Sedgistan wrote:So admin has come back with an overwhelming positive on the project. There are a few bits that warrant further discussion; from smallest to largest:
1) "Preserve" remains a poor name for an SC category. Anchor? Embed? Fortify? Gird? I offer some casual mod abuse to someone's nation (e.g. custom extremely long pre-title) if they come up with a better term that gets adopted.
2) I talked about renaming Founders to Governor. Violet's suggestion was to have both. In her words: "I quite like Governor. [...] it's probably best to keep the term Founder as well -- e.g. Governors are also either a Founder or a Successor. "Founder" would no longer automatically mean the nation had executive power, but would be more of a historical honorific. Active Founders should keep their slot on region pages, even if they're no longer Governor." I think this is relatively uncontroversial, but please let me know if otherwise.
3) Qualifying for spawnings in a Frontier region; the big question. Violet dislikes the prescriptive nature of the requirements I've set out (see the OP) -- they suit what established gameplayers (most of us here, myself included) think would be the best way to run a region, but it's potentially stifling. Violet is not so bothered if some Frontiers are crap - we don't need to protect players from their own poor actions, and if new players end up in a bad region, they're at least receiving lots of telegrams telling them of the better places they could be moving to.
Her view was a less binary system (currently it's: 1) not qualified, no spawns OR 2) met lots of qualifications, receive equal share of spawns) -- instead one where all Frontiers receive a basic level of spawnings, but can increase the flow through various qualifying factors. I had assumed this would be more complex to code, but I'm told it's not all that much more, and gives us a lot more flexibility, especially for tweaking in the future. So roughly, every new Frontier could receive spawns, but a boost for such things as:
- Having a welcome TG set.
[*}No pw (or a pw closes the throttle, and you get no spawns). - Existing for more than a couple of weeks.
- Having more than 10 verified endos on the Delegate.
Because it's more granular, we can favour all sorts of stuff, e.g. medium sized regions over tiny or gargantuan ones, possibly active RMB over less active ones.
What I'm asking here, is what aspects of a region do you think should result in more or less spawns? If you can give numbers too, that's helpful.
Re Governor, it fits well so no issues from me. Yes, I know I had an issue with another name from annexation in this thread earlier but in this case I don't care.
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Still think giving a founder to a new nation should be either reinstating an old founder then them abdicating or a SC proposal that gives to the delegate at vote end. The SC is much better at approving rather than preventing things. I don't see it'll be a short term issue with raiders so weak though (players fault not game here).
There are so many examples of regions getting raided without SC intervention, and allowing a radically faster game over scenario doesn't seem good for the game. If the region isn't in favour/the SC hasn't acted in favour, why should there be an easy way for a hostile actor to appoint a founder?
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Factors for spawning:
Each region should have a spawning score, which is their probability of receiving a nation in their score/total frontier score/2 (as 50% to be in a frontier).
Thinking there should be tiers for a lot of these as they aren't like for like. Someone with posts every 2 minutes is likely a better region than one with posts every 2 days.
Semi-active RMB - non bot post in last 24 hours.
Active RMB - non bot post in last 2 hours.
Alive RMB - non bot post in last 15 minutes.
These 3 should give a 50% boost each.
A welcome TG should give a 200% or 500% boost. Like, I don't agree with the goal of any region getting spawns, but having a welcome TG seems a fairly low bar.
Existing more than a week, month and year should give 10% to each as well. (30% total as it shouldn't have a lot of weight)
Having 5, 10, 20, 50 and 100 endoes on a del should give 50% boost as well each.
Active poll should give a 100% boost.
Each influence tier should give a 10% boost.
Then the base should be WA nations in region, multiplied by the factors.
E.g. 10*(1.5+5+0.3+2.5+1+0.2)= 10*10.5= 105 spawning score.
105/total spawning score/2 would be the % chance of a new nation spawning in their region.
This isn't exhaustive, and the beauty of tiers is you could put negative multipliers for regions with lots of regional influence, or regions that existed longer than a year instead to reward Goldilocks regions. Initially though it should all be positive and the factors probably when finalised shouldn't be shared (especially when negative ones happen).
If there is a total of 0 WAs in a region, it shows not a single person cares about it, and therefore a new nation shouldn't go there.
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I know would be totally seperate from this feature but the more the site is putting players in less active regions, the more it needs a super active chat to fill the void of RMBs (global).