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by Lord Dominator » Thu Jan 28, 2021 9:46 pm
by Wallenburg » Thu Jan 28, 2021 9:50 pm
by Lord Dominator » Thu Jan 28, 2021 9:54 pm
Wallenburg wrote:IA's suggestion is, while not a total solution to approval raiding, a solution which has unquestionable benefits. Raiders don't actually remove the approval, just the delegate. If they want the approval to stay dead, they have to keep up the raid instead of having the a team of 4 guys sweep the small delegates and finish their operation in less than an hour.
by Libertarians » Fri Jan 29, 2021 8:22 am
by Sandaoguo » Fri Jan 29, 2021 9:46 am
Wallenburg wrote:I think a lot of people have lost the ball here. The solution to quorum raiding isn't some dispatch gimmick or lengthening queue times or putting cooldowns on disapprovals. The only solution is something which prevents third parties from removing the approval a delegate has granted a proposal.
by Wallenburg » Fri Jan 29, 2021 11:17 am
Sandaoguo wrote:Wallenburg wrote:I think a lot of people have lost the ball here. The solution to quorum raiding isn't some dispatch gimmick or lengthening queue times or putting cooldowns on disapprovals. The only solution is something which prevents third parties from removing the approval a delegate has granted a proposal.
That’s certainly a solution to *stop* quorum raiding, but good luck getting devs to agree that this (relatively) new form of emergent gameplay that’s generating activity should be ended by them.
That’s why I tried thinking up a solution that doesn’t punish quorum raiding or make it impossible, but rather addresses the underlying reason why people quorum raid (aside from the lulz or war). And it’s not a silver bullet intentionally. When have NS devs ever implemented a silver bullet??
by The Python » Fri Jan 29, 2021 12:02 pm
Wallenburg wrote:I think a lot of people have lost the ball here. The solution to quorum raiding isn't some dispatch gimmick or lengthening queue times or putting cooldowns on disapprovals. The only solution is something which prevents third parties from removing the approval a delegate has granted a proposal.
by Sandaoguo » Fri Jan 29, 2021 7:34 pm
Wallenburg wrote:Your "solution" does nothing other than introduce more problems. It most certainly does not address the issue of quorum raiding.
by Reploid Productions » Fri Jan 29, 2021 9:40 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Refuge Isle » Fri Jan 29, 2021 10:00 pm
by Lord Dominator » Fri Jan 29, 2021 10:50 pm
Sandaoguo wrote:Wallenburg wrote:Your "solution" does nothing other than introduce more problems. It most certainly does not address the issue of quorum raiding.
Unless people are being completely disingenuous about their reasons for quorum raiding, then the commonly stated reason for doing it is that they don't want a misleading or lying resolution to reach the floor, where it will go unchallenged and many people will believe it. Being able to put up a counter-argument right there next to the resolution at vote would definitely address that.
by Praeceps » Fri Jan 29, 2021 10:53 pm
Sandaoguo wrote:Wallenburg wrote:Your "solution" does nothing other than introduce more problems. It most certainly does not address the issue of quorum raiding.
Unless people are being completely disingenuous about their reasons for quorum raiding, then the commonly stated reason for doing it is that they don't want a misleading or lying resolution to reach the floor, where it will go unchallenged and many people will believe it. Being able to put up a counter-argument right there next to the resolution at vote would definitely address that.
Many in this thread are proposing ideas to stop the symptoms, rather than looking at the motivation and seeing how that can be satisfied some other way. At the end of day, I've been playing this game for almost 13 years and I've never once seen NS devs just shut down a new form of gameplay. And people have asked many times for issues bigger than this. If that's your solution, good luck *shrugs*
by The Python » Fri Jan 29, 2021 10:57 pm
Imperium Anglorum wrote:Wallenburg wrote:I think a lot of people have lost the ball here. The solution to quorum raiding isn't some dispatch gimmick or lengthening queue times or putting cooldowns on disapprovals. The only solution is something which prevents third parties from removing the approval a delegate has granted a proposal.
