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by Sedgistan » Wed Feb 17, 2021 10:05 am
by Sandaoguo » Wed Feb 17, 2021 10:09 am
Sedgistan wrote:I don't think it's the work of identifying those regions that'd be an issue - it's trying to draw the line on what is a puppet dump / what is just a puppet flooded regular region, particularly if people are trying to hide being a puppet dump for whatever reason. It's not the kind of thing mods should be judging - it's something that should have a technical solution.
by Sedgistan » Wed Feb 17, 2021 10:16 am
by Galiantus III » Wed Feb 17, 2021 11:47 am
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by August » Wed Feb 17, 2021 12:18 pm
I see what you are saying, but I do not think their degree of legitimacy (so to speak) matters once they have been classified as a puppet storage region. If the people behind Chicken Overlords want to build a legitimate UCR that is included on the Most Nations list, and they are capable of doing so without dumping ten thousand puppets into it, there is nothing stopping them. If they complain about not being on the list despite their Discord server and delegate, there is a simple way to get on the Most Nations list: stop logging into the ten thousand puppets.Sedgistan wrote:What is Chicken Overlords? It's got 11.5k nations, and is tagged "puppet storage" but has a Delegate with 12 endos, a Discord server, and active RMB. Presumably they puppet flooded the region to be #1 for population, so if they get excluded from being #1 as a result of the tag, it's in their interests to take it off. And then we have to work out whether the WA nations, Discord server and RMB posts warrant it not being a "puppet storage" region (because it'd be perfectly okay in a region of 50 nations), or if the 11.5k nations there make it a problem as clearly 95% of them are puppets being stored there. And if that's the case, then at what population level do they switch from enforced "puppet storage" to not?
by Flanderlion » Wed Feb 17, 2021 2:35 pm
by Sandaoguo » Wed Feb 17, 2021 6:26 pm
Sedgistan wrote:What is Chicken Overlords? It's got 11.5k nations, and is tagged "puppet storage" but has a Delegate with 12 endos, a Discord server, and active RMB. Presumably they puppet flooded the region to be #1 for population, so if they get excluded from being #1 as a result of the tag, it's in their interests to take it off. And then we have to work out whether the WA nations, Discord server and RMB posts warrant it not being a "puppet storage" region (because it'd be perfectly okay in a region of 50 nations), or if the 11.5k nations there make it a problem as clearly 95% of them are puppets being stored there. And if that's the case, then at what population level do they switch from enforced "puppet storage" to not?
by Frisbeeteria » Wed Feb 17, 2021 6:43 pm
Sandaoguo wrote:If they want a community, they can make ... a non-puppet storage region.
Sandaoguo wrote:Just because somebody makes a puppet storage region and then decides to play in it
Sandaoguo wrote:You do not have to conform rules to player behavior. You are allowed to require players to conform to game rules.
by August » Wed Feb 17, 2021 8:12 pm
I do not know how much time you have spent region-building in your years on NS, but based on this argument, I am willing to bet it is roughly zero. "Their game" disrupts region-builders' game by burying our regions several pages deep and making them more difficult to find, and making NationStates appear to new players as a mostly-dead website with no middle ground between the hyperactive feeder they started in and the vast drifts of puppet accounts outside. Healthy, high-quality UCRs keep people coming back to the game day after day. Puppet regions add nothing. The two play styles are absolutely not equivalent or equally valid.Frisbeeteria wrote:-snip-
by Frisbeeteria » Wed Feb 17, 2021 8:28 pm
August wrote:"Their game" disrupts region-builders' game by burying our regions several pages deep and making them more difficult to find,
August wrote:This whole thread is about making the game a tiny bit more conducive to the success of legitimate regions, not banning play styles.
by Galiantus III » Wed Feb 17, 2021 9:09 pm
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Sandaoguo » Thu Feb 18, 2021 4:18 pm
Frisbeeteria wrote:Sandaoguo wrote:If they want a community, they can make ... a non-puppet storage region.
That's not your call. You play your game, they play their game. There's room for all.Sandaoguo wrote:Just because somebody makes a puppet storage region and then decides to play in it
And the obverse? Just because one of the members of that community decided to create a few thousand puppets, we have to deny the other players their choice of a region?Sandaoguo wrote:You do not have to conform rules to player behavior. You are allowed to require players to conform to game rules.
We don't have such rules, because the game works best when players decide how they want to play. There's room for political arguments, R/D, roleplay, policy wonks, stat management, issue authoring, and the dozens of other ways people play this game. Pointless artificial restraints will simply drive some players away from the game.
by August » Thu Feb 18, 2021 5:17 pm
First, nobody has tried to argue that your region has no community whatsoever, only that the game should stop favoring raw nation count over real quality and activity.Selson wrote:You do not get to decide what makes a community. Many nations outside if our region also use our RMB as an inter-regional chat.
I agree with this, and I would like to bring up the WA multiing rule as an example of why the "disruption" argument does not always apply. Imagine if the game said "You can have as many WA nations as you like. Sure, it disrupts WA authors' game and the R/D game, but other play styles are disruptive too. Who are we to tell people they cannot single-handedly control the WA if that is what makes them happy?" This is similar, except nobody is even asking for a ban on puppets or puppet storage regions. We just want the disruption to the region-building game mitigated.Sandaoguo wrote:-snip-
by Unibot III » Thu Feb 18, 2021 5:29 pm
Flanderlion wrote:I think it'd be easier to just be excluding regions of they don't have a delegate, and eventually go to raw WAs in the region for ordering.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Flanderlion » Thu Feb 18, 2021 5:33 pm
by Galiantus III » Thu Feb 18, 2021 8:25 pm
Sandaoguo wrote:If the puppet issue has been addressed earlier, this wouldn't even be an issue.
Unibot III wrote:I think Tim’s idea makes perfect sense. I’m sure tons of newish players view the listings by population and have no clue they’re viewing puppet dumps.
Some folks in this thread really aren’t appreciating how the regional census lists serve as directories for newer players to find new regions.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Merni » Fri Feb 19, 2021 8:21 am
by Eluvatar » Fri Feb 19, 2021 10:02 am
by Cormactopia Prime » Fri Feb 19, 2021 12:24 pm
Frisbeeteria wrote:Sandaoguo wrote:You do not have to conform rules to player behavior. You are allowed to require players to conform to game rules.
We don't have such rules, because the game works best when players decide how they want to play. There's room for political arguments, R/D, roleplay, policy wonks, stat management, issue authoring, and the dozens of other ways people play this game. Pointless artificial restraints will simply drive some players away from the game.
Flanderlion wrote:I think it'd be easier to just be excluding regions of they don't have a delegate, and eventually go to raw WAs in the region for ordering.
by Tim-Opolis » Wed Jul 20, 2022 2:19 pm
Eluvatar wrote:Went ahead and removed passworded regions, too, from the Change Region page.
<Koth - 06/30/2020> I mean as far as GPers go, Tim is one of the most iconic
by 9003 » Thu Jul 28, 2022 11:15 am
Eluvatar wrote:How would you identify them? Birb doesn't appear to have any relevant tags.
by Refuge Isle » Thu Jul 28, 2022 12:13 pm
9003 wrote:Eluvatar wrote:How would you identify them? Birb doesn't appear to have any relevant tags.
Birb is no longer the NPAs jump point and we use lunar punk. That being said anything labeled jump point could be removed, while not perfect it would work.
Left field idea If a region has x nations move to and from itself in a single day it automatically gains the jump point tag
by The Church of Satan » Thu Jul 28, 2022 7:27 pm
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