Delmonte wrote:We were essentially told that passwords WERE our opt-out and then, in the form of a pseudo-trolling by a Mod no less, we were told "Fuck you, they're not." We're being told that in order to not play the game we have to play the game. See what I mean?
Oh, I certainly do. This is part and parcel of my frustration: passwords have always been an imperfect opt-out and we spun them as though they are. We say "oh, RP and Gameplay are both equivalently valid and welcome and valuable methods to play" and the way regional mechanics work--are allowed to work--pretty much puts the lie to that.
I completely and understandably get the rage. From behind closed doors, I've reasoned, argued, cajoled, delivered, and shouted that rage to power for ten years.
Ten.
Years.
And this is where it's got us.
In all honesty, it's always been "in order to not play the game we have to play the game"--Gameplay is king; it's baked in right from the foundations up with how regional mechanics--not even capital-G Gameplay mechanics, just the bare-bones code--work. That's why that quote of mine that someone somewhere has in their sig has me saying that 'abusing the system is the game;' originally UN Delegates were just one step up from UN Members and regions had no controls, but people could move between them and they did, 'crashing' and 'camping' and 'squatting' and making themselves unwelcome. The Delegates were given regional controls to deal with the crashers/squatters/campers and then that meant that if the campers were UN Members themselves they could steal the Delegacy and kick everyone else out in regional griefing. We had to get elbows deep into ajudicating the difference between regional drama and for-the-lulz griefing, and that was horrendous, so we added Influence and Founders and passwords: Founders and passwords as something /like/ an opt out, and Influence to remove judgment calls regarding regional refounds. So of course Gameplay organizations used these tools themselves to build 'impenetrable' fortresses even as they figured out ways around the passwords by lurking and Founders by waiting for them to cease to exist. Liberations came up as a way to open up captured regions that were passworded, but of course, as we've all been made extremely aware as of late, that sword cuts two ways and can be used as a weapon of liberation or of violence depending on the whim of WA delegates and members.
Every single tool we've come up with to address the problem of--in my opinion--a certain level of interactional jerkery has only been incorporated into Gameplay, and TPTB dig that. They think it's cool and clever. I'll agree so far as it's clever.
So to bring my ramble back to full circle after the history lesson, the truth really is Gameplay uber alles; we've (the mods and admins) have only hidden that fact behind its implication in the code even while we say (and mean, in most cases) that everybody's equal and contributes value. We're as philosophically inconsistent as anyone else, especially when we think that we're trying to do the right thing. Fact of the matter is that, albeit without malice, you've been sold a bill of goods. We should come right out and say what the game mechanics prove: Gameplay takes precedence.
We don't, other than my occasional grumbling (someone found a link to where I admitted my opinion on R/D yonks ago) and we as mods-and-admin set ourselves up for this. This is the bed we've made, and if I've got anything to say about it (doubtful), we'll sleep in it because it's only fair.
Constaniana wrote:Scolopendra wrote:I'm going to again point out that mods have no control over game mechanics. The hierarchy of the firmament is The Boss -> [violet] -> admin -> mods -> mentors (kinda sorta).
In short, I get your rage (I feel it too), but don't look at me, mac. I've been making your argument since nine years before your current account was made. 'S even more important that I point this out given the out-of-context quote in your sig.
Nothing personal. I'd be quoting the same thing if it was Nerv or Farn who said it.
It's less "taking it personally" and more "outside of context it almost looks like I approve, when the intended tone was a gritted-teeth grimace."