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by Sigma Fistica » Tue Dec 28, 2010 5:29 pm
by Topid » Tue Dec 28, 2010 6:06 pm
[violet] wrote:Difficult to do things like that without winding up with everyone using scripts to keep their nations logged in 24/7.
by [violet] » Tue Dec 28, 2010 7:19 pm
by Topid » Tue Dec 28, 2010 7:23 pm
by Zandra » Wed Dec 29, 2010 3:36 pm
by The Murtunian Tribes » Wed Dec 29, 2010 3:43 pm
Zandra wrote:My idea was more of rewarding those who are active in a region (and hopefully adding to it) more than those who simply move in a puppet and let it just sit there.
I suppose you could compare it to gaining influence for real, you don't really gain influence by just sitting on your butt, you get it by being active, contributing and showing your face around.
I guess I don't really see the problem..people already use scripts for tons of other things. And scripts are still allowed unless someone changed Sal's script rules.
by Zandra » Wed Dec 29, 2010 3:48 pm
by The Murtunian Tribes » Wed Dec 29, 2010 3:51 pm
Zandra wrote:...Influence was introduced to protect the natives against griefers in an easier way than the invasion rules did.. I really don't see how this would harm the invader/defender game, just the griefers.
by Ballotonia » Wed Dec 29, 2010 4:44 pm
[violet] wrote:What I mean is that anything activity-based will inevitably cause somebody to write a script that automatically performs the activity. Then everyone will feel pressure to use that script so they're not missing out on Influence.
Not such a problem if it's a fairly low bar, like logging in once a week.
by Naivetry » Fri Dec 31, 2010 9:06 pm
Mousebumples wrote:I'm not a coding monkey, but I'd presume that the influence of a given nation couldn't continue to "decay" while it is CTE'd - that would likely require the nation data to continue to update, even though the nation no longer "exists." However, I would expect that some sort of calculation/formula could be put in place upon resurrection. Or, more likely, upon the first update encountered after resurrection.
by St Mason » Tue Jan 04, 2011 1:46 pm
by Wopruthien » Tue Jan 04, 2011 3:12 pm
by The Murtunian Tribes » Tue Jan 04, 2011 3:52 pm
Wopruthien wrote:I think there definitely needs to be a reward to activity in the form of influence and not just to WA members.
My main nation has resided in this region since almost the day it was created and is the second in the length of residency, yet its influence has barely reached Truckler. I log on practically all the time and answer all sorts of issues yet my influence will only rise if I apply it to the WA and gain endorsements, which I am unwilling to do.
In regards to CTE, I'm in favour of them losing influence at the same rate as if they had left the region by moving to a new one. A player may have acquired a lot of influence and then due to circumstances beyond their control and the nation CTE'd only to return and they have to rebuild it all over again.
CrazyGirl's idea seems okay, I like the idea of rewarding activity but once a day seems too much, Nai's idea of once a week seems better. I don't think they should drop influence, just accumulate it at a slower rate than everyone else.
by Crazy girl » Tue Jan 04, 2011 4:17 pm
by Sedgistan » Tue Jan 04, 2011 7:29 pm
The Murtunian Tribes wrote:No. That system has too much potential for abuse. Influence needs to based on something that's not totally within the sphere of control of your nation. Otherwise, you just end up with nations with massive gluts of influence, which is whats killing the feeders and the raiding/fending game in the first place.
by St Mason » Wed Jan 05, 2011 8:24 am
by Crazy girl » Wed Jan 05, 2011 8:33 am
by The Murtunian Tribes » Wed Jan 05, 2011 9:06 am
Crazy girl wrote:I know a lot of players who don't have their WA on their main nation. Mine's almost always on a puppet, and thanks to the brilliant plan of only being able to update once per cycle (I still hate that) we need to switch like a gazillion times per update.
Sedgistan wrote:The Murtunian Tribes wrote:No. That system has too much potential for abuse. Influence needs to based on something that's not totally within the sphere of control of your nation. Otherwise, you just end up with nations with massive gluts of influence, which is whats killing the feeders and the raiding/fending game in the first place.
In what way could it be abused? I'd be interested to hear - I know obviously that scripts would be an issue, but are there other ways?
I think that having influence gain being lessened when a nation hasn't been active for a period of time would make sense. Looking at it ICly (*gets shot by fellow gameplayers*) it doesn't make sense for a nation to increase in influence when its government is absent. From an OOC perspective, influence is supposed to protect natives of regions. I think it's fair to say that overall, native nations will be logged into more frequently than puppets parked in regions, although obviously there'll be exceptions. Yes, it'll be possible to get around the requirement, but it'd take effort.
