nearly so bad now, but, I remember when the French tree first came out, I was in a space duck, with my friend also in one, shooting it out across the square in Ruinberg with two others.

We seriously shot at each other for 5 minutes. no penns, no damage. Nothing, just bouncing off each other ineffectively. It was only when a real tank, this being a KV-1, rolled up that anything actually died.


Those were the glory days. Did wish the gun would load faster though.
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Transnapastain
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Compulsory Consumerist State

Postby Transnapastain » Tue Feb 11, 2014 1:56 am

Costa Fierro wrote:
Transnapastain wrote:
Its not nearly so bad now, but, I remember when the French tree first came out, I was in a space duck, with my friend also in one, shooting it out across the square in Ruinberg with two others.

We seriously shot at each other for 5 minutes. no penns, no damage. Nothing, just bouncing off each other ineffectively. It was only when a real tank, this being a KV-1, rolled up that anything actually died.


Those were the glory days. Did wish the gun would load faster though.


Yes. That was the thing that killed the Space Duck for me. The reload speed and the accuracy just....they just weren't there.

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Costa Fierro
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Psychotic Dictatorship

Postby Costa Fierro » Tue Feb 11, 2014 2:01 am

Transnapastain wrote:Yes. That was the thing that killed the Space Duck for me. The reload speed and the accuracy just....they just weren't there.


I remember an encounter with an M3 Lee in which I was rammed. The Lee fired twice in the same amount of time it took me to reload. Thankfully, this being the early days, both shots bounced off the front.
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Rich and Corporations
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Ex-Nation

Postby Rich and Corporations » Tue Feb 11, 2014 2:50 am

the penetration model is not realistic
it needs to be more random to reflect reality
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Registug
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Postby Registug » Tue Feb 11, 2014 2:59 am

Rich and Corporations wrote:the penetration model is not realistic
it needs to be more random to reflect reality

I was wondering when you'd come in and start spouting "penetration isn't binary!"

You know the game operates on a random number generator, right?
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Rich and Corporations
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Postby Rich and Corporations » Tue Feb 11, 2014 3:01 am

Registug wrote:
Rich and Corporations wrote:the penetration model is not realistic
it needs to be more random to reflect reality

I was wondering when you'd come in and start spouting "penetration isn't binary!"

You know the game operates on a random number generator, right?

it's an unrealistic gaussian curve whereas reality is more of a linear curve

according to greatest tank battles on netflix, the sherman can shrug off a shot by a Jagdtiger.
Last edited by Rich and Corporations on Tue Feb 11, 2014 3:02 am, edited 1 time in total.
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Registug
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Postby Registug » Tue Feb 11, 2014 3:03 am

And so it can in this game if the Jagdtiger makes a very unlucky shot

remember though, this is an arcade game, not realistic in any manner or form
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Rich and Corporations
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Postby Rich and Corporations » Tue Feb 11, 2014 3:18 am

Registug wrote:And so it can in this game if the Jagdtiger makes a very unlucky shot

remember though, this is an arcade game, not realistic in any manner or form

but
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Registug
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Postby Registug » Tue Feb 11, 2014 3:21 am

What about it?
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Brickistan
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Ex-Nation

Postby Brickistan » Tue Feb 11, 2014 3:31 am

Rich and Corporations wrote:
Registug wrote:I was wondering when you'd come in and start spouting "penetration isn't binary!"

You know the game operates on a random number generator, right?

it's an unrealistic gaussian curve whereas reality is more of a linear curve

according to greatest tank battles on netflix, the sherman can shrug off a shot by a Jagdtiger.


Kidding, right?

A Sherman hit by a shot from a Jagdtiger would have to be extremely lucky to survive. Basically, it would have to be hit at an extreme angle, leading to a ricochet, or have the shell blow right through without hitting crew or ammunition.

And gaussian curve? Perhaps you're thinking of the aiming system which works like that. Penetration, on the other hand, is mostly linear, taking distance, angle, slope, and spaced armour into account.

