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[Proposal] Spoiler Regions

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Galiantus III
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[Proposal] Spoiler Regions

Postby Galiantus III » Wed Jun 02, 2021 12:56 pm

After seeing some support for this idea here, I believe it deserves some focused discussion. In principle it is somewhat like Unibot's venter proposal, except it encourages activity in and around the warzones. Personally, I'd love to see this done in parallel with venters.

Proposal
Create several new GCR's called spoilers. Spoilers would act like feeders based on their relation with the warzones. This would both add feeders in an interesting way, and give more importance to the warzones.

Implementation
There are several ways this could be implemented, and I invite discussion of different options. However, this is what I'm currently imagining:

Create five spoilers. The two spoilers with the most control of the warzones act exactly like feeders.

Control of the warzones is quantified with the distribution of embassies spoilers have with the warzones. Each warzone represents 1/6 (or 16.6%) of total warzone control. And control of one warzone is shared equally among the spoilers that have embassies with it. Therefore, a spoiler that has an exclusive embassy with one warzone, and shares two warzones with one other spoiler, has 1/3 control of the warzones.

In case of a tie, the spoiler that most recently had more control is preferred.

Expected Outcome
Spoilers would ultimately find themselves in competition for warzone control. This control could manifest either as diplomacy or military force.

With two feeder slots, there is an option for limited cooperation, but most spoilers would have an interest in disrupting any stable system that forms. Warzones would prefer to diversify, with multiple spoiler embassies. However, spoilers would favor exclusivity. With so many competing interests, it would be extremely difficult for things to stabilize.

Spoilers?
When considering what to call these regions, I considered several names I thought would work well with what they do:
  • Belligerent - As in, a participant in a war.
  • Marauder - Pirates or raiders. It would be natural for one of these regions to take on a pirate-based theme.
  • Rover - Archaic term for pirate. Synonym for wanderer.

I settled on "Spoiler", because in my opinion it sounds better than the above names, and it has multiple meanings which apply to these regions:
  • They win spoils from the warzones.
  • They tend to spoil (go bad, get more aggressive) when they've lost new nation spawns.
  • It is a reference to vote-splitting, which is analogous to what happens when one warzone has embassies with multiple spoilers.
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Bears Armed
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Postby Bears Armed » Thu Jun 03, 2021 7:08 am

Maybe do it the other way around, and have control of Warzones give you control over Spoilers?
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Galiantus III
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Postby Galiantus III » Tue Jun 08, 2021 7:56 pm

Bears Armed wrote:Maybe do it the other way around, and have control of Warzones give you control over Spoilers?


I'm not sure how that's the other way around. Warzones decide which spoilers get to be feeders at any given time, so if you control a warzone you have a serious bargaining chip with the spoilers. It might not be direct control, but I can guarantee every spoiler will have a good reason to listen to the demands of anyone who controls a warzone.
The goal of Socialism is Fascism.
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Frisbeeteria wrote:
For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:
Testing is for sissies. The actual test is to see how many people complain when any change is made ;)

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Kylia Quilor
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Postby Kylia Quilor » Wed Jun 09, 2021 12:24 pm

You're really obssessed with trying to make the Warzones matter.
Unfocused populism is just as dangerous, if not more so, to an elected government's wellbeing as creeping authoritarianism.
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New Jacobland
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Postby New Jacobland » Wed Jun 09, 2021 3:27 pm

Kylia Quilor wrote:You're really obssessed with trying to make the Warzones matter.

I think it is a good idea to make warzones matter. Given their unique mechanics, they really have not done anything in GP.
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Kylia Quilor
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Postby Kylia Quilor » Thu Jun 10, 2021 6:48 pm

because they don't matter. Yeah, if you create a new mechanic that forces people to care about them, they will matter, but this is a pretty artificial way to make them matter.
Unfocused populism is just as dangerous, if not more so, to an elected government's wellbeing as creeping authoritarianism.
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