Chyeknovostan Republic wrote:How bout advertizing NS ON Facebook, but dont make it part or like facebook, just advertize it there...
Costs money?
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by Augarundus » Fri Aug 27, 2010 7:47 pm
Chyeknovostan Republic wrote:How bout advertizing NS ON Facebook, but dont make it part or like facebook, just advertize it there...
by Chyeknovostan Republic » Fri Aug 27, 2010 7:48 pm
by Augarundus » Fri Aug 27, 2010 7:50 pm
Chyeknovostan Republic wrote:I think itd be cool to have an option where you could design your own Tanks and Troops etc. and certain things would be unlocked as the population increased, and other NS users could come and see your army...something like Pimp-my-gun...
by Chyeknovostan Republic » Fri Aug 27, 2010 7:51 pm
by Augarundus » Fri Aug 27, 2010 7:52 pm
by Chyeknovostan Republic » Fri Aug 27, 2010 7:53 pm
Augarundus wrote:Chyeknovostan Republic wrote:I think itd be cool to have an option where you could design your own Tanks and Troops etc. and certain things would be unlocked as the population increased, and other NS users could come and see your army...something like Pimp-my-gun...
1) It's called GIMP. Or paint.net. Or MSpaint. That along with photobucket... you CAN design your own stuff, upload it, and then put it on your factbook.
2) Why should you only be able to design a military when your population increases? Doesn't a nation created yesterday with 6 million residents require law enforcement?
3) Factbooks exist.
by Goroslavia » Fri Aug 27, 2010 7:56 pm
by Mediterreania » Fri Aug 27, 2010 7:56 pm
Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
by Goroslavia » Fri Aug 27, 2010 7:57 pm
Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
by Cyrodil Minor » Fri Aug 27, 2010 7:57 pm
Nazi Flower Power wrote:If I wanted Facebook, I'd be on Facebook right now. Instead, I'm here.
I like the fact that NS expects people to put some effort into communicating. It keeps the idiots out.
by East Klent » Fri Aug 27, 2010 7:57 pm
The Wandering Bard wrote:...... the rate of decline in interest within the NS Universe.....
by Chyeknovostan Republic » Fri Aug 27, 2010 8:00 pm
by Augarundus » Fri Aug 27, 2010 8:02 pm
Goroslavia wrote:i know that this has been brought up millions of times but why doesnt NS have war i mean that might make it more popular and i dont mean thread based wars
by Goroslavia » Fri Aug 27, 2010 8:05 pm
Augarundus wrote:Goroslavia wrote:i know that this has been brought up millions of times but why doesnt NS have war i mean that might make it more popular and i dont mean thread based wars
Because, it's a game based off of writing, not direct coded input and output.
It's based on storyline development, not manipulation of a few codes and numbers. That's Cybernations, which is fun, but different. And if you want to play Cybernations (I used to, then I joined NS when I got bored) then alright... but there's a difference, and that difference is good.
NS doesn't need to imitate Cybernations: they aim to accomplish two different things. Imagination (NS) and Gaming Skill (CN).
NS doesn't need to change now: if there's a decline in membership... so what? The point of the game isn't to cobble together the largest amount of players possible. The point is to offer the best experience at what NS was intended to do: writing and storylines.
Cybernations is meant as a game; NS is a story.
by Orwyn » Fri Aug 27, 2010 8:07 pm
by Mediterreania » Fri Aug 27, 2010 8:09 pm
Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would join
by Goroslavia » Fri Aug 27, 2010 8:11 pm
Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would joinThe player would start off with one city, holding 5 million citizens. It would grow at 1.5% per week/month, and max out at 25 million. They could then found new cities, which each start off with 1 million and max out at the same amount. The population required to unlock customizable fields would be much lower, and issue submission would be time-based.
Based on the population and economy, each city would have a certain amount of production at its disposal. In addition, buildings and units would require three resources (food, energy/oil and metals), extracted from resource bases on the map. You could militarily capture any city or resource base except the capital. Attacking one person would declare war on their entire region.
by Augarundus » Fri Aug 27, 2010 8:20 pm
Mediterreania wrote:Attacking one person would declare war on their entire region.
by Mediterreania » Fri Aug 27, 2010 8:21 pm
Goroslavia wrote:Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would joinThe player would start off with one city, holding 5 million citizens. It would grow at 1.5% per week/month, and max out at 25 million. They could then found new cities, which each start off with 1 million and max out at the same amount. The population required to unlock customizable fields would be much lower, and issue submission would be time-based.
Based on the population and economy, each city would have a certain amount of production at its disposal. In addition, buildings and units would require three resources (food, energy/oil and metals), extracted from resource bases on the map. You could militarily capture any city or resource base except the capital. Attacking one person would declare war on their entire region.
i will not steal those ideas. They are quite good however i would add the ability to create vassals out of conquered players with only there capital left
by Mediterreania » Fri Aug 27, 2010 8:22 pm
by Goroslavia » Fri Aug 27, 2010 8:23 pm
Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would joinThe player would start off with one city, holding 5 million citizens. It would grow at 1.5% per week/month, and max out at 25 million. They could then found new cities, which each start off with 1 million and max out at the same amount. The population required to unlock customizable fields would be much lower, and issue submission would be time-based.
