Frisbeeteria wrote:RiderSyl wrote:surely puppet flooding for the purpose of annoying
everyone should be punishable as well, as it's arguably worse.
By the same logic I could argue that your forum posting style annoys everyone, and ban you. But nope, that's not how it works.
Flanderlion wrote:You don't seem to get that each nation takes resources, and when players have excessive amounts, it takes away resources that could be used elsewhere.
IRL, sure. Here, the only thing it takes away is bragging rights on the census.
I guess I see that if something is negative for the game and the majority of the site/players, unless it's specifically part of Max's vision for the game. We're not talking about players with tens or hundreds of nations, we're talking about a very small number of individual players who have thousands, and in some cases, 5 digits of puppets. I'm not anti puppets, I have a several hundred myself. I am anti it when it gets to the point that it hurts the site.
For the game, it creates areas that new players think will be active, but are not, making it more likely for them to leave. It reduces site ad revenue, by lowering the click through rate. Additionally most of these players have ads blocked. They on average purchase less than the average player per nation, due to the large number of nations they have, so their costs are not offset. The site has to process thousands of excess nations that otherwise would not be processed. I don't see how that doesn't cost the site? They single handedly made the BN game from an alright AF to a failure, purely due to admin ignoring the problem/pretending it doesn't exist.
There are three positives I see for the site - Firstly it makes the site appear more active than it is, and secondly it increases some (not all) players odds of having a higher valued card due to the greater number of nations. Thirdly it also increases the clicks/traffic, but reduces the value of them so I'm not seeing that as a net pro. I don't see the vast numbers of cons outweighing this.
Sheepy Hollow wrote:Do we have statistics on how many nations CTE every night?
What about how many nations CTE'd on the 28th day after Drew's first NS video? His second?
I'm certain it had to be a lot. Did the servers melt down and refuse to work; or were they just really slow? Did these mass extinction events cause any major bugs?
If not then it's probably not anything that players need to worry about; and should be left for admin to figure out their own. If so; then those bugs should be reported to admin so that the next mass extinction doesn't cause them again.
Issues have been repeatedly highlighted over the years. Card game/Best Nation game/even N Day have had copious numbers of complaints aimed here and everywhere about puppet numbers, which admin will have seen. Update issues have been highlighted too (not sure how many times update has broke but most have been due to this).
Sedgistan wrote:Some technical context on this - a change a little while ago means that the problems caused by nations rushing into and out of massive regions at update are no longer the issue they were. A remaining related issue is to do with the regional history record, which in some cases are
hundreds of pages long -- but that's more to do with a lengthy history of tag raiding rather than region size.
That's not to say that colossal regions aren't bad for other reasons, e.g. the dominance of the population ranking by puppet-flooded regions and GCRs, the interference those puppets cause with stats rankings, effects on update.
Personally wasn't referring to any of the stuff in your first paragraph - although didn't know/consider taggings effect on regional history pages (or that long regional histories had more of an effect than a RMB of that length).