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progressia re-open

Who needs it, who got it, who hands it out and why.
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Independi
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Posts: 135
Founded: Dec 29, 2016
Ex-Nation

progressia re-open

Postby Independi » Tue Jan 17, 2017 2:47 pm

this is my greatest problem - ideas too complex to explain and understand.

progressia is a clear example of this.stats that are FELT - not explained

So, those games require a special kind of wisdom - understanding the value in anything.

but progressia is a training rpg,only the op needs to understand the elements

so please re-open. I will explain this there.

I CANNOT figure this on my own.
Last edited by Independi on Tue Jan 17, 2017 2:54 pm, edited 2 times in total.
(site ratings) erudite 30 egalitarian 35 torasque 8 leadership 29 organization 40 empathy 6 civics 5 professional 40 cretin 13 ice 8 corruption 6
(info) 8-12 normal 28 elite 35 planet
general requires an opinion. I rarely have one. There is nothing wrong with an unbiased mind.

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Reploid Productions
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Founded: Antiquity
Democratic Socialists

Postby Reploid Productions » Tue Jan 17, 2017 2:59 pm

If your idea is too complex to explain, then you need to figure out how to explain it better. Your attempts at roleplay are disorganized and incomprehensible to the point of being spam. No one can understand what you are trying to say, and if we can't understand what you're trying to say, people can't try to help you or roleplay with you.

Unfortunately, I see no reason to overturn my colleague's lock of your threads. If it looks like spam and reads like spam, we have to treat it as spam.
Forum mod since May 8, 2003 -- Game mod since May 19, 2003 -- Nation turned 20 on March 23, 2023!
Sunset's DoGA FAQ - For those using DoGA to make their NS military and such.
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[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
Char Aznable/Giant Meteor 2024! - Forcing humanity to move into space and progress whether we goddamn want to or not!

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Independi
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Posts: 135
Founded: Dec 29, 2016
Ex-Nation

Postby Independi » Tue Jan 17, 2017 3:08 pm

Reploid Productions wrote:If your idea is too complex to explain, then you need to figure out how to explain it better. Your attempts at roleplay are disorganized and incomprehensible to the point of being spam. No one can understand what you are trying to say, and if we can't understand what you're trying to say, people can't try to help you or roleplay with you.

Unfortunately, I see no reason to overturn my colleague's lock of your threads. If it looks like spam and reads like spam, we have to treat it as spam.


nobody needs to understand. That's what intrinsic stats are about - trusting THE OP understands.
players need only know the basics, not the mechanics.
(site ratings) erudite 30 egalitarian 35 torasque 8 leadership 29 organization 40 empathy 6 civics 5 professional 40 cretin 13 ice 8 corruption 6
(info) 8-12 normal 28 elite 35 planet
general requires an opinion. I rarely have one. There is nothing wrong with an unbiased mind.

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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Tue Jan 17, 2017 3:19 pm

Independi wrote:players need only know the basics, not the mechanics.

You have yet to post anything that looks like "the basics". Your posts are incomprehensible.

Independi wrote:nobody needs to understand. That's what intrinsic stats are about - trusting THE OP understands.

By now it should be obvious that NOBODY understands anything about your "intrinsic stats", which is why nobody is playing with you. It's not an RP if the other players don't know what they're doing. It's intellectual masturbation on your part, which we call spam.

Instead of typing out whatever comes into your head and clicking "Submit", spend a few days or weeks actually coming up with some sort of explanation. Don't publish stats. Nobody roleplays stats. They roleplay nations, and nothing in your system allows for that.

If you don't want to roleplay nations, go somewhere other than NationStates.

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Independi
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Posts: 135
Founded: Dec 29, 2016
Ex-Nation

Postby Independi » Tue Jan 17, 2017 3:25 pm

FELT stats have a general concept - they are usually determined by physics. The OP decides those physics.

I have explained the ACTIONS they begin with. Divide that with mechanics. That's the basic level.

A clear understanding of the ACTIONS is essential.
(site ratings) erudite 30 egalitarian 35 torasque 8 leadership 29 organization 40 empathy 6 civics 5 professional 40 cretin 13 ice 8 corruption 6
(info) 8-12 normal 28 elite 35 planet
general requires an opinion. I rarely have one. There is nothing wrong with an unbiased mind.

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Reploid Productions
Director of Moderation
 
Posts: 30507
Founded: Antiquity
Democratic Socialists

Postby Reploid Productions » Tue Jan 17, 2017 3:46 pm

The OP also has a responsibility to the player to explain those physics in a way that can be readily and easily understood. Just like people playing Dungeons and Dragons have rulebooks so they understand what a THACO is, or an initiative roll, or how to do a skill challenge in athletics or in history and so on.

You are throwing incomprehensible results out there, that no one can understand. If people cannot understand what you're saying, they are not going to want to play with you. It is indistinguishable from spam, and was locked accordingly.
Forum mod since May 8, 2003 -- Game mod since May 19, 2003 -- Nation turned 20 on March 23, 2023!
Sunset's DoGA FAQ - For those using DoGA to make their NS military and such.
One Stop Rules Shop -- Reppy's Sig Workshop -- Getting Help Page
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
Char Aznable/Giant Meteor 2024! - Forcing humanity to move into space and progress whether we goddamn want to or not!


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