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by Sedgistan » Sat Jul 03, 2021 12:26 am
by Lenlyvit » Sat Jul 03, 2021 5:10 am
Morover wrote:With regards to the security council & new categories, while we're at it:
I'd love to see an "Eject" category, where the Security Council can vote to revoke a nation's status as a World Assembly nation. I know this almost certainly will not be implemented, but it would certainly be a more looming threat over individuals that the Security Council as an entity would like to punish.
Some issues I potentially see: Would they be banned from rejoining so long as the resolution is extant, or would it simply be an ejection (e.g. banjection vs. ejection from the WA)? I'm more inclined towards the latter, though I understand that it would certainly be less than ideal to have a resolution that does one thing upon passage and then is just empty, without really serving an active purpose nor having reason to be repealed.
It would only be utilized on rare circumstances, but I like the politics it could bring to the table - and it could certainly encourage some of the SC roleplaying that I think declarations will help bring.
by Flanderlion » Sat Jul 03, 2021 5:27 am
Lenlyvit wrote:Morover wrote:With regards to the security council & new categories, while we're at it:
I'd love to see an "Eject" category, where the Security Council can vote to revoke a nation's status as a World Assembly nation. I know this almost certainly will not be implemented, but it would certainly be a more looming threat over individuals that the Security Council as an entity would like to punish.
Some issues I potentially see: Would they be banned from rejoining so long as the resolution is extant, or would it simply be an ejection (e.g. banjection vs. ejection from the WA)? I'm more inclined towards the latter, though I understand that it would certainly be less than ideal to have a resolution that does one thing upon passage and then is just empty, without really serving an active purpose nor having reason to be repealed.
It would only be utilized on rare circumstances, but I like the politics it could bring to the table - and it could certainly encourage some of the SC roleplaying that I think declarations will help bring.
Ironically, I suggested that very same idea almost three years ago. The other ideas there might be worth looking at too.
by Wabbitslayah » Sat Jul 03, 2021 5:31 am
Elegarth wrote:If you feederize the sinkers, and sinkerize the feeders, you can set rules and boundaries in the system that weight out where are nations generated, so that the populations eventually can nornalize (as much as they will)
But in reality, NOTHING will solve the issue of "Why does people choose to be here not there?". People will be people with or without changes.
by Unibot III » Sat Jul 03, 2021 7:47 am
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Jar Wattinree » Sat Jul 03, 2021 7:55 am
Unibot III wrote:I might re-suggest that some kind of war system may be especially helpful in renewing things in GCRs and broadly across NS. But the question in my mind is what war in NSGP would look like?
by Les Claypool » Sat Jul 03, 2021 8:34 am
Unibot III wrote:I’m not sure I really get the value in removing the distinction between feeders and sinkers — the con is you’re fundamentally removing a cultural aspect of NSGP (feeder/sinker)
by Unibot III » Sat Jul 03, 2021 8:48 am
Jar Wattinree wrote:Unibot III wrote:I might re-suggest that some kind of war system may be especially helpful in renewing things in GCRs and broadly across NS. But the question in my mind is what war in NSGP would look like?
Tie it to stats. Suddenly, nations with gargantuan Defense Forces, Manufacturing, and Arms Manufacturing stats now have a use for them. NSGP, a minor part of the game, and the rest of the game are suddenly united. Everyone wins. Except for those who haven't been answering Issues.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Comfed » Sat Jul 03, 2021 8:56 am
Jar Wattinree wrote:Unibot III wrote:I might re-suggest that some kind of war system may be especially helpful in renewing things in GCRs and broadly across NS. But the question in my mind is what war in NSGP would look like?
Tie it to stats. Suddenly, nations with gargantuan Defense Forces, Manufacturing, and Arms Manufacturing stats now have a use for them. NSGP, a minor part of the game, and the rest of the game are suddenly united. Everyone wins. Except for those who haven't been answering Issues.
by Sedgistan » Sat Jul 03, 2021 8:57 am
Wabbitslayah wrote:@Sedge, is this a viable option to implement?
by Morover » Sat Jul 03, 2021 10:05 am
Sedgistan wrote:I love the idea of an Ejection / Expulsion category. It seems an obvious power for the WA to have.
