Fhaengshia wrote:I am hesitantly for the moving of "fast card generation" to something resembling the best nation game while keeping a "slow / introductory card generation" method with issues and/or wa proposals.
I think wrt the best nation game there are many kinks to work out, ones I can think of include:
1. How long does a "season" last? This is not about seasons of cards, but about how long until a best nation is crowned and this thing starts again? One of the criticisms of the cards game (which was an april fools event turned into a permanent part of the game) is that new nations do not show up. There are many card traders who joined or rejoined the game after season 2 of cards began and do not have a card to identify their nation. Each new season should take the currently existing nations from when the season begins so newer players can be apart of this.
My hesitant answer would be that a month is a decent idea for how long a season lasts, but I can see how some might prefer a longer time frame or if each season has large impacts on site resources to prepare.
2. Removing CTE nations from the event? Part of the OP is about how this "Best Nation" event was no fun because of all the puppets. With the change being to have many of these puppets no longer be required, should these puppets be removed from the "Best Nation" as they cte (this is particularly important if each "season" is to be a longer time frame).
This seems a no-brainer yes, but idk if it has been mentioned yet.
I'm sure there's more, I may even add some later, but time draws me elsewhere so here is this for now.
Also CANS for pull events sounds like a great idea, if winning a round gave you the card that would be nuts and amazing!
This is essentially my thinking now, just the BN thing needs to be much better/infinite packs on a nation than issues so big farmers use the BN because it'd be dumb not to. Having the issue frequency of packs decreased to 0.05 per issue and giving one per WA resolution puts the average player ahead every 4 days (2.4 vs 2.8 packs every 4 days). While giving 0.15 per comparison, so approx 540 packs an hour compared to the current 400+ packs an hour farming gives. I was surprised about the numbers, so please double check that the 400+ is accurate with farming.
I think store the data of the nation so the position isn't lost on CTE e.g. total votes for and total votes, but when a new nation is founded/refounded it is added to the pool of comparisons, and removed on CTE (and removed from leaderboards like other stats).
Re pull events etc. - agreed they're not ideal from a cards pov, but they also are great for making cards more multiplayer with cooperative events. So like, I'm all for removing personally but this suggestion is about leaving it as is, as the change is less about changing cards and more about removing barriers to entry/stopping negative effects on the rest of the game.
Edit: Forgot to add in comparative stats