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Sectors could do with a refresh

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Pencil Sharpeners 2
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Founded: Aug 21, 2015
Father Knows Best State

Sectors could do with a refresh

Postby Pencil Sharpeners 2 » Sat Feb 20, 2021 5:39 pm

Appreciate this is unlikely to get anywhere near the top of the admins' to-do list, if people even think it's a good idea at all. but I've been doing some thinking and want to chuck my thoughts out there.

Our Sector rankings are a bit of a mess at the moment. We have the manufacturing sector, which is the sum of basket weaving, automobile manufacturing, and arms manufacturing industries, and agriculture sector, which is just a stand-alone industry itself. My proposal is to group our industries into the appropriate sectors as per the economic three-sector model.

Our 3 sectors would be composed of the following industries:
Primary: Agriculture, Trout Fishing, Mining, Timber Woodchipping
Secondary: Arms, Automobiles, Basket Weaving, Book Publishing, Cheese Exports, Furniture Restoration
Tertiary: IT, Gambling, Beverage Sales, Tourism, Retail, Pizza Delivery, Insurance

The agriculture sector would simply be renamed to an industry, and the manufacturing sector would become the Secondary Sector stat.

A few points:
- Things like healthcare/education are included in this model IRL. However, NS only tracks the public sector values of these stats, not the private sector industries, which is why I haven't included them
- The tourism stat used would be the hidden backend industry stat, not the tourists per hour stat we can see.
- Some stats are hard to categorise. The name 'Cheese exports', for example, suggests this is a tertiary industry, but it behaves more like a secondary industry in-game in my opinion. I've put stats where I think they should go, but this isn't with 100% confidence.

I'd love to hear any opinions people have on this.
I used to do stuff in TSP
Highest ranked solo player in N-Day 2, finishing 10th
Currently the holder of 7 World #1 badges

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Authoritaria-Imperia
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Founded: Nov 06, 2019
Psychotic Dictatorship

Postby Authoritaria-Imperia » Sat Feb 20, 2021 6:09 pm

Full support — stuff like this makes the simulation more realistic! And maybe more attractive to educators, too, since it follows the same division of industries taught into economics classes (in my experience).
One thing: since this is stats-related, it should maybe be in the Got Issues forum.
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SherpDaWerp
Technical Moderator
 
Posts: 1895
Founded: Mar 02, 2016
Benevolent Dictatorship

Postby SherpDaWerp » Sun Feb 21, 2021 4:09 am

The rumour-mill has it that Sanctaria is undergoing an industry reform project. CWA said it was in "very early stages" and "could take years" to even move to a public beta as recently as 2019.

Problem is, consideration has to be given to any number of factors, including (but not limited to) overall economy calculations (GDP and such); how to not destroy players' work; which industries are worth including as blanket-names (like how making clothes is considered Basket Weaving, iirc); and then once staff are satisfied with the model, adding (or changing over) those industries to 1400+ existing issues.
Became an editor on 18/01/23 techie on 29/01/24

Rampant statistical speculation from before then is entirely unofficial

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Pencil Sharpeners 2
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Posts: 601
Founded: Aug 21, 2015
Father Knows Best State

Postby Pencil Sharpeners 2 » Sun Feb 21, 2021 5:22 pm

Authoritaria-Imperia wrote:Full support — stuff like this makes the simulation more realistic! And maybe more attractive to educators, too, since it follows the same division of industries taught into economics classes (in my experience).
One thing: since this is stats-related, it should maybe be in the Got Issues forum.

Thanks for the support! I think this is the right forum for it because it has to do with the technical side of stats, rather than the issues themselves ^_^
SherpDaWerp wrote:The rumour-mill has it that Sanctaria is undergoing an industry reform project. CWA said it was in "very early stages" and "could take years" to even move to a public beta as recently as 2019.

Problem is, consideration has to be given to any number of factors, including (but not limited to) overall economy calculations (GDP and such); how to not destroy players' work; which industries are worth including as blanket-names (like how making clothes is considered Basket Weaving, iirc); and then once staff are satisfied with the model, adding (or changing over) those industries to 1400+ existing issues.

Ah, I didn't know that. Sounds pretty cool, and like it will be more in-depth than my proposed changes. I look forward to whenever this may be ready, even if it is long in the future.
I used to do stuff in TSP
Highest ranked solo player in N-Day 2, finishing 10th
Currently the holder of 7 World #1 badges

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Sedgistan
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Founded: Oct 20, 2006
Anarchy

Postby Sedgistan » Tue Feb 23, 2021 6:56 am

This is the correct forum for technical suggestions. As for industry reform, we've been talking about doing that for years, but it's not a project that's been well-developed or that is likely to happen any time soon, or possibly at all.


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