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by The Free Joy State » Thu Feb 11, 2021 5:34 am
by Frisbeeteria » Thu Feb 11, 2021 6:03 am
The Free Joy State wrote:disallowing a welcome TG from outright telling new players to turn-off recruitment TGs would be a good idea.
by The Free Joy State » Thu Feb 11, 2021 6:09 am
Frisbeeteria wrote:The Free Joy State wrote:disallowing a welcome TG from outright telling new players to turn-off recruitment TGs would be a good idea.
That would require Moderation action, monitoring, and possibly punishment. I'm totally against that restriction. I don't think it's possible to effectively enforce it, and I don't think it's fair to enforce it on just one set of regions. Turning off recruitment is always a good idea, and new players need to know about it. It also helps recruiters by not having them waste stamps.
The other is a technical action. Anything that can be automated is better than anything that has to be managed manually.
by Wymondham » Thu Feb 11, 2021 7:28 am
by Unibot III » Fri Feb 12, 2021 4:26 pm
Roavin wrote:I have an even simpler solution:Sedgistan wrote:Without fail, these welcome TGs all strongly suggest the recipient to go straight to their telegram filters and block all recruitment telegrams. The West Pacific's one even does this right at the start of the message.
Just disallow this ^.
---
But apart from that, I generally have an issue with how recruitment currently works anyway. New players are overwhelmed by, basically, spam. Half of those regions won't exist in 6 months. And then there are regions like The Invaders that continue to recruit like mad and have new nations join them with an appealing telegram, only to not offer those players any possibilities for engagement and leave them to cease to exist in droves. Just imagine the number of nations that join that region and then leave the game as "boring", which could otherwise have been the next Eluvatar or Evil Wolf or Todd McCloud or Kandarin or Benevolent Thomas or Xoriet or August or HEM etc.; I lose sleep at night over this thought.
The reason feeders advise this is in part retention, yes, but also because it simply makes the game better for new nations. I remember being massively annoyed at the recruitment spam on April 7, 2016 when I was founded; it has not gotten better. And yet, recruitment is important for UCRs, and the good ones put a lot of effort into returns of <1%, of which another single-digit percentage actually stick around for any meaningful length of time. I don't have a solution to this but there has got to be a better way for new nations, UCRs, and GCRs alike.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Altmoras » Fri Feb 12, 2021 8:29 pm
by Galiantus III » Fri Feb 12, 2021 9:16 pm
Unibot III wrote:The long-standing practice of aerial bombing newbies into residing in x,y,z means newbies just get confused and don't engaged with the advertizing, but it does a disservice to the game in general if newbies move to inactive UCRs instead (which I did), because their perception of the game is then warped around the backwaters they're occupying. A foundered UCR, if it isn't active, is effectively an island to itself - there's very little traffic, very little indication of external activity.
I also wonder if in general, players just need to get over the old stigma of recruiting from UCRs. There's a lot of deadweight UCRs where players are residing, that could be encouraged to be plugged into an active region.
I also wonder if players should be limited from filtering their telegrams until they hit certain pop targets? In the same way that you unlock other features like pre-titles.
I also wonder if there's a possibility for a consortium of major regional recruiters based around the principle of micro-targeting. I'm just spitballing, but I wonder if early nation data could suggest something about the player themselves - like players that create more violent, funny, or radical nations are more pre-disposed to join x,y, or z regions - and if the player skips the intial survey, they're likely of no recruitment value (because newbies don't know they can skip the survey). Analysis of internal recruitment data about what nations are actually attracted to different regions might help UCRs carve out different blocs of nations they want to target, and come to agreements to target only certain groups to limit the number of intial telegrams. For instance, if Psychotic Dictatorships are extremely disinclined to join Europeia, but disproportionately inclined to join The Black Hawks, and vice versa for New York Times Democracy, then there's some internal self-interest at play to try to segment the recruiting pool. I think there’s been an assumption that NS stats are just kind of fun and fluky - but they may tell us something valuable about the player behind the account.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Jutsa » Sat Feb 13, 2021 1:12 pm
by Unibot III » Sun Feb 14, 2021 11:46 am
Galiantus III wrote:Unibot III wrote:The long-standing practice of aerial bombing newbies into residing in x,y,z means newbies just get confused and don't engaged with the advertizing, but it does a disservice to the game in general if newbies move to inactive UCRs instead (which I did), because their perception of the game is then warped around the backwaters they're occupying. A foundered UCR, if it isn't active, is effectively an island to itself - there's very little traffic, very little indication of external activity.
I did an informal test out of curiosity: I created a new nation, and checked out the activity, size, and age of the regions that sent my nation recruitment spam. Very few recruitment telegrams were to inactive or dead regions. If players are going out to inactive regions and getting bored, it isn't directly because of recruitment. It's probably something more like what your first 6 months were.I also wonder if in general, players just need to get over the old stigma of recruiting from UCRs. There's a lot of deadweight UCRs where players are residing, that could be encouraged to be plugged into an active region.
I once had an idea for a region that would actively try and gather small regions together into medium-sized communities, but I bailed on it because real life is a thing. It would certainly be nice if players would do this kind of thing on their own, but at this level we're talking about a structural problem with the game that should be addressed by admin intervention.I also wonder if players should be limited from filtering their telegrams until they hit certain pop targets? In the same way that you unlock other features like pre-titles.