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Rich and Corporations
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Postby Rich and Corporations » Tue Feb 11, 2014 3:35 am

Brickistan wrote:
Rich and Corporations wrote:it's an unrealistic gaussian curve whereas reality is more of a linear curve

according to greatest tank battles on netflix, the sherman can shrug off a shot by a Jagdtiger.


Kidding, right?

A Sherman hit by a shot from a Jagdtiger would have to be extremely lucky to survive. Basically, it would have to be hit at an extreme angle, leading to a ricochet, or have the shell blow right through without hitting crew or ammunition.

And gaussian curve? Perhaps you're thinking of the aiming system which works like that. Penetration, on the other hand, is mostly linear, taking distance, angle, slope, and spaced armour into account.

no, pretty sure it's gaussian, or I'd be able to penetration Type 59 armor once every ten shots.
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Brickistan
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Postby Brickistan » Tue Feb 11, 2014 3:45 am

Rich and Corporations wrote:
Brickistan wrote:
Kidding, right?

A Sherman hit by a shot from a Jagdtiger would have to be extremely lucky to survive. Basically, it would have to be hit at an extreme angle, leading to a ricochet, or have the shell blow right through without hitting crew or ammunition.

And gaussian curve? Perhaps you're thinking of the aiming system which works like that. Penetration, on the other hand, is mostly linear, taking distance, angle, slope, and spaced armour into account.

no, pretty sure it's gaussian, or I'd be able to penetration Type 59 armor once every ten shots.


Hmmm... Had to check myself, just to be sure...

Interesting tidbit:

Penetration values displayed for a gun/shell combination are average values. The actual penetration value is randomized by up to +/- 25% around the average value. Randomization occurs on impact with the target, separately for each new shell you fire.


I must admit that it does sound like it could be a gaussean function. However, there's no indication if the randomization is linear or gaussean in nature, so who knows. As with so many things in this game, the details are not known.

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Hamittia
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Inoffensive Centrist Democracy

Postby Hamittia » Tue Feb 11, 2014 7:17 am

is anyone else getting really really strange matchmaking?
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Brickistan
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Postby Brickistan » Tue Feb 11, 2014 7:23 am

Hamittia wrote:is anyone else getting really really strange matchmaking?


Strange as in "stranger than usual"?

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Hamittia
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Postby Hamittia » Tue Feb 11, 2014 7:27 am

Brickistan wrote:Strange as in "stranger than usual"?

strange as in one team with 8 heavies (all of them churchill I/VII) against 10 TDs (hellcats, t49s, wolverines)
or is this A Thing now?
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Brickistan
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Postby Brickistan » Tue Feb 11, 2014 7:58 am

Hamittia wrote:
Brickistan wrote:Strange as in "stranger than usual"?

strange as in one team with 8 heavies (all of them churchill I/VII) against 10 TDs (hellcats, t49s, wolverines)
or is this A Thing now?


It's always been a thing. Granted, it doesn't happen that often, but it does happen.

It does depend a lot on the current server population though. With a low population, the server will tend to come up with these kind of matches more often than when the server is fully loaded with players. Also keep in mind that platoons tend to mess up the match-maker something wicked - especially with a low population.

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Macedonian Grand Empire
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Ex-Nation

Postby Macedonian Grand Empire » Tue Feb 11, 2014 9:20 am

Rich and Corporations wrote:
Registug wrote:I was wondering when you'd come in and start spouting "penetration isn't binary!"

You know the game operates on a random number generator, right?

it's an unrealistic gaussian curve whereas reality is more of a linear curve

according to greatest tank battles on netflix, the sherman can shrug off a shot by a Jagdtiger.


hahahaha yeah right... I have heard about a Jagdtiger shooting and punching the walls of a house and destroying the Sherman hiding behind it... and the Sherman stand zero chance if hit directly by it.
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Tagmatium
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Psychotic Dictatorship

Postby Tagmatium » Tue Feb 11, 2014 11:10 am

Macedonian Grand Empire wrote:
Rich and Corporations wrote:it's an unrealistic gaussian curve whereas reality is more of a linear curve

according to greatest tank battles on netflix, the sherman can shrug off a shot by a Jagdtiger.


hahahaha yeah right... I have heard about a Jagdtiger shooting and punching the walls of a house and destroying the Sherman hiding behind it... and the Sherman stand zero chance if hit directly by it.

