Jar Wattinree wrote:Reploid Productions wrote:Another thought that occurs to me regarding Foe/Ignore lists (crosses over into moderation tools dev) that could use some input:
Right now, when we get two (or more) players who just CAN NOT get along, but their bickering doesn't really rise to smackable levels, we'll tell them to put one another on Ignore. With the current forum, mods cannot see, let alone modify a player's Foe list. So in no particular order:
- Should mods be able to see user Foe lists?
- Should mods be able to ADD somebody to a user's Foe list? Essentially take current "Put one another on Ignore!" and turn it into "This is not just a suggestion, you're both ignoring one another now."
- Should players be able to remove mod-added Foes from their own lists?
- Foe history log that the player and the mods can see, so players can see when they added/removed someone from their Foe list?
My thoughts on the above in order:
- Yes. Being able to see who has who blocked would be useful information when handling harassment complaints, similar to how we can see TG blocks gameside. It would help give players better protection in cases where somebody comes crying to us about being harassed when they didn't even block the 'harasser' and were basically just trying to goad the other person into a trap.
- I'm a bit torn on this one. Given the number of times over the years where "Use your Foe list!" was ignored and ultimately turns into a sea of redtext somewhere down the line because they just CAN'T leave well enough alone, I do feel like mods being able to forcibly put the jilted players onto one another's Foe lists would probably help mitigate some of that where the player just doesn't like to use their Foe list for whatever reason.
- Firm YES on removing mod-added Foes. A player removing a mod-added Foe and then going right back to needling that person would probably become another factor moderation would consider when evaluating those types of back-and-forth complaints.
- Heck yeah, relating to the first point. It's a lot harder for somebody to bait another player into "harassing" them when we can see that they unblocked their harasser themselves.
All of the yes for this, and if they removed the mod-add Foe only just to go back to their bickering, with the presumably still oblivious person, it'll make them liable to get warned via redtext. But Tin has a good point -- there should be a minimally mechanically enforceable limit where the player can not remove the Foe after a mod has instated it until an arbitrary length of time has passed, like say six months. Then once that limit has passed, the player can be free to remove the mod-added Foe, and are thus liable to get warned if they go back to their old ways.
6 months is waaaaaaay too long for something like that, especially as a minimum. If someone just needs to step away from their latest argument and cool off, that might only take a couple of days.