Galiantus II wrote:You know, I just had a crazy thought.
That crazy thought appears to be "rephrase five words in the previous post into five rambling paragraphs".
Mallorea and Riva wrote:Being able to spend influence
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by Frisbeeteria » Tue Jan 29, 2013 9:41 am
Galiantus II wrote:You know, I just had a crazy thought.
Mallorea and Riva wrote:Being able to spend influence
by Cerian Quilor » Wed Jan 30, 2013 5:39 pm
Unibot III wrote:Sichuan Pepper wrote:Here is a crazy idea you will all probably hate. What if influence could be traded for shares? Like the IPO shares on April fools day. The idea would have to be changed to somehow translate to regions.
Anyway a wild idea to give nations a way to spend the influence they bank. Politics and currency go hand in hand.
Remember what happened with the IPO? People just made new nations and got every single one of their puppets, for little itty bitty slices of the pie. You'd see the same sort of thing happen with this idea.
by Ballotonia » Mon Mar 11, 2013 12:20 pm
Milograd wrote:If changes were to be made to the way influence works in the GCRs, when would we likely see such changes?
by Milograd » Mon Mar 11, 2013 1:44 pm
Ballotonia wrote:Milograd wrote:If changes were to be made to the way influence works in the GCRs, when would we likely see such changes?
That's a rather hypothetical question. Impossible to tell without knowing what the change would be. If it's a bugfix, asap. If it's a mechanism change following the debate in the Summit, then after that has ended. If it's due to some other suggestion adopted after discussion, it'll be noted there. etc...
Ballotonia
Sedgistan wrote:Regional controls in the feeder regions no longer have an influence cost. Delegates are free to eject and ban nations as they choose (ie no griefing rules). The maximum size of the ban-list in feeder regions is reduced to (around) 20 nations.
by Whamabama » Mon Mar 11, 2013 2:20 pm
by Sedgistan » Mon Mar 11, 2013 2:28 pm
by Unibot III » Mon Mar 11, 2013 2:40 pm
Sedgistan wrote:My preference has actually moved to a suggestion made by Ballo a while ago, whereby influence gained in feeders is only valid for x period of time (his suggestion was 6 months, but it could be changed).
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Kanab (Ancient) » Thu Apr 25, 2013 6:28 pm
Sedgistan wrote:My preference has actually moved to a suggestion made by Ballo a while ago, whereby influence gained in feeders is only valid for x period of time (his suggestion was 6 months, but it could be changed).
While removing influence entirely does make it easier for a coup to succeed, the problem is that it too quickly leads to a "game over" scenario - kick out the nations that have a high endorsement count, and you're secure. Coups should have the potential for long-term success, but not at the expense of allowing the ousted regime to fight back. Neither the warzone-style bans or the 20-nation ban list suggestion entirely solved this.
By having influence only count for a set amount of time, you avoid the current situation where nations that haven't done anything in years hold massive amounts of power. Newcomers can actually catch up with existing residents, and if a coup occurs, the ousted regime can't (entirely) be kicked instantly, but the new delegate still has a fair amount of influence to play around with.
Depending on how it's coded, you'd also have the possibility to tweak the number of x to get the right balance.
by Milograd » Thu Apr 25, 2013 7:24 pm
by Feux » Thu Apr 25, 2013 7:43 pm
TheBestDudeInHistory wrote:Feux is what would happen if I had my shitposting physically removed, isolated, and permitted to become sentient on its own. And I mean that in the best way possible. Clearly I need to marry Feux.
by Castanaria » Thu Apr 25, 2013 10:55 pm
by Proletariat Revolution » Fri Apr 26, 2013 11:16 am
by The Most Glorious Hack » Sat Apr 27, 2013 5:43 am
Proletariat Revolution wrote:GCRs have long been stagnant for so long.
by Cerian Quilor » Sat Apr 27, 2013 7:44 am
Castanaria wrote:Change must happen, it has become too easy for so few to gain so much and hold it so tightly. Allow the masses to have a chance, perhaps that will not succeed but perhaps they will be able to grow into a force for change, and take the political scene another direction, where every voice matters!
by Cerian Quilor » Sat Apr 27, 2013 7:45 am
Milograd wrote:Just about *anything* would be better than what we have now. We just need change and we need to stop pushing it back.
by Mallorea and Riva » Sat Apr 27, 2013 8:10 am
Cerian Quilor wrote:Milograd wrote:Just about *anything* would be better than what we have now. We just need change and we need to stop pushing it back.
