GCRs and UCRs not only have different mechanics, but serve different functions. GCRs are giant hubs of activity, while UCRs provide an outlet for creativity. GCRs are inherently geographical, while UCRs are ideological. GCRs concentrate power, while UCRs disperse it. Given their inherent differences, why should there be any competition between the two at all? Enter Alliances:
I propose that UCRs no longer be called regions, but alliances. Nations will have residence in one region, and membership in up to one alliance. This effectively means current GCRs and UCRs would compete on totally different playing fields, with regions (GCRs) representing the geography of the world, and alliances (UCRs) representing the organizational/aspirational/social side of the world. Naturally, this would require the creation of more regions (GCRs) to accommodate all the nations currently residing in UCRs.
Update would treat regions and alliances equally. Nations in an alliance would update with the alliance, and nations without an alliance would update with their region. This is an improvement from a gameplay standpoint because it breaks up the time where a GCR would update into smaller chunks. I could see this being a technical/performance improvement as well, but that's just speculation and I really don't know.
This idea is very much a long-term discussion. I realize this would be a technically demanding change to make, and would require some careful planning to implement. That said, I believe this would be overwhelmingly positive for the game: we'd no longer have UCRS and GCRs competing at the expense of new players, and it opens up more ways to play.
The main benefit to all this is new players could experience the best of both worlds: they would get all the activity of a region, yet alliances would offer a tailored social experience. All players would have two communities to engage directly with, instead of just one. Additionally, this would provide a versatile canvas for regional activities and organizations. Alliances would be a solid platform for clubs, separate RPs within the same region, interregional festivals, or a district structure (like in the Pacific). And of course, they would be a natural home for political parties and military organizations.
The main drawback to this idea would be figuring out how to allocate WA delegates. There are related problems with influence, but it is my understanding that nations already maintain influence between multiple regions they've visited; so this should be minor relative to WA delegate changes.
I see two possible ways to go about allocating WA delegates:
- Delegates are region-based, most endorsements in an alliance gets executive (if applicable)
- Delegates are alliance-based, most endorsements in a region gets executive
Under either system, nations could endorse within both their region and their alliance - so military gameplay would continue to work as normal. Under (2), nations that lack alliance membership could give their regional executive extra votes by endorsing them, even if the executive isn't a WA delegate; otherwise they wouldn't get full WA representation.
I am partial to (2) because it would leave existing power structures virtually untouched. Regional executives would most often also be the delegate of a large alliance within their region. So not only would regional control be perfectly maintained, but there would also be a strong correlation with regional control and WA power.
I am not proposing any kind of hybrid delegate system because that would just be too complicated to implement or understand. But if someone does have an idea how to make something like that work, go ahead and suggest it.