I believe he was highlighting the ridiculous nature of said programme.
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Hurdegaryp
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Postby Hurdegaryp » Tue Feb 11, 2014 11:14 am

Hamittia wrote:
Brickistan wrote:Strange as in "stranger than usual"?

strange as in one team with 8 heavies (all of them churchill I/VII) against 10 TDs (hellcats, t49s, wolverines)
or is this A Thing now?

It's actually just Confrontation, the new game mode that was introduced in 8.11. Your team was entirely composed of British vehicles, while the opposing team was driving American.
CVT Temp wrote:I mean, we can actually create a mathematical definition for evolution in terms of the evolutionary algorithm and then write code to deal with abstract instances of evolution, which basically equates to mathematical proof that evolution works. All that remains is to show that biological systems replicate in such a way as to satisfy the minimal criteria required for evolution to apply to them, something which has already been adequately shown time and again. At this point, we've pretty much proven that not only can evolution happen, it pretty much must happen since it's basically impossible to prevent it from happening.

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Hamittia
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Inoffensive Centrist Democracy

Postby Hamittia » Tue Feb 11, 2014 11:17 am

Hurdegaryp wrote:It's actually just Confrontation, the new game mode that was introduced in 8.11. Your team was entirely composed of British vehicles, while the opposing team was driving American.

oh OH
well that makes more sense than MM messing up several games in a row
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Novorden
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Postby Novorden » Tue Feb 11, 2014 11:37 am

Hamittia wrote:
Brickistan wrote:Strange as in "stranger than usual"?

strange as in one team with 8 heavies (all of them churchill I/VII) against 10 TDs (hellcats, t49s, wolverines)
or is this A Thing now?

I had a game with my team being all lighter tanks (BatChat 25t, WT E100, T57, etc..) and the enemy team being nothing but juggernauts (Maus, JgPz E100, FV215 (183), etc..) which was fine, expect that we were on an urban map....

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Brickistan
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Postby Brickistan » Tue Feb 11, 2014 11:43 am

Wait a minute...

So confrontation only balances by nation, not by tier and type?

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Hurdegaryp
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Postby Hurdegaryp » Tue Feb 11, 2014 11:47 am

Brickistan wrote:Wait a minute...

So confrontation only balances by nation, not by tier and type?

No, that's not how it works. In Confrontation you have teams whose vehicles are all from one nation, for example a French team versus a British team, and which are also balanced by tier & type. It's not as if you're suddenly going to have to fight a team composed of Maus tanks while driving your KV-1.
CVT Temp wrote:I mean, we can actually create a mathematical definition for evolution in terms of the evolutionary algorithm and then write code to deal with abstract instances of evolution, which basically equates to mathematical proof that evolution works. All that remains is to show that biological systems replicate in such a way as to satisfy the minimal criteria required for evolution to apply to them, something which has already been adequately shown time and again. At this point, we've pretty much proven that not only can evolution happen, it pretty much must happen since it's basically impossible to prevent it from happening.

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Brickistan
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Postby Brickistan » Tue Feb 11, 2014 11:52 am

Hurdegaryp wrote:
Brickistan wrote:Wait a minute...

So confrontation only balances by nation, not by tier and type?

No, that's not how it works. In Confrontation you have teams whose vehicles are all from one nation, for example a French team versus a British team, and which are also balanced by tier & type. It's not as if you're suddenly going to have to fight a team composed of Maus tanks while driving your KV-1.


Ahhh... Better then...

It was just the juggernauts vs. lights comment that threw me for a moment.

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