There isn't anything wrong with what we have, Milo. Influence didn't give Brutland and Norden or Fudgetopia or whoever some sort of super-executive veto.
by Milograd » Sat Apr 27, 2013 12:45 pm
Cerian Quilor wrote:Castanaria wrote:Change must happen, it has become too easy for so few to gain so much and hold it so tightly. Allow the masses to have a chance, perhaps that will not succeed but perhaps they will be able to grow into a force for change, and take the political scene another direction, where every voice matters!
Except that Influence does not have an impact, at all, on your ability to have a voice in the region.
Cerian Quilor wrote:Milograd wrote:Just about *anything* would be better than what we have now. We just need change and we need to stop pushing it back.
There isn't anything wrong with what we have, Milo. Influence didn't give Brutland and Norden or Fudgetopia or whoever some sort of super-executive veto.
Mallorea and Riva wrote:Cerian Quilor wrote:There isn't anything wrong with what we have, Milo. Influence didn't give Brutland and Norden or Fudgetopia or whoever some sort of super-executive veto.
Tell that to Milograd with a straight face after looking at the situation in TSP. Influence is a rather ingenious idea that simply does not work well in the feeders.
by Lint Roller » Sat Apr 27, 2013 1:07 pm
Milograd wrote:The Most Glorious Hack wrote:The brouhaha in The South Pacific belies this claim.
It took extreme action to bring life back to that place and it is inclined to fall because of the lack of balance in influence.Cerian Quilor wrote:Except that Influence does not have an impact, at all, on your ability to have a voice in the region.
Except it does. If you want a different government or need to get rid of your opposition, you don't even have a fair fight if they've been around longer than you and have more influence. You have to adhere to a lingering status quo in the feeders if you have lower influence than someone else, because in the back of your mind everyone knows that they can get rid of you with ease.Cerian Quilor wrote:There isn't anything wrong with what we have, Milo. Influence didn't give Brutland and Norden or Fudgetopia or whoever some sort of super-executive veto.
Fudgie and B&N could do whatever the hell they wanted to the regions if they really felt like it. Let's not kid ourselves.
It certainly gave Eli a super-executive veto.Mallorea and Riva wrote:Tell that to Milograd with a straight face after looking at the situation in TSP. Influence is a rather ingenious idea that simply does not work well in the feeders.
Precisely.
Changing influence in the feeders is an idea that has, with the OP's timestamp of this thread in mind, been around for a while; most people agree that it is necessary and/or desirable but for some reason it's been pushed back for quite a long time. I don't see why we need to keep pushing it back any longer and I strongly encourage the site's administration to, at the very least, consider a temporary band-aid for it. We've seen more life in the feeders in the last week than we have in ages (seriously, there were more posts on TSP's RMB in the past 7 days than there were in the last 3 months), but that's only because of this recent and incredibly demanding fight that uses tactics that rely less on influence than what is common. The only way I can possibly maintain my delegacy in TSP right nowentails staying up for every update every day, which is precisely what I have been doing, thanks to the fact that influence prevents any real or meaningful change in the GCRs, even if there are people willing to make it happen.
My message to all nations of The South Pacific: viewtopic.php?f=12&t=238507South Pacificans! In the name of freedom, let us all unite!
by Erusea » Sat Apr 27, 2013 1:11 pm
by Cerian Quilor » Sat Apr 27, 2013 1:56 pm
Fudgie and B&N could do whatever the hell they wanted to the regions if they really felt like it. Let's not kid ourselve
Except it does. If you want a different government or need to get rid of your opposition, you don't even have a fair fight if they've been around longer than you and have more influence. You have to adhere to a lingering status quo in the feeders if you have lower influence than someone else, because in the back of your mind everyone knows that they can get rid of you with ease.
by Lint Roller » Sat Apr 27, 2013 2:22 pm
Cerian Quilor wrote:Fudgie and B&N could do whatever the hell they wanted to the regions if they really felt like it. Let's not kid ourselve
How? Influence, if you're not Delegate, is a passive, blocking measure, which was the whole point of its creation.Except it does. If you want a different government or need to get rid of your opposition, you don't even have a fair fight if they've been around longer than you and have more influence. You have to adhere to a lingering status quo in the feeders if you have lower influence than someone else, because in the back of your mind everyone knows that they can get rid of you with ease.
Not when you base a government on a forum. That's kind of the whole point of forum governance (beside the fact that organizing things on forums is about a zillion times easier than on an RMB, plus more secure)
RMBs are not the only real indicator of regional activity, and Fudge can have all the Influence s/he wants, but influence alone is not a policy-making power.
My message to all nations of The South Pacific: viewtopic.php?f=12&t=238507South Pacificans! In the name of freedom, let us all unite!
by Cerian Quilor » Sat Apr 27, 2013 4:19 pm
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