Given the current discussions around recruitment, I was waiting to see if someone would post a topic on this. That hasn't happened, so here this is.
This suggestion was inspired by Topid:
Topid wrote:NS is one of the few games left where alliances seek you out through mass messages. To be comparable with modern games region selection would be a third screen on nation creation and regions would appear there to choose from. Maybe we should still have to do stuff in the background to be in queue to show up first, but it should be one group of 10 or so regions presented at once with expandable pitches. That is way less annoying than dozens of notifications that go on and on.
Based on this, I propose the current system of recruitment via telegrams be scrapped. Instead, a third page in nation creation would present users with an interface to find a region to start in. By default, ten regions would be listed. If the user selects a region, that would be where their nation is born. The page could also be skipped, causing the nation to end up in one of the feeders like normal.
Page Layout
The page needs to be simple and play into user intuition. The user would see only four elements on this page, in this order:
- Text at the top: "Choose region"
- A button to skip region selection.
- The list of 10 regions. Each would simply have its name, flag, and number of nations. A dropdown menu would reveal a blurb about the region, written by a communications officer of the region. The blurb would also contain a button that says "Move to %%REGION%%".
- Filters (described below. Also look at mockup to see what I mean).
Filters
To give the user some way to look at other regions beside the 10 listed by default, the user could select filters. There would only be a few filters, and they would be very basic.
Filters would appear in the same style as the survey questions. For example, asking if the user wants a region with nations like themselves might look like this: "Nations with dissimilar values can easily cooperate" - followed by the usual scale of agreement. Agreement would be interpreted as "show me regions with diverse types of nations", and disagreement as "show me regions with nations like mine". Other questions might subtly try to determine the size of community the user wants to join, or how open they are to elements of gameplay.
Everything below this point is me spit-balling ideas how to select the listed regions. It's not technically part of this proposal, but is something that must be discussed. If you have other ideas for this, please post them.
Advertising Slots
The ten listed regions would come from regions with "advertising slots". The total number of available slots would be fixed, and each slot could be "won" via some form of competitive play; this is the "stuff in the background" Topid was talking about. Regions with multiple slots would have a higher chance of showing up on the new third page. I want to invite debate how these slots are won, but here are some ideas off the top of my head:
- Warzones: Each warzone could assign a slot to any region. Preferably more warzones would be added.
- Nation Types: Some slots would be given to regions with the highest concentration of a particular nation type (i.e. "Inoffensive Centrist Democracy). This evaluation would obviously need to be a function of WA nations only.
- Nation Stats: Same idea as with nation types, but based on average census rankings.
- Bank: Some slots could be rented to the highest bidder for a duration of time, using bank earned from cards.
- Events: Ad slots could be a prize for winners of events like N-day and Z-day.