Luna Amore wrote:Wouldn't tying it to WA status just make Card Farmers start switching the same way raiders do? Sure, it would be slower than current, but I'm sure farmers would work out a system soon enough.
That's one question I attempted to address by saying there would also need to be a check for how long that nation had been in the WA and make pack generation contingent on 'this nation has been continuously in WA for "X" hours'. Not sure of what number would be sufficient but a number sufficient to deter WA-switching.
The big objection to this solution (and I admit I don't see a way past it) is that it would impact military gameplayers.
I guess I am trying to propose major changes because I just don't think the current system is sustainable. And it makes my heart sink to see the proposals to make card-generation something that happens even *faster* than currently. I do want to see the puppet-farming strategy go away. But to imagine the card-game degenerate into who can be online the most to click a button? It makes me sad. I remember when S1 first started and that's how the card game worked (remember those first few days? Unlimited card generation!!) and I remember sacrificing sleep and sacrificing life just to click a button to generate cards. It wasn't a pretty sight.
I do appreciate the engagement in this thread! And the agreement that *some* kind of change is absolutely needed.
EDIT: And Galiantus III - just saw your post - absolutely agree with all that you said! You beat me to it.