However, I'm concerned it would overall have a negative impact on the game, being used as a force for stability and stagnation by targeting more controversial players who try to do things differently. In particular, I could see it putting an immediate end to any GCR coup, or being used to disrupt prominent invasions.
by Unibot III » Sat Jul 03, 2021 11:12 am
Morover wrote:Sedgistan wrote:I love the idea of an Ejection / Expulsion category. It seems an obvious power for the WA to have.
However, I'm concerned it would overall have a negative impact on the game, being used as a force for stability and stagnation by targeting more controversial players who try to do things differently. In particular, I could see it putting an immediate end to any GCR coup, or being used to disrupt prominent invasions.
I'm sure there's a way to get around it leading to stagnation - there's something about it that tells me that if it's designed correctly, it will lead to more interesting aspects of activity; now, how exactly that design needs to happen, I'm unsure.
One thought I had is instead of targeting nations, there could be a resolution type that prevents a specific region from having a World Assembly delegate altogether, which could be interesting. My big issue with it is that (1) it makes it so that, realistically, only delegates can be targeted, which would prevent stuff from non-delegates who are just misbehaving. Also, it might put too much tension solely on regions, in terms of SC GP (I have no idea if that made sense but I can't think of how else to describe it).
If it's possible to get the ejection to be a category, I'd love to try and work it out because I really do think it could breathe some additional life to the SC and give it some more actual claws to fight with.
(also yes I may have inadvertently taken the idea from Len, sorry about that! All credit to them!)
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Lenlyvit » Sat Jul 03, 2021 12:12 pm
Sedgistan wrote:I love the idea of an Ejection / Expulsion category. It seems an obvious power for the WA to have.
However, I'm concerned it would overall have a negative impact on the game, being used as a force for stability and stagnation by targeting more controversial players who try to do things differently. In particular, I could see it putting an immediate end to any GCR coup, or being used to disrupt prominent invasions.
by Jar Wattinree » Sat Jul 03, 2021 12:28 pm
Unibot III wrote:My thought is that NS War could work on a few different levels so both new and experienced players got something from a war system:
1. A notice of war is triggered very similar to embassies.
2. A state of war should unlock ‘Easter Egg’ issues about war-themed issues that nations otherwise cannot receive and it would impact those stats.
3. Non-founder executives have mobilization powers — rather than eject or banning a nation — they can mobilize any nation in their region and send them automatically into a region they’re declared war on — with Influence costs equivalent to the traditional ejections. This allows regions at a state of war with one another to invade other regions in the same way that TRR can be invaded.
4. A region that declares war has mobilization powers, but the opposite region has to also declare war (acknowledge it?) to unlock mobilization powers.
5. If you declare war, your founder cannot eject nations that have been mobilized into the region. So declaring war or acknowledging it, puts your founder out of commission as far as war is concerned.
Would this allow TSP etc. or whatever to invade Balder or Osiris or whatever? Yes, but at a significant cost to their region in terms of endorsements and influence. You’re blowing hundreds of nations…
Using war in R/D would be more difficult, because you’d need enough influence to mobilize your troops — a traditional liberation or invasion wouldn’t normally have a pointman that’s built up influence in the jump point like that — so if war was adapted at all to R/D, military gameplayers would have to get creative and innovate.
Comfed wrote:And people who don’t have super militaristic nations.
by Galiantus III » Sat Jul 03, 2021 12:40 pm
Lenlyvit wrote:Sedgistan wrote:I love the idea of an Ejection / Expulsion category. It seems an obvious power for the WA to have.
However, I'm concerned it would overall have a negative impact on the game, being used as a force for stability and stagnation by targeting more controversial players who try to do things differently. In particular, I could see it putting an immediate end to any GCR coup, or being used to disrupt prominent invasions.
