by Lord Dominator » Fri Dec 18, 2020 7:48 pm
by Jar Wattinree » Fri Dec 18, 2020 7:52 pm
by Honeydewistania » Fri Dec 18, 2020 7:55 pm
Alger wrote:if you have egoquotes in your signature, touch grass
by Lord Dominator » Fri Dec 18, 2020 7:59 pm
Honeydewistania wrote:Just use the 12 hour throttle
Jar Wattinree wrote:There's absolutely no way this wouldn't be abused at all. I'd just let the issues pile up on those nations I've deliberately built via the most extreme options of issues I could find and then, click, be ten issues deep into a ridiculous stat boost. That absolutely won't be unbalanced at all.
by The Unified Missourtama States » Fri Dec 18, 2020 9:16 pm
by Galdanulia » Fri Dec 18, 2020 9:30 pm
by Noahs Second Country » Sat Dec 19, 2020 5:18 am
by Honeydewistania » Sat Dec 19, 2020 5:24 am
Galdanulia wrote:I have to disagree with the AN. Let's say I was a card farmer, and the change was just made to increase the issue inbox size to ten. I excitedly make a bunch more puppets, because I can get twice as many issues, and hence twice as many cards, each time I check a nation. Problem: that doesn't change how long it takes to solve an issue, it only raises the number of issues I'll have. Sure, I'll get twice as many issues, but it'll take me twice as long to solve them as well.
Personally, I love this idea.
Alger wrote:if you have egoquotes in your signature, touch grass
by The Unified Missourtama States » Sat Dec 19, 2020 7:23 am
Galdanulia wrote:I have to disagree with the AN. Let's say I was a card farmer, and the change was just made to increase the issue inbox size to ten. I excitedly make a bunch more puppets, because I can get twice as many issues, and hence twice as many cards, each time I check a nation. Problem: that doesn't change how long it takes to solve an issue, it only raises the number of issues I'll have. Sure, I'll get twice as many issues, but it'll take me twice as long to solve them as well.
Personally, I love this idea.
by Jar Wattinree » Sat Dec 19, 2020 8:45 am
Lord Dominator wrote:Jar Wattinree wrote:There's absolutely no way this wouldn't be abused at all. I'd just let the issues pile up on those nations I've deliberately built via the most extreme options of issues I could find and then, click, be ten issues deep into a ridiculous stat boost. That absolutely won't be unbalanced at all.
Which is the same thing as doing so with 2 sets of 5 under the current inbox size. Your proposed 'unbalanced' method would be no change to the current ability to do the same, sans one single jump rather than two smaller jumps in stats. I am not proposing any change in issue frequency, only a return to the 2.5 day period for a full inbox.
by The Unified Missourtama States » Sat Dec 19, 2020 9:44 am
Jar Wattinree wrote:Except you're taking two days, two separate instances of issue answering (assuming you answer all five at once), and condensing it into one day, however long you've waited to get those issues. That is unbalanced, because you're getting twice the result on one day rather than it being spread out over two days. The jumps would be more noticeable.
by Lord Dominator » Sat Dec 19, 2020 9:45 am
Jar Wattinree wrote:Lord Dominator wrote:Which is the same thing as doing so with 2 sets of 5 under the current inbox size. Your proposed 'unbalanced' method would be no change to the current ability to do the same, sans one single jump rather than two smaller jumps in stats. I am not proposing any change in issue frequency, only a return to the 2.5 day period for a full inbox.
Except you're taking two days, two separate instances of issue answering (assuming you answer all five at once), and condensing it into one day, however long you've waited to get those issues. That is unbalanced, because you're getting twice the result on one day rather than it being spread out over two days. The jumps would be more noticeable.
by Galdanulia » Sat Dec 19, 2020 2:54 pm
The Unified Missourtama States wrote:Galdanulia wrote:I have to disagree with the AN. Let's say I was a card farmer, and the change was just made to increase the issue inbox size to ten. I excitedly make a bunch more puppets, because I can get twice as many issues, and hence twice as many cards, each time I check a nation. Problem: that doesn't change how long it takes to solve an issue, it only raises the number of issues I'll have. Sure, I'll get twice as many issues, but it'll take me twice as long to solve them as well.
Personally, I love this idea.
Thank you for telling us how you got your 28.17 bank of deck value, however, farmers do things differently; oftentimes, switching takes more time than answering, this is true whether you are farming manually, or with containerise and gotissuses answering, switching takes the most time and yields nothing.
However overall, this change wouldn't tilt the field it would raise it evenly (although that will still be problematic), this proposal to increase the issues inbox has my full support.
by Corindia » Sat Dec 19, 2020 3:39 pm
Jar Wattinree wrote:There's absolutely no way this wouldn't be abused at all. I'd just let the issues pile up on those nations I've deliberately built via the most extreme options of issues I could find and then, click, be ten issues deep into a ridiculous stat boost. That absolutely won't be unbalanced at all.
Of the People, For the People
by Flanderlion » Mon Dec 21, 2020 2:55 am
by Makdon » Tue Jan 05, 2021 2:18 pm
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