Prusslandia wrote:I'd easily side with the Institute. Why? Because the people that had my spouse kid and stole my child are long gone. They have no sway over the organization, and furthermore, I am made acting Director. The Institute has the best capacity for good in the Commonwealth, in terms of uplifting the life of the average Wastelander. It merely takes some prodding.
So? The people "responsible" might be gone but that doesn't mean that the ideology behind these actions is gone. Daily reminder, the player character of FO4 was only released from stasis because your now elderly son was bored. The Institute is the same as it was 60 years ago when it took your son, it still just kind of did """science!""" as it wanted because it could, and damned to whomever their actions hurt. A perfect example that they are still this way is the fact that they were very recently kidnapping people and subjecting them to FEV experimentation. This is a group that exists, more-or-less, in an isolated bubble and operates with seemingly no ethical code to their research. It's like Bethesda saw the Think Tank in NV's OWB and decided "Yes, lets do that but make it serious and not funny," without doing any of the writing legwork to actually make it a more serious concept than the Think Tank.
The Player Character being the director of the Institute doesn't ultimately matter. You're still a single person, and worse still you're not the sole, ultimate power in the Institute. The leaders of the various science divisions in the Institute can (and probably will) resist any sort of policies you try to dictate on them if they don't agree with them. Even if they couldn't, though, you won't eliminate the ideology permeating through the Institute in your remaining 60~ years of life. Like Caesar and the Legion, when you die everything you accomplished will eventually fall apart. There's only so much one man can do.
Much like the Vaults, the Institute was never really intended to save anyone.