Based on the population and economy, each city would have a certain amount of production at its disposal. In addition, buildings and units would require three resources (food, energy/oil and metals), extracted from resource bases on the map. You could militarily capture any city or resource base except the capital. Attacking one person would declare war on their entire region.
i will not steal those ideas. They are quite good however i would add the ability to create vassals out of conquered players with only there capital left
The thing is, I want the playing field to be even between warmongers and pacifists. Hence the "whole region war" thing.Maybe you can't take a city with over 10 million pop. However, you automatically occupy that city. Once you occupy every city but the capital, you can declare a player your vassal. You automatically take 5% of their production and resources.
The ground units would be: Militia (good anti-armor defense), GI (good anti-infantry defense), Marine (good attack), IFV (good anti-infantry defense), Helicopter (good attack) and SAM (can also fight air units). AIr units would be FIghter (good air-to-air), Strike Fighter (good anti-ground), Bomber (can damage production and population) and Naval Fighter (can launch from aircraft carriers). The naval units would be Aircraft Carrier (can host naval fighters), Submarine (invisible to most units), Destroyer (can see submarines) and Missile Cruisers (same effect as bombers). All naval units can see units in adjacent squares, and cruisers can see in the surrounding 5x5.
by Mediterreania » Fri Aug 27, 2010 8:24 pm
Goroslavia wrote:Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would joinThe player would start off with one city, holding 5 million citizens. It would grow at 1.5% per week/month, and max out at 25 million. They could then found new cities, which each start off with 1 million and max out at the same amount. The population required to unlock customizable fields would be much lower, and issue submission would be time-based.
Based on the population and economy, each city would have a certain amount of production at its disposal. In addition, buildings and units would require three resources (food, energy/oil and metals), extracted from resource bases on the map. You could militarily capture any city or resource base except the capital. Attacking one person would declare war on their entire region.
i will not steal those ideas. They are quite good however i would add the ability to create vassals out of conquered players with only there capital left
The thing is, I want the playing field to be even between warmongers and pacifists. Hence the "whole region war" thing.Maybe you can't take a city with over 10 million pop. However, you automatically occupy that city. Once you occupy every city but the capital, you can declare a player your vassal. You automatically take 5% of their production and resources.
The ground units would be: Militia (good anti-armor defense), GI (good anti-infantry defense), Marine (good attack), IFV (good anti-infantry defense), Helicopter (good attack) and SAM (can also fight air units). AIr units would be FIghter (good air-to-air), Strike Fighter (good anti-ground), Bomber (can damage production and population) and Naval Fighter (can launch from aircraft carriers). The naval units would be Aircraft Carrier (can host naval fighters), Submarine (invisible to most units), Destroyer (can see submarines) and Missile Cruisers (same effect as bombers). All naval units can see units in adjacent squares, and cruisers can see in the surrounding 5x5.
reminds me of Advanced wars which i loved
by Goroslavia » Fri Aug 27, 2010 8:25 pm
Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Goroslavia wrote:Mediterreania wrote:Augarundus wrote:This wouldn't revolutionize much of anything.
It'd be a new way to look at the current system that will take a while for people to get used to (plus a few bells and whistles that will confuse people). It doesn't change the reality of the game, and, where the in-character is strongest (factbooks and information and regional RP's) doesn't need improvement (save my suggestion, maybe, about the forums. But, that may be a technical difficulty, even then).
I actually have an idea for NS3 that would include a world map, complete with cities, resources and military. However, a lot of the NS community wouldn't like the idea due it replacing most IC posts. I would probably have to market it as a modern version of Tribal Wars, or a realistic version of CyberNations.
i would joinThe player would start off with one city, holding 5 million citizens. It would grow at 1.5% per week/month, and max out at 25 million. They could then found new cities, which each start off with 1 million and max out at the same amount. The population required to unlock customizable fields would be much lower, and issue submission would be time-based.
Based on the population and economy, each city would have a certain amount of production at its disposal. In addition, buildings and units would require three resources (food, energy/oil and metals), extracted from resource bases on the map. You could militarily capture any city or resource base except the capital. Attacking one person would declare war on their entire region.
i will not steal those ideas. They are quite good however i would add the ability to create vassals out of conquered players with only there capital left
The thing is, I want the playing field to be even between warmongers and pacifists. Hence the "whole region war" thing.Maybe you can't take a city with over 10 million pop. However, you automatically occupy that city. Once you occupy every city but the capital, you can declare a player your vassal. You automatically take 5% of their production and resources.
The ground units would be: Militia (good anti-armor defense), GI (good anti-infantry defense), Marine (good attack), IFV (good anti-infantry defense), Helicopter (good attack) and SAM (can also fight air units). AIr units would be FIghter (good air-to-air), Strike Fighter (good anti-ground), Bomber (can damage production and population) and Naval Fighter (can launch from aircraft carriers). The naval units would be Aircraft Carrier (can host naval fighters), Submarine (invisible to most units), Destroyer (can see submarines) and Missile Cruisers (same effect as bombers). All naval units can see units in adjacent squares, and cruisers can see in the surrounding 5x5.
reminds me of Advanced wars which i loved
Never heard of it. I got my ideas from that game I mentioned earlier, Tribal Wars.
by Augarundus » Fri Aug 27, 2010 8:29 pm
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