by 9003 » Mon Apr 12, 2021 6:02 am
by The Unified Missourtama States » Mon Apr 12, 2021 10:50 am
by NJ Cardfarm 9 » Mon Apr 12, 2021 4:18 pm
by Islands Of Ventro » Mon Apr 12, 2021 4:21 pm
by Fauxia » Mon Apr 12, 2021 8:25 pm
The Unified Missourtama States wrote:This is a good plan, that slows inflation without squashing it and makes the game fairer for everyone.
by The Python » Mon Apr 12, 2021 8:27 pm
by Carrico » Mon Apr 12, 2021 8:30 pm
by Drew Durrnil » Mon Apr 12, 2021 9:31 pm
Islands Of Ventro wrote:I agree but disagree, much of my deck value is built on these cards
Rosartemis wrote:DOWN WITH UEPU THOSE DAMNED RAIDERS!
by 9003 » Tue Apr 13, 2021 4:55 am
Carrico wrote:I feel it should be harder to make a card’s value to go down. Perhaps your idea is good, however, I think a rule should be implemented that perhaps card values do not go down- or if they do it should be at a slower rate than they rise somehow.
by Caffeinated » Wed Apr 14, 2021 12:23 am
by Fauzjhia » Thu Apr 15, 2021 8:47 am
by Ronodin » Tue Apr 27, 2021 10:39 am
9003 wrote:My proposal is simple when calculating the MV for cards the system should do a rolling 10 average minus outliers.
why:
Excluding outliers makes the calculation much closer to the theoretical perfect Market value. If you look here https://www.nationstates.net/page=deck/ ... rket=cards you will see boatloads of cards that have been inflated by 1 or two sales at a high price. Disregarding if it is puppet to puppet or just a crazy one-off these cards* will never see a sale even close to 10% of their currently listed market value. This is harmful to newer players who don't understand how wildly inaccurate the market value stat is. In addition, these one-off sales do not reflect the market's attitude towards a card and thus its not fair to include them in the Market value.
How:
outliers are easy to calculate find the lower quartile, Q1; this is the data point at which 25 percent of the data are smaller. If the data set is even, average the 2 points around the quartile.
Subtract the lower quartile from the higher quartile to get the interquartile range, IQ.
Multiply the interquartile range by 3. Add this to the upper quartile and subtract it from the lower quartile. Any data point outside these values is an extreme outlier and thus should not be included in the MV calculation.
What this targets:
One-off inflation from bank transfers or one-off inflation.
Of note: This would not kill inflation rather just rejig the MV stat to a more accurate number for what you can reasonably expect for the card. For example, the #1 card would still remain highly inflated as none of its sales are outliers because there are several high trades.
*cards like Farrakhan would be unaffected as they have created a market for those cards and continuously buy them at or close to MV.
by Traden » Tue Apr 27, 2021 10:44 am
by 9003 » Tue Apr 27, 2021 11:10 am
Ronodin wrote:9003 wrote:My proposal is simple when calculating the MV for cards the system should do a rolling 10 average minus outliers.
why:
Excluding outliers makes the calculation much closer to the theoretical perfect Market value. If you look here https://www.nationstates.net/page=deck/ ... rket=cards you will see boatloads of cards that have been inflated by 1 or two sales at a high price. Disregarding if it is puppet to puppet or just a crazy one-off these cards* will never see a sale even close to 10% of their currently listed market value. This is harmful to newer players who don't understand how wildly inaccurate the market value stat is. In addition, these one-off sales do not reflect the market's attitude towards a card and thus its not fair to include them in the Market value.
How:
outliers are easy to calculate find the lower quartile, Q1; this is the data point at which 25 percent of the data are smaller. If the data set is even, average the 2 points around the quartile.
Subtract the lower quartile from the higher quartile to get the interquartile range, IQ.
Multiply the interquartile range by 3. Add this to the upper quartile and subtract it from the lower quartile. Any data point outside these values is an extreme outlier and thus should not be included in the MV calculation.
What this targets:
One-off inflation from bank transfers or one-off inflation.
Of note: This would not kill inflation rather just rejig the MV stat to a more accurate number for what you can reasonably expect for the card. For example, the #1 card would still remain highly inflated as none of its sales are outliers because there are several high trades.
*cards like Farrakhan would be unaffected as they have created a market for those cards and continuously buy them at or close to MV.
Off the bat, this idea makes sense, normalize the MV. However, many of my inflateds would become more inflated once initially inflated... to put it simply like this. I acquire all copies of a card, with 10 0.01 trades. If I inflate time and time again with 5000 bank (as is my style), the MV will not be affected until the number of 5K bank trades on the card aren't counted as outliers (I'm assuming maybe 3-4 times minimum). Thus, I can inflate the card 2K MV all the same. This is more or less my style of inflation, to inflate cards with less than 5 trades so the MV doesn't show and while inflating increases the potential MV of the card. This further revolutionizes inflation, I personally would abuse this as now there are many more cards I can inflate to the skies.
Per my personal opinion, this should be put in place as it makes MV more and more realistic, inflation also gets more difficult yet the resulting MV is well worth the effort. From the perspective of the market, I would say this isn't great. My inflations are causing chaos, and cards are starting to lose value faster than ever. This merely accelerates that.
In my opinion, the best (and possibly only fair) solution for this inflation arms race would be a new season, which appears to be public opinion as well. A new season would cause s2 cards to appear less often, and I wouldn't inflate s3 cards as cards are created on live nations, which means there are very few cte nations with cards... inflation would slow down drastically. However, the prolonged arrival of s3 doesn't help the situation, the market will dissolve into chaos if it hasn't already, cards will never be the same.
Ronodin
by Witchcraft and Sorcery » Tue Apr 27, 2021 3:00 pm
by HumanSanity » Tue Apr 27, 2021 3:24 pm
Sandaoguo wrote:HS is worth 100 times more than the insubstantial (to borderline non-existent) benefits the TNP-TSP “alliance” has created over the last several years.
by Fauzjhia » Tue Apr 27, 2021 5:54 pm
by Merni » Tue Apr 27, 2021 11:50 pm
Fauzjhia wrote:the median is not affected by extreme sales
by Fauzjhia » Wed Apr 28, 2021 7:33 am
by Islands Of Ventro » Wed Apr 28, 2021 7:57 am
by 9003 » Wed Apr 28, 2021 8:24 am
Islands Of Ventro wrote:It kind of already does that since it takes the average of the last ten sales (excluding junks and gifts) if they are say
.10
.10
.10
10
.10
.10
.10
.10
.10
.10
The average of this would be 1.09 which is a reasonable price for this card considering that someone DID buy it for 10 MV.
by The Unified Missourtama States » Wed Apr 28, 2021 8:39 am
Islands Of Ventro wrote:It kind of already does that since it takes the average of the last ten sales (excluding junks and gifts) if they are say
.10
.10
.10
10
.10
.10
.10
.10
.10
.10
The average of this would be 1.09 which is a reasonable price for this card considering that someone DID buy it for 10 MV.
by Fauzjhia » Wed Apr 28, 2021 10:54 am
by Barlyy » Wed Apr 28, 2021 10:57 am
Islands Of Ventro wrote:It kind of already does that since it takes the average of the last ten sales (excluding junks and gifts) if they are say
.10
.10
.10
10
.10
.10
.10
.10
.10
.10
The average of this would be 1.09 which is a reasonable price for this card considering that someone DID buy it for 10 MV.
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