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by Glen-Rhodes » Mon Apr 23, 2012 9:48 am
by Frisbeeteria » Mon Apr 23, 2012 10:05 am
Glen-Rhodes wrote:Furthermore, how are scripters supposed to control to whom telegrams are being sent by end-users?
Glen-Rhodes wrote:I ask this because of NationStates' recent decision to make scripters responsible for the actions of end-users in some cases.
by Poopcannon » Mon Apr 23, 2012 10:10 am
Sen wrote:While we're at it, can we just ban recruitment TGs outright? I seriously doubt anybody likes getting piles of unsolicited spam.
by Glen-Rhodes » Mon Apr 23, 2012 10:14 am
Frisbeeteria wrote:Glen-Rhodes wrote:Furthermore, how are scripters supposed to control to whom telegrams are being sent by end-users?
While we haven't discussed this in any great detail yet, the most likely punishment for illegal use of scripts would be to block the offending puppet from sending TGs, while warning / advising the puppetmaster to knock it off. On the scripting side, I believe Auralia's new GUI script automates the creation of a unique userAgent, which is an excellent approach in identifying unique users on a distributed script. That's one way to distance yourself from having your scripts used badly.
Frisbeeteria wrote:The special case of "distributing an illegal script" should not be conflated with "distributing a legal script whose usage has now been made illegal". It's a distinction with a difference, and we're aware of it.
by Sen » Mon Apr 23, 2012 10:18 am
Poopcannon wrote:Sen wrote:While we're at it, can we just ban recruitment TGs outright? I seriously doubt anybody likes getting piles of unsolicited spam.
Without recruitment, many large regions will shrink, and much of their activity will disappear with their population count. I don't think that's worth it just to cut out a little spam.
by Glen-Rhodes » Mon Apr 23, 2012 10:20 am
Poopcannon wrote:Sen wrote:While we're at it, can we just ban recruitment TGs outright? I seriously doubt anybody likes getting piles of unsolicited spam.
Without recruitment, many large regions will shrink, and much of their activity will disappear with their population count. I don't think that's worth it just to cut out a little spam.
by Frisbeeteria » Mon Apr 23, 2012 10:27 am
by Poopcannon » Mon Apr 23, 2012 10:32 am
by Cerberion » Mon Apr 23, 2012 10:42 am
by Poopcannon » Mon Apr 23, 2012 10:49 am
by HenryVonHoffman » Mon Apr 23, 2012 12:33 pm
by Cormac Stark » Mon Apr 23, 2012 12:47 pm
[violet] wrote:Probably later in the week.
by Crushing Our Enemies » Mon Apr 23, 2012 12:50 pm
by Notolecta » Mon Apr 23, 2012 12:59 pm
by Glen-Rhodes » Mon Apr 23, 2012 1:34 pm
Crushing Our Enemies wrote:Manual recruitment has been allowed since Nationstates existed, with world populations far higher than the current number, without causing major telegram inbox issues like automatic scripts may cause. Regions that are dedicated to growing will recruit avidly, just as they have always done, and the work required will be enough of a deterrent to the less dedicated that it will not cause a major spam problem like automatic scripts threaten to do. This is a return to the normal. Guys can chill.
Crushing Our Enemies wrote:EDIT: "Far higher" might be a bit of a stretch. Suffice to say, the NS world has totaled over 130,000 nations before without an overabundance of recruitment telegrams being sent. To suggest that banning automatic telegram scripts will not prevent the potential inbox problem is ludicrous.
by Crazy girl » Mon Apr 23, 2012 1:44 pm
[violet] wrote:Remember the new script rules would be an interim measure, and I've already said I'd change things if it turned into a spamfest.
by Glen-Rhodes » Mon Apr 23, 2012 1:59 pm
Crazy girl wrote:Now,the problem here is that auto-recruitment is causing new nations' inboxes to fill up too fast. Is this a problem? Why yes, it is. No one likes to join a game just to find their telegram box getting flooded. Imagine joining a game a friend suggested, he sends you a telegram, and the next morning the telegram, and any replies to your reply are gone. Or you ask a friendly looking mod *coughs* a question, and you miss the answer because of the spam. We don't want to overwhelm, annoy or even scare off new users. We wubs getting newbies. Right? Right.
by Crazy girl » Mon Apr 23, 2012 2:01 pm
by Frisbeeteria » Mon Apr 23, 2012 2:16 pm
by HenryVonHoffman » Mon Apr 23, 2012 2:22 pm
by Crazy girl » Mon Apr 23, 2012 2:30 pm
by Glen-Rhodes » Mon Apr 23, 2012 2:38 pm
Frisbeeteria wrote:Glen-Rhodes, we KNOW what the solution is. It's moving the telegram system to a database.
Frisbeeteria wrote:Our admins are currently quite busy with RL issues and unable to devote tens or hundreds of man-hours to planning, designing, building, and finally migrating to such a system. Adding more admins isn't the solution, as finding trusted folk who can work within our system isn't easy. No one in this game wants the solution more than the admins, but they're slightly more concerned with feeding their families, working their jobs, and/or completing their education.
by HenryVonHoffman » Mon Apr 23, 2012 2:42 pm
Crazy girl wrote:Umm...2001-2002? I call nonsense on that. (game wasn't released till late 2002)
And I think previous posts have shown it is as bad as it's made out to be, and [v] did warn before allowing it that if it would turn into what it essentially is now, it would be reversed. You call it a step backwards, I call it a failed experiment.
by Sedgistan » Mon Apr 23, 2012 2:50 pm
HenryVonHoffman wrote:Of course you would call it a failed experiment without the full results. You didn't allow it to fully come to fruition with the new TG system you've all been talking about. YOU GUYS are the ones who let the cat out of the bag early before you had even started work on coding the new TG system. The fault is on YOU, not the regions throughout NS, not the people who used the script, so once again, I don't see the purpose of punishing US for YOUR mistakes.
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