I dislike this idea. That just increases the odds new players get upset with the spam and leave.I also wonder if there's a possibility for a consortium of major regional recruiters based around the principle of micro-targeting. I'm just spitballing, but I wonder if early nation data could suggest something about the player themselves - like players that create more violent, funny, or radical nations are more pre-disposed to join x,y, or z regions - and if the player skips the intial survey, they're likely of no recruitment value (because newbies don't know they can skip the survey). Analysis of internal recruitment data about what nations are actually attracted to different regions might help UCRs carve out different blocs of nations they want to target, and come to agreements to target only certain groups to limit the number of intial telegrams. For instance, if Psychotic Dictatorships are extremely disinclined to join Europeia, but disproportionately inclined to join The Black Hawks, and vice versa for New York Times Democracy, then there's some internal self-interest at play to try to segment the recruiting pool. I think there’s been an assumption that NS stats are just kind of fun and fluky - but they may tell us something valuable about the player behind the account.
You mean like this? (Look at #4)
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Galiantus III » Sun Feb 14, 2021 6:14 pm
Unibot III wrote:I think what would be especially helpful are micro-ad budgets, where regions are permitted to send 10 TGs a day via their delegate or founder, to any nation regardless of whether they’ve consented to mass advertising or not. This kind of small, micro advertising would help mid-sized regions attract the players they actually need to grow in a feasible way. Most regions don’t want to be big mega regions, they just want a healthy sized community that’s all — to do that, you need micro targeting (what we called poaching in the 2010s) not mass mailers.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Parxland » Mon Feb 15, 2021 5:13 pm
Frisbeeteria wrote:The Free Joy State wrote:disallowing a welcome TG from outright telling new players to turn-off recruitment TGs would be a good idea.
That would require Moderation action, monitoring, and possibly punishment. I'm totally against that restriction. I don't think it's possible to effectively enforce it, and I don't think it's fair to enforce it on just one set of regions. Turning off recruitment is always a good idea, and new players need to know about it. It also helps recruiters by not having them waste stamps.
The other is a technical action. Anything that can be automated is better than anything that has to be managed manually.
by Unibot III » Mon Feb 15, 2021 5:53 pm
Galiantus III wrote:This is a good idea, but I see a problem with allowing recruitment through filters that are set to block all recruitment.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Galiantus III » Mon Feb 15, 2021 7:04 pm
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Lord Dominator » Mon Feb 15, 2021 10:08 pm
by Sedgistan » Tue Feb 16, 2021 12:44 am
by Unibot III » Tue Feb 16, 2021 5:28 pm
Sedgistan wrote: ... so what we really need for a solution is to completely remove all nations' ability to control their inboxes so everyone gets TG spam".
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Old Hope » Wed Feb 17, 2021 3:54 am
Unibot III wrote:
Personally, I don't think what I'm proposing here is something radical, I think what is radical is that we're snuffing out all opportunities for regions to reach out personably to players in UCRs. That's the path to moderate/sustainable growth, especially early growth, for UCRs. You reach to a half a dozen players and say "wanna join my region?" But for whatever reason that's illegal - and bombing the smitheerns out of newbies with spam is a-okay -- it doesn't make a lick of sense. Our priorities are all wrong: we should be trying to make the intial few moments of the game less intimidating of an experience for new players, and encouraging players in stagnant regions to join newer, more vibrant regions.
Imperium Anglorum wrote:The format wars are a waste of time.
by Sandaoguo » Wed Feb 17, 2021 8:11 am
Sedgistan wrote:There's some twisted logic going on in this thread, along the lines of "letting regions control their nations' TG inboxes was bad, and it was good that nations gained that control; however being bombarded with TG spam is bad, so what we really need for a solution is to completely remove all nations' ability to control their inboxes so everyone gets TG spam".
This topic is deliberately narrow in scope, making a small tweak to the existing system to correct some of the existing imbalance between feeders and player-created regions, and with the thought that it could be implemented quickly and relatively simply. There are many ways the recruitment system as a whole could be changed, some of those significantly, and they are bigger discussions and involve changes that would take much longer to implement. I would prefer to see those get their own threads.
Frisbeeteria wrote:The Free Joy State wrote:disallowing a welcome TG from outright telling new players to turn-off recruitment TGs would be a good idea.
That would require Moderation action, monitoring, and possibly punishment. I'm totally against that restriction. I don't think it's possible to effectively enforce it, and I don't think it's fair to enforce it on just one set of regions. Turning off recruitment is always a good idea, and new players need to know about it. It also helps recruiters by not having them waste stamps.
by Sedgistan » Wed Feb 17, 2021 9:23 am
by Sandaoguo » Wed Feb 17, 2021 10:07 am
Sedgistan wrote:And this is the issue that I'm looking to address here, feeders having an undesirable advantage in "recruitment" which should have a small tweak to rebalance things between feeders and UCRs. I'm deliberately not looking at the big picture, as I see this as a chance to make a positive and immediate change to the game, and in such a way that it can be very easily tweaked in the future if needs be.
by Altmoras » Fri Mar 12, 2021 1:42 am
by Altmoras » Fri Mar 12, 2021 1:54 am
Sedgistan wrote:It is, and I believe it's on a coding to-do list at present. I don't have an ETA for when it may arrive though.
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