I think making the approvals persistent by delegate would be the simplest way to achieve this.
What does this mean?I think it's an elegant quality of life improvement. It would just restore any approvals previously given by a delegate to still-existing proposals automatically. Basically even if the delegate forgot, the site will remember for you. It's even better in-character: given a WA delegation, it would probably remember if it were un-elected then re-elected to re-approve anything it previously approved. It's just that NS players don't have the same attention and records as a whole IC delegation and their staff would.
- Delegate Alex approves proposal 'Growing Potatoes'
- Some raiders come in to topple delegate Alex by bumping up new Delegate Bobby
- While Delegate Alex is now just nation Alex, the proposal loses an approval because Delegate Bobby has not approved the proposal
- Raiders leave and Delegate Alex regains delegate position
- Automatically the approval for 'Growing Potatoes' returns if the proposal is still in the submissions list
It also would be symmetrical. To push something to quorum, you need to create and hold a bunch of regions with delegates to approve it: ie stay in the same place. Currently, it isn't symmetrical, you can remove approvals more easily than create them. This would require raiding groups to create/occupy regions to deny approvals: ie stay in the same place. Sure, approval raiding is still 'possible' but it requires the same kind of deployment that delegate-creation does.
by Wallenburg » Fri Jan 29, 2021 11:02 pm
Reploid Productions wrote:It is also important to remember that quorum raiding is still politics. Sleazy, dirty politics, but politics nonetheless.
I doubt the techies will be on board for any change that completely stops or bans the practice; but they would be more open to making adjustments to make it more balanced. Quorum raiding should still be possible, just not necessarily easy to do.
by Imperium Anglorum » Sat Jan 30, 2021 5:07 am
Libertarians wrote:The problem there would be you’d still need some version of Eli’s proposal, right? Does no good that DelegateNation’s approval would restore when he regains the delegacy if the proposal drops out of queue at the start of the next update for being under quorum.
by Sandaoguo » Sat Jan 30, 2021 6:05 am
Lord Dominator wrote:Sandaoguo wrote:
Unless people are being completely disingenuous about their reasons for quorum raiding, then the commonly stated reason for doing it is that they don't want a misleading or lying resolution to reach the floor, where it will go unchallenged and many people will believe it. Being able to put up a counter-argument right there next to the resolution at vote would definitely address that.
We in TBH have usually done so because we want to slow something down or prevent it from ever reaching vote (or in one infamous instance, to indirectly make a point to an XKIer). Providing methods to promote alternate views of a given proposal wouldn't really change our incentives, and would add something new to "raid."
Of course, I'm not strictly opposed to such a change in the abstract, just not as a 'solution' to quorum raiding.
by Galiantus III » Sat Jan 30, 2021 3:18 pm
The Python wrote:As a defender, approval raiding is very hard to stop, so an automatic control is necessary.
Old Hope wrote:The problem is that proposals that run out of time are removed instantly if they fall off the queue.
Eluvatar wrote:I have no interest in implementing something which would keep approvals after someone lost WA Delegacy. However, I could be persuaded to implement a reset on expiration time whenever a proposal reached enough approvals that it could reach queue. (So it would need to fall below the required number of approvals for 3 days or whatever to be removed). This way, an author would have time to react to quorum raiding if their proposal is capable of reaching queue.
What could be some desirable or undesirable outcomes of such a change? Any surprises I haven't thought of?
Refuge Isle wrote:It would make more sense if approvals were tied to a region and either are on or off for a given proposal, carrying over to a new delegate if it were bumped.
Imperium Anglorum wrote:I think making the approvals persistent by delegate would be the simplest way to achieve this.
[...]
