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N-Day Faction Ejection

PostPosted: Sat Aug 22, 2020 6:24 pm
by Fauxia
N-Day5 is either a week or a month away, unless scheduling has been altered. It’d be awesome if we were able to eject people from factions, like in regions. Rogues - nations that like to cause chaos by hiding in large factions and nuking (usually allied) factions - are a serious problem on N-Day. In a real nuclear war, nations wouldn’t be able to join a faction without some sort of negotiation. Obviously there is no time for negotiations on NationStates, but allowing something akin to regional officers (or just regional officers with BC authority in the faction’s founder region, perhaps) to remove rogues from their faction would be more realistic - why would someone be forced to align with a nation that doesn’t act in their interests? Nations that want to cause chaos ought to cause chaos by starting their own faction, not hiding out in large ones where they are protected by nations that are strongly irritated by their presence.

Tl:dr It’d be great if we could eject rogues from factions.

PostPosted: Sat Aug 22, 2020 6:27 pm
by American Pere Housh
That would be a great idea.

PostPosted: Sat Aug 22, 2020 6:28 pm
by The Sherpa Empire
I support this.

PostPosted: Sat Aug 22, 2020 6:33 pm
by Puppetato0565
I would love to see this implemented to really clean up the experience and make it more realistic.

PostPosted: Sat Aug 22, 2020 6:36 pm
by Valentine Z
Yes, in full support of this. Personally tired of seeing nations that "participated" by launching a few nukes between NAP factions, an we can't do anything about that.

Although, on the other hand, having shields and people being active online can certainly help! But still, support!

PostPosted: Sat Aug 22, 2020 6:38 pm
by Xentherida
this would be 100% poggers, do it lol

PostPosted: Sat Aug 22, 2020 6:40 pm
by Drew Durrnil
Full Support.

PostPosted: Sat Aug 22, 2020 6:40 pm
by The Reformed American Republic
I also support this.

PostPosted: Sat Aug 22, 2020 6:43 pm
by East Blepia
Full SUPPORT ?

PostPosted: Sat Aug 22, 2020 6:52 pm
by Qvait
I believe this is a great idea.

PostPosted: Sat Aug 22, 2020 7:13 pm
by Candensia
This would be really handy. Full support.

PostPosted: Sat Aug 22, 2020 7:16 pm
by Stellar Colonies
Yes.

Only allowing nations in the WA to participate would be nice as well.

PostPosted: Sat Aug 22, 2020 7:19 pm
by Aureumterra
Yes please

PostPosted: Sun Aug 23, 2020 3:25 am
by Lauchenoiria
Full support here too

PostPosted: Sun Aug 23, 2020 3:36 am
by Honeydewistania
Stellar Colonies wrote:Only allowing nations in the WA to participate would be nice as well.

While that would be a lovely idea, it 1. not make sense ICly 2. be very unpopular.

PostPosted: Sun Aug 23, 2020 3:41 am
by Free Las Pinas
Stellar Colonies wrote:Yes.

Only allowing nations in the WA to participate would be nice as well.

Actually, that wouldn’t be favorable. I don’t see much point in it being exclusive to WA nations, and some of us are WA mobile usually.

Edit: What Honey said ^

PostPosted: Tue Sep 15, 2020 6:09 pm
by Fauxia
I'm going to bump this. With N-Day coming up soon I think it is worth badgering the admins about bringing up.

PostPosted: Tue Sep 15, 2020 8:35 pm
by Altmoras
I'm a little torn.

On one hand it would be nice to be able to take direct action against rogues, on the other it would be a step toward making N-Day a solved game like Z-Day imho. Does anyone think being able to eject everyone not following regional policy makes Z-Day better? Because I sure don't, Z-Day is an anti-competitive cookie clicker several years overdue for an update. I think N-Day is a better game than Z-Day in terms of dynamism and enjoyability in part because of the ability players have to be an insurgent and make moves even if their faction has been destroyed.

With that said, dealing with the chaos rogues cause is a headache for any faction's leadership so running a group would be a lot more chill if there was an ejection method. However, if I was a random noob who didn't want to join the regional forum, discord, and boy scout troupe, I would probably feel discouraged if I picked a random faction, lobbed a few nukes at my buddy in another faction and got kicked. The burden of inconvenience from roguery would simply be shifted from faction leadership to the nations who don't follow leadership's orders, as someone who is always in leadership I wouldn't mind that, but I don't know if it's the best thing for everyone else.

Additionally faction ejection could be abused to easily create unassailable positions on the leaderboard, you could gather a few thousand score, then kick everyone out to prevent any enemy from nuking you down. Obviously you could do the same as the mechanics stand by ordering everyone to leave the faction, but that would be a lot less effective. If a kick feature is implemented it should have some sort of limit to prevent abuse of this manner.

PostPosted: Tue Sep 15, 2020 9:01 pm
by Aclion
I don't think rouges are the reason Nday is better.

PostPosted: Tue Sep 15, 2020 10:02 pm
by CoraSpia
I don't support this.
Rogues make people work on politics between factions a little more, make things less predictable etc. Have we got a confirmed date for n-day, do I need to restore my puppets yet?

PostPosted: Sun Sep 27, 2020 9:22 pm
by Honeydewistania
N Day is almost over but this should be implemented for next year

PostPosted: Sun Sep 27, 2020 11:47 pm
by CoraSpia
Honeydewistania wrote:N Day is almost over but this should be implemented for next year

Why? Who's your faction's FA guy? Make him do his job.

PostPosted: Sun Sep 27, 2020 11:49 pm
by Nantoraka
CoraSpia wrote:
Honeydewistania wrote:N Day is almost over but this should be implemented for next year

Why? Who's your faction's FA guy? Make him do his job.

Because rogues are annoying as hell. That's why.

PostPosted: Sun Sep 27, 2020 11:57 pm
by Merni
Hell, the big factions having rogues making them a little less effective is only a good thing. (And I say this as a member of ATOMIC's command.)

PostPosted: Mon Sep 28, 2020 4:31 am
by Honeydewistania
Merni wrote:Hell, the big factions having rogues making them a little less effective is only a good thing. (And I say this as a member of ATOMIC's command.)

Except it doesn’t, unless you have hundreds of rogues. If you have a few small rogues in a faction like mine then it’s a problem, and it’s cumbersome to toggle joining permissions over and over again (also I still can’t kick those that joined before I revoked permissions). However if you to make life hard for big factions just install a limit on ejections per minute or something. Helps smaller factions, troubles bigger ones.