As to how it could be done, I think that getting less influence after a week would be the best cut-off point - you don't punish those who lead busy lives and can't log in every day, and there isn't such a significant advantage for scripters. If more than one level could be introduced, you could have nations gain even less influence after 2 weeks and then 3 weeks, and finally none at all after 4 (ie when they're in vacation mode during the 28-60 days).
As for the utility of the change - it doesn't solve any of the major problems/gripes that people have about influence, but it'd make the gain of influence a bit more fair & realistic.
by Ballotonia » Wed Jan 05, 2011 12:20 pm
by [violet] » Wed Jan 05, 2011 3:08 pm
by Topid » Wed Jan 05, 2011 4:49 pm
[violet] wrote:I think it has a mild benefit in that Influence is supposed to measure how "native" a nation is, and nations that log in once a month are not playing much of a role in their region. Even leaving invasions aside, it would be good for active nations to see their "Influence" label rising faster than inactive ones.
How difficult it is to code depends on the details. It would be very simple to add something like: if you haven't logged in for a week or more, you don't gain Influence that update.
by St Mason » Fri Jan 07, 2011 10:47 am
[violet] wrote:I think it has a mild benefit in that Influence is supposed to measure how "native" a nation is, and nations that log in once a month are not playing much of a role in their region. Even leaving invasions aside, it would be good for active nations to see their "Influence" label rising faster than inactive ones.
How difficult it is to code depends on the details. It would be very simple to add something like: if you haven't logged in for a week or more, you don't gain Influence that update.
by The Murtunian Tribes » Fri Jan 07, 2011 11:26 am
St Mason wrote:[violet] wrote:I think it has a mild benefit in that Influence is supposed to measure how "native" a nation is, and nations that log in once a month are not playing much of a role in their region. Even leaving invasions aside, it would be good for active nations to see their "Influence" label rising faster than inactive ones.
How difficult it is to code depends on the details. It would be very simple to add something like: if you haven't logged in for a week or more, you don't gain Influence that update.
There are already tools in place which could be used as a basis for establishing and modifying influence. The defining of “Natives” has basically been established with these tools.
Ever region has a means on listing ALL nations in region:
Sort by: Name | Length of Residency
Length of residency could well be used as an established tool, for it simply lists nation based on continuous time in region, which is the very basic indication of who is native or not. Nations which CTE or leave the region for any reason are placed at the end of the lists these nations are not dedicated members or long time natives.
St Mason wrote:Considering influence this should well serve as a base-line for influence. For it ranks nation, those who come and go lose influence, for they left the region, their leaving would advance all those ranked lower in influence. This should eliminate the complaints of nations entering a region having overly high influence not directly related to the region. For they would be a minnow, restored founders just by the nature of their founders status would retain all powers granted to them.
St Mason wrote:Influence could be earned or lost, based on a random or undisclosed timing (to prevent stacking influence gaining items to just before the influence update.
Influence could be earned based on national and regional activities as a general method.
1. Daily issues. They have the option one on or two a day –OR- none in vacation mode. Those who answer Daily issues would show active participation and gain influence (note: this is already part of NS). As such readily determinable activity. Detailed in each nation National Happenings.
2. Posting on RMB – this is a regional activity, and a practice healthy for the region. This is also readily determinable. Detailed in the nation National Happenings.
3. WA membership and individual voting on proposals – WA membership is essential for NS and the region activity for this activity strengthens the Game over all, in addition it is a verification of the status of the nation. As WA it is a main nation and not a puppet. Detailed in the nation National Happenings
4. Most Recent Government Activity – should also be considered in the assignment of Influence.
St Mason wrote:These three activities, could with influence equally based on these activities, would bring equality to the establishing of Influence within a region. For it would be based on the nations activity NOT some undeterminable calculation or secret formula, a fair and balanced procedure would have been established. The complex is nice but often leads to unintended consequences.
St Mason wrote:Another and additional calculation would have to be given to the regional WAD for they should be given some additional Influence due to their position in the region. In addition to the basis Influence they would warrant as a native. They should garner additional influence based on the number of endorsement they have been given. These endorsements could also be weighted by their provided and their regional influence. Of course the Nation with the highest number of endorsement would as in the past would gain the position of WAD; however their regional influence would be INFLUENCED BY THOSE who endorsed them.
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