I think it's an elegant quality of life improvement. It would just restore any approvals previously given by a delegate to still-existing proposals automatically.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Jabberwocky » Sat Jan 30, 2021 3:23 pm
by Imperium Anglorum » Sat Jan 30, 2021 3:47 pm
Galiantus III wrote:Refuge Isle wrote:It would make more sense if approvals were tied to a region and either are on or off for a given proposal, carrying over to a new delegate if it were bumped.Imperium Anglorum wrote:I think making the approvals persistent by delegate would be the simplest way to achieve this.
[...]
I think it's an elegant quality of life improvement. It would just restore any approvals previously given by a delegate to still-existing proposals automatically.
If we address approval raiding directly, one of these solutions is the way to go. Using both is an overreaction, and would totally kill approval raiding since the cost of playing would be too great. As I've already said, backers have a huge information advantage they are not yet attempting to use. If approvals are both anchored to the region and persist with nations, that advantage means approval raiding would be significantly harder than regular raiding, to the point that it would die.
As for which one should be used, if approval raiding does need to be nerfed:
- Region Anchoring would increase the number of people required to initially remove an approval, and would totally close off the possibility of approval raiding in many regions. This would raise the barrier to entry for approval raiding.
- Delegate Persistence would mostly limit the effect of approval raiding to one update. Success with approval raiding would thus require a higher time investment.
I personally think having approvals persist with a delegate makes the most sense. It doesn't needlessly raise the barrier to entry, it is a good quality-of-life feature, and it creates an interesting set of tactical decisions: blockers must consider how much to invest in a given region, and how to prioritize targets. Do they simply push the delegate and buy more time? Or do they commit to an attempt to hold the position for multiple updates? This dilemma already exists to some degree. But since the threat of approvals reverting back is small, committing to a full raid isn't considered.
by Old Hope » Sat Jan 30, 2021 4:30 pm
Imperium Anglorum wrote:The format wars are a waste of time.
by Wallenburg » Sat Jan 30, 2021 4:31 pm
Jabberwocky wrote:Digital death to raiders of any sort.
by Galiantus III » Sat Jan 30, 2021 5:16 pm
Imperium Anglorum wrote:I think it should be symmetric to create regional approvals and to remove them. I don't think it's an 'overreaction': it merely makes it just as difficult to remove an approval as adding one is. If 'the cost of playing would be too great' given these changes, perhaps it should be easier to add approvals as well. But the delegate-election and approval system seems entirely set in stone.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Galiantus III » Sat Jan 30, 2021 5:29 pm
Old Hope wrote:3. The delegate can change or add approvals at any time, except if:
3b:They have been World Assembly Delegate for less than one update
3c:The region has been without password for at least one update.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Imperium Anglorum » Sat Jan 30, 2021 5:37 pm
Galiantus III wrote:Imperium Anglorum wrote:I think it should be symmetric to create regional approvals and to remove them. I don't think it's an 'overreaction': it merely makes it just as difficult to remove an approval as adding one is. If 'the cost of playing would be too great' given these changes, perhaps it should be easier to add approvals as well. But the delegate-election and approval system seems entirely set in stone.
Putting them together doesn't work like you're saying. It just places a bunch of requirements on blockers, but not backers. It's not symmetric. One is just a failsafe for the other so approval defenders/backers have to do virtually nothing:
- If approvals are only tied to the region, the initial defense will be easy, but changing it back may not be possible without invasion.
- If approvals are only tied to the nation, the initial defense will be hard, but changing it back will be relatively easy.
- If approvals are tied to both the region and the nation, the initial defense will be easy, and changing back losses will be trivial.
It doesn't work like that for raiders/blockers, and sets up a ridiculous standard to derive any benefit from approval raiding:
- They must perform a full invasion of the region. This entirely removes many regions from play.
- They must do this with a limited selection of targets, which backers have 100% knowledge of ahead of time.
- They must keep up this style of attack for multiple updates, very frequently against regions with founders.
If you want the type of switching action you are looking for, the best option is to only make one change, not both.
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