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by Sedgistan » Sun Jun 20, 2021 1:50 pm
by The Unified Missourtama States » Sun Jun 20, 2021 3:43 pm
Sedgistan wrote:Regional issues would provide some scope for addressing topics that don't work so well at the national level.
by SherpDaWerp » Sun Jun 20, 2021 9:08 pm
The Player By The Name of SherpDaWerp is a gargantuan, <admirable> nation, ruled by Riven of a Thousand Voices with a fair hand, and remarkable for its <notable>, <notable>, and <notable>. The <sensibility>, <sensibility>, <sensibility>, <sensibility> population of 10.893 billion SherpDaWerpians hold their civil and political rights very dear, although the wealthy and those in business tend to be viewed with suspicion.
This overlaps with your other area, GP, (probably not by coincidence) but maybe something like a Regional Assembly (local WA-equivalent) would work. Regions with at least... 10 unique "players" (check WA, whatever) get to pass their own laws and declarations, probably with a much smaller stat effect (to stop 10 issues players from making a region and min-maxing). I reckon free-reign would work; no rules on what a region can pass, but a maximum number of... 3 resolutions per category, so you can't just pass "please boost my environment stat" on repeat every week.Sedgistan wrote:I'm going to raise "Regional Issues" as an idea here.
by Galiantus III » Sun Jun 20, 2021 9:30 pm
Sedgistan wrote:I'm going to raise "Regional Issues" as an idea here. It's something that gets occasionally mentioned, and that I've had thoughts on for years, but it's not an idea that's ever been developed much. Is it desirable? How would it work?
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Trotterdam » Sun Jun 20, 2021 9:47 pm
When it comes to those, my biggest desire remains q=notables and q=admirables shards, which display all tags a nation currently qualifies for that could be returned by q=notable and q=admirable, rather than a randomized selection (much like q=banners does for q=banner).SherpDaWerp wrote:Firstly, generally more "customisation" of the homepage would be nice, which (to start off with) could be as minimal as just adding new notables, admirables, and sensibilities to display.
by SherpDaWerp » Sun Jun 20, 2021 10:35 pm
Trotterdam wrote:and now that I look at it, so has SherpDaWerp in the API thread (although I thought the whole point of this thread is to get things done that might not get looked at if they're only mentioned in the API thread).
by Flanderlion » Sun Jun 20, 2021 11:06 pm
Sedgistan wrote:Flanderlion wrote:Issue history/stats - what issue options I picked in the past, what % players have picked each option (not immediately visible) and a census for issues addressed.
Cards make this less than useless, annoyingly. The game does record what issues you have had previously, but it's a lot more data to record the options you've picked previously.
Sedgistan wrote:Flanderlion wrote:More love towards Newspaper headlines - they're alright, but I feel like they could be explored more.
That's on our internal to-do list to get done at some point. We did add a few a month or two ago, for when your issue decision doesn't actually change anything (what I call "slow news day headlines").
by Sanctaria » Mon Jun 21, 2021 12:19 am
Flanderlion wrote:Edit: Re regional issues, sure, but that seems more for issue editors/author's to weigh into than general players. I'm for whatever tools help them give me good issues.
by Bears Armed » Mon Jun 21, 2021 12:20 am
Galiantus III wrote:Sedgistan wrote:I'm going to raise "Regional Issues" as an idea here. It's something that gets occasionally mentioned, and that I've had thoughts on for years, but it's not an idea that's ever been developed much. Is it desirable? How would it work?
I've thought of this before, as a sort of collective action problem. For example, the region could be presented with a dilemma around a climate treaty, and nations would determine whether to join or not at an individual level. If everyone chooses not to join, everyone's stats stay mostly the same, with a few very minor losses in, say, environmental friendliness and environmental beauty.
by Galiantus III » Mon Jun 21, 2021 12:25 am
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Valentine Z » Mon Jun 21, 2021 1:53 am
♪ If you are reading my sig, I want you to have the best day ever ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆
♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡
♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡
• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.
Selanese Empire wrote:Not many would notice except for the little cult surrounding him.
[Sig] "Far-left neo-Valentinist party “Democratic” finally banned after investigations find that it sponsored anti-Selanese movements overseas."
by Trotterdam » Mon Jun 21, 2021 3:26 am
by Valentine Z » Mon Jun 21, 2021 3:37 am
♪ If you are reading my sig, I want you to have the best day ever ! You are worth it, do not let anyone get you down ! ♪
Glory to De Geweldige Sierlijke Katachtige Utopia en Zijne Autonome Machten ov Valentine Z !
