by The Nation of the People of the Nation » Wed Jan 27, 2021 6:48 am
by The Nation of the People of the Nation » Wed Jan 27, 2021 7:59 am
Comfed wrote:I don’t see why WFEs couldn’t be changed, and RMBs be gotten rid of.
by Parhe » Wed Jan 27, 2021 10:37 am
by The Nation of the People of the Nation » Wed Jan 27, 2021 1:17 pm
Parhe wrote:If they do not update, does that not mean nations in them would not CTE eventually?
by Fauxia » Wed Jan 27, 2021 3:27 pm
The Nation of the People of the Nation wrote:Parhe wrote:If they do not update, does that not mean nations in them would not CTE eventually?
I didn’t consider that honestly. Depending on how much database space each nation takes up that wouldn’t be the worst thing. Would negate the need for puppet keep alive scripts.
by Flanderlion » Wed Jan 27, 2021 4:21 pm
by SherpDaWerp » Wed Jan 27, 2021 4:27 pm
by The Python » Wed Jan 27, 2021 4:31 pm
by Frisbeeteria » Wed Jan 27, 2021 5:30 pm
Flanderlion wrote:Seems to cause more issues than it solves. Plus, I would rather admins spend their time on other stuff than use it on something only a few people will use.
by Drew Durrnil » Wed Jan 27, 2021 5:43 pm
The Nation of the People of the Nation wrote:Currently NS has a bit of a problem in that there are tens of thousands of puppets that don't really need to update every 12 hours. Whether they be card puppets or military puppets. This creates extra server lag and prolongs update to the point where update is still not back to pre-drew-boom levels after WA population (and therefore assumed unique users) going down for months.
My suggestion would be to have the ability to make a region that doesn't update, it doesn't have a delegate and is limited in that they shouldn't be able to recruit, change the WFE after founding, or have an RMB. These would be only useful for puppet storage, and use of them would be voluntary. I've considered a cap on updating puppets but that might have a lot of knock on effects.
I do admit this is an R/D QOL change more than anything, but the number of puppets some have is getting ridiculous and update could probably be returned to pre-boom levels after this. A downside that I see is that everyone would have an equally good JP, although this is also an upside in that it encourages R/D puppets to move to these regions.
Any thoughts?
Rosartemis wrote:DOWN WITH UEPU THOSE DAMNED RAIDERS!
by Frisbeeteria » Wed Jan 27, 2021 6:26 pm
Frisbeeteria wrote:Italsostill seems to be a solution in search of a problem.
by The Nation of the People of the Nation » Wed Jan 27, 2021 6:47 pm
SherpDaWerp wrote:Update does more than just calculate the number of WA endos, too. Reranking all stats (worldwide), population increases, and checking for CTE (as Parhe mentioned) would all still have to apply to whatever "non-updating regions" that get created.
Especially given that "WA endorsements" is a nation stat (censusid 66), and therefore any nations in a non-updating region would still have to have their endos checked come update time, there's exactly 0 point in doing this.
by Drew Durrnil » Wed Jan 27, 2021 6:50 pm
The Nation of the People of the Nation wrote:SherpDaWerp wrote:Update does more than just calculate the number of WA endos, too. Reranking all stats (worldwide), population increases, and checking for CTE (as Parhe mentioned) would all still have to apply to whatever "non-updating regions" that get created.
Especially given that "WA endorsements" is a nation stat (censusid 66), and therefore any nations in a non-updating region would still have to have their endos checked come update time, there's exactly 0 point in doing this.
The idea is to just have those nations not update at all. While I agree this isn't a pressing issue it still would be quite nice for R/D. As for what I mentioned previously, all R/D puppets would move to a region such as this as they would be the best jump points possible. As for others, it could be tacitly encouraged or outright required for ridiculous amounts of puppets to go to one of these regions.
Rosartemis wrote:DOWN WITH UEPU THOSE DAMNED RAIDERS!
by The Nation of the People of the Nation » Fri Jan 29, 2021 6:18 pm
Drew Durrnil wrote:The Nation of the People of the Nation wrote:The idea is to just have those nations not update at all. While I agree this isn't a pressing issue it still would be quite nice for R/D. As for what I mentioned previously, all R/D puppets would move to a region such as this as they would be the best jump points possible. As for others, it could be tacitly encouraged or outright required for ridiculous amounts of puppets to go to one of these regions.
Did you forget? This would cause buildup of nations in puppet storage regions, which would in turn cause unbearable server lag. Sooner or later, the Drewpocalypse 2.0 will happen.
by Frisbeeteria » Fri Jan 29, 2021 6:46 pm
The Nation of the People of the Nation wrote:they cause minimal lag
by Sandaoguo » Fri Jan 29, 2021 7:42 pm
by The Unified Missourtama States » Fri Jan 29, 2021 8:05 pm
Sandaoguo wrote:Also, depending on how the card-selecting formula works behind the scenes, the card game will eventually break. Sooner rather than later. Unless you weight the chances of pulling more valuable cards higher every season, the likelihood of getting common-types of card farm puppets significantly increases each season. The regular players who aren't farming and using scripts are going to keep drawing these cards and eventually decide the mini-game isn't worth playing at all.
by Frisbeeteria » Fri Jan 29, 2021 9:43 pm
Sandaoguo wrote:Database architecture can handle it just fine.
by Sandaoguo » Sat Jan 30, 2021 6:08 am
The Unified Missourtama States wrote:Sandaoguo wrote:Also, depending on how the card-selecting formula works behind the scenes, the card game will eventually break. Sooner rather than later. Unless you weight the chances of pulling more valuable cards higher every season, the likelihood of getting common-types of card farm puppets significantly increases each season. The regular players who aren't farming and using scripts are going to keep drawing these cards and eventually decide the mini-game isn't worth playing at all.
The pack generation doesn't work that way, no worries, everyone has the same chance.
Whether or not you like it, puppets are an integral part of so much technical gameplay, they're not going away.
by Riemstagrad » Sat Jan 30, 2021 7:39 am
by Drew Durrnil » Sat Jan 30, 2021 10:39 am
Riemstagrad wrote:just a side-note to this discussion: The number of cards in each rarity is relative to the total nations at season start. The chance to pull a legendary card stays the same, no matter how many farming puppets are created. If farming puppets stay alive longer than ordinary commons, legendary-pull chances later in the game will stay low, but i'm not sure that they stay alive longer.
That's not an opinion in favor of giant puppet-farms. I'm only saying that the current set-up of the cards game doesn't push players to create ever-larger farms.
About the idea of non-updating regions: I think that it brings many troubles if nations can completely escape update. One of the functions of update is the daily clean-up.
Rosartemis wrote:DOWN WITH UEPU THOSE DAMNED RAIDERS!
by Sandaoguo » Sun Jan 31, 2021 4:20 pm
Riemstagrad wrote:just a side-note to this discussion: The number of cards in each rarity is relative to the total nations at season start. The chance to pull a legendary card stays the same, no matter how many farming puppets are created.
by SherpDaWerp » Sun Jan 31, 2021 4:42 pm
Sandaoguo wrote:Riemstagrad wrote:just a side-note to this discussion: The number of cards in each rarity is relative to the total nations at season start. The chance to pull a legendary card stays the same, no matter how many farming puppets are created.
Is there proof of this? Because I'm trying to think of all the ways Legendary-level cards are determined, and it doesn't mesh at all with what you're saying here. Legendaries aren't, as far as we know, generated at random. There are certain requirements to become Legendary, and those requirements aren't easily and quickly met. But there are no requirements to being a Common card except, well, existing.
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