On the other side of that though it can be used to destabilize a stable community if targeted at a Delegate. Meaning a GCR delegate or founderless region delegate, making it easier for someone new to take over if they can plead their case to the Security Council.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Kylia Quilor » Sat Jul 03, 2021 12:59 pm
Jar Wattinree wrote:Unibot III wrote:My thought is that NS War could work on a few different levels so both new and experienced players got something from a war system:
1. A notice of war is triggered very similar to embassies.
2. A state of war should unlock ‘Easter Egg’ issues about war-themed issues that nations otherwise cannot receive and it would impact those stats.
3. Non-founder executives have mobilization powers — rather than eject or banning a nation — they can mobilize any nation in their region and send them automatically into a region they’re declared war on — with Influence costs equivalent to the traditional ejections. This allows regions at a state of war with one another to invade other regions in the same way that TRR can be invaded.
4. A region that declares war has mobilization powers, but the opposite region has to also declare war (acknowledge it?) to unlock mobilization powers.
5. If you declare war, your founder cannot eject nations that have been mobilized into the region. So declaring war or acknowledging it, puts your founder out of commission as far as war is concerned.
Would this allow TSP etc. or whatever to invade Balder or Osiris or whatever? Yes, but at a significant cost to their region in terms of endorsements and influence. You’re blowing hundreds of nations…
Using war in R/D would be more difficult, because you’d need enough influence to mobilize your troops — a traditional liberation or invasion wouldn’t normally have a pointman that’s built up influence in the jump point like that — so if war was adapted at all to R/D, military gameplayers would have to get creative and innovate.
The specifics can be hashed out later, but I like where this is going. Naturally, passwords are going to foil these invasion attempts. How would this acquire the delegacy/overthrow the founder? Questions, questions to be answered.
Something that's also been overlooked in your analysis: card farm puppets can likely be used in the same manner, except more along the lines of a "human wave" style of attack, since building up Defense Forces (or specific stats in general) is difficult enough without the random answering to generate cards.Comfed wrote:And people who don’t have super militaristic nations.
An irrelevant question. Stats are just numbers. Numbers are affected by your issue choices. It doesn't take much to specialize your nation to focus on a particular group of stats, and when you're far enough into answering Issues that the game engine has learned how you operate, answering Issues generally has a positive affect on stats that you don't even think would be affected otherwise, such as your Basket Weaving industry goes up when you answer an issue about rogue lumberjacks cutting down powerpoles (for some reason).
by Elegarth » Sat Jul 03, 2021 8:01 pm
Sedgistan wrote:Wabbitslayah wrote:@Sedge, is this a viable option to implement?
I hold similar views to Unibot on merging the functions of feeders and sinkers - I don't see what it achieves. It's probably not that tricky a change to make (though it's not trivial), but aside from helping 3 sinker regions get a bit more active, it offers no improvement, and removes some of the uniqueness those regions have.
It warrants a thread of its own if you want to pursue it further, but that would definitely need to expand on who it benefits and how.
by Sedgistan » Fri Jul 09, 2021 10:56 am
by Hanovereich » Sat Jul 10, 2021 12:30 pm
by Bears Armed » Sat Jul 10, 2021 1:45 pm
Bad idea.Hanovereich wrote:I think that the SC needs more significance. For example, could it have the power to repeal GA resolutions,
by Kylia Quilor » Sat Jul 10, 2021 2:28 pm
Hanovereich wrote:I think that the SC needs more significance. For example, could it have the power to repeal GA resolutions, and we need more endorsements to become SC authors?
by Sanctaria » Sat Jul 10, 2021 2:29 pm
by Morover » Sun Jul 11, 2021 9:07 pm
The World Assembly wishes to notify you of the passage of a resolution to Commend HumanSanity.
Laws have been enacted to bring Morover into compliance with the World Assembly resolution Commend Imkiville.
by Sedgistan » Mon Jul 12, 2021 4:35 am
by The Church of Satan » Sun Aug 15, 2021 3:15 am
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