(✿◠‿◠) ☆ \(^_^)/ ☆
♡ Issues Thread ♡ Photography Stuff ♡ Project: Save F7. ♡ Stats Analysis ♡
♡ The Sixty! ♡ Valentian Stories! ♡ Gwen's Adventures! ♡
• Never trouble trouble until trouble troubles you.
• World Map is a cat playing with Australia.
Selanese Empire wrote:Not many would notice except for the little cult surrounding him.
[Sig] "Far-left neo-Valentinist party “Democratic” finally banned after investigations find that it sponsored anti-Selanese movements overseas."
by Bears Armed » Mon Jun 21, 2021 3:39 am
Trotterdam wrote:For what it's worth, there is already one way in which creative regional officers can present a form of "issues" for their member nations to collectively answer without worrying about consequences: polls. Only problem is that requires imagination on the poll officer's part, because there aren't any built-in polls in the game, and even if there were, answering the same polls over and over would get boring.
by Paffnia » Mon Jun 21, 2021 8:33 am
by Dabarastan » Tue Jun 22, 2021 7:32 am
I sort of get it if if I really think about it, but intuitively, this doesn't feel right to me. Tyranny by Majority requires low civil rights, so why does it default to "enjoy great social freedoms"? My civil rights are around 5.5. You could argue that the "great social freedoms" are only experienced by the ruling-tyranny-majority, but surely that's not what a 5.5 civil rights stat communicates?[ the population] enjoy great social freedoms and frequent elections, where the majority of the populace regularly votes to increase its benefits at the expense of various hapless minorities.
I'd also like to back this up. I wouldn't like my stats even more frequently being modified by other plays (it's already my least favourite part of WA membership).Trotterdam wrote:On one hand, regional issues could help encourage interation with other players, but on the other hand, many players wouldn't like having their stats modified through actions that are not their own.
by Merconitonitopia » Tue Jun 22, 2021 6:05 pm
Sanctaria wrote:Thank you for all the comments re industry reform. Sedge didn't originally post this as he wasn't sure if I, as designated PM/point Editor on the team for this, wanted to disclose current status, but I also think it's important people know where we're at.
You'll all be very happy to know that we've (the Editing Team) identified a whole host of new industries, and how industries are built/structured, and we're closing to finalising this and the conceptualisation/basic architectural stage. I am hopeful we'll move on to the start of what will be the implementation stage in the next few weeks. Many of the ideas mentioned here thus far re new industries will be reflected in some way in the new make-up.
That's not to say to expect the industry reform any time soon (#sorrynotsorry) but this update is just to let you all know that we're much further along than we have been before and it's an actual "project" now, and not just an "idea".
*insert Ron Paul "It's Happening" gif here*
P.S. please keep ideas coming (though I think penalising people for not being active in answering issues may be a bit of a non-runner, as that's a little mean )
by SherpDaWerp » Fri Jun 25, 2021 7:11 pm
by Paffnia » Sat Jun 26, 2021 1:53 pm
by Jar Wattinree » Sat Jun 26, 2021 3:04 pm
Merconitonitopia wrote:On atrophy
I'm not too thrilled about this atrophy idea.
This would punish less active players. A less active player might find that his stats are decaying faster than he's feeding them. Is a player going to be happy about putting time in when he's only breaking even, or even declining? Then his options are to quit the game or put more time in. Or one might decide to brush the dust of an old nation, only to find that it has fallen into disrepair.
NS is a game that you should be able to play at any pace you choose, whether that's playing every day for years, or playing weekly, or going through episodes of activity and inactivity, etc. Less active players are already 'punished' in the sense that they will see slower progress proportional to putting less work in; why penalise them on top of that?
I really don't understand this idea of giving new players a hand up. Ranks are a zero-sum game, so the only way you can pull up newfriends is by pushing down old-timers; by punishing their hard work and devotion. You might think I'm just pleading my self-interest, but I can't see how this would be fair.
tl;dr: it would be discouraging to less active players (both old and new) and unfair to old-timers.
by Land Without Shrimp » Fri Jul 09, 2021 8:13 am
by Sedgistan » Fri Jul 09, 2021 11:03 am
by Sedgistan » Thu Jul 15, 2021 12:03 pm
by Lord Dominator » Thu Jul 15, 2021 12:12 pm
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