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N-Day Faction Ejection

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.

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CoraSpia
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Founded: Mar 01, 2014
Ex-Nation

Postby CoraSpia » Mon Sep 28, 2020 6:08 am

Nantoraka wrote:
CoraSpia wrote:Why? Who's your faction's FA guy? Make him do his job.

Because rogues are annoying as hell. That's why.

So are those annoying people who fire 5 nukes at you and expect it to hit. So are large factions attacking much smaller ones. Lots of things are annoying as hell, but they're part of the game and make you work.
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Xoriet
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Postby Xoriet » Mon Sep 28, 2020 6:47 am

CoraSpia wrote:
Honeydewistania wrote:N Day is almost over but this should be implemented for next year

Why? Who's your faction's FA guy? Make him do his job.

FA had nothing to do with it. For smaller factions, retaliating against the large faction in which the rogues are hiding is impossible, and so they get hit by the rogues if they don't manage to shield everything on time. Even if they negotiate assistance from the larger faction, they can't be stopped. It's a waste of time and resources for everyone.
Last edited by Xoriet on Mon Sep 28, 2020 7:17 am, edited 1 time in total.
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CoraSpia
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Founded: Mar 01, 2014
Ex-Nation

Postby CoraSpia » Mon Sep 28, 2020 1:10 pm

Xoriet wrote:
CoraSpia wrote:Why? Who's your faction's FA guy? Make him do his job.

FA had nothing to do with it. For smaller factions, retaliating against the large faction in which the rogues are hiding is impossible, and so they get hit by the rogues if they don't manage to shield everything on time. Even if they negotiate assistance from the larger faction, they can't be stopped. It's a waste of time and resources for everyone.

Why isn't that larger faction shielding outgoing nukes from rogues?
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Merni
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Postby Merni » Mon Sep 28, 2020 9:28 pm

CoraSpia wrote:
Xoriet wrote:FA had nothing to do with it. For smaller factions, retaliating against the large faction in which the rogues are hiding is impossible, and so they get hit by the rogues if they don't manage to shield everything on time. Even if they negotiate assistance from the larger faction, they can't be stopped. It's a waste of time and resources for everyone.

Why isn't that larger faction shielding outgoing nukes from rogues?

Because...most factions tend to want to use their shields on protecting themselves and not other factions? Especially this time with all the huge attacks between the large factions.
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CoraSpia
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Founded: Mar 01, 2014
Ex-Nation

Postby CoraSpia » Tue Sep 29, 2020 3:14 am

Merni wrote:
CoraSpia wrote:Why isn't that larger faction shielding outgoing nukes from rogues?

Because...most factions tend to want to use their shields on protecting themselves and not other factions? Especially this time with all the huge attacks between the large factions.

We were doing it I'm pretty sure.
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Daytime to Night
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Founded: Dec 04, 2007
Ex-Nation

Postby Daytime to Night » Tue Sep 29, 2020 8:23 am

Altmoras wrote:I think N-Day is a better game than Z-Day in terms of dynamism and enjoyability in part because of the ability players have to be an insurgent and make moves even if their faction has been destroyed.


I feel like this has been justified in the most recent N-day, going rogue/insurgent is pretty hard to do effectively (most are just a minor annoyance that the faction can shield/manage themselves to save a political issue) but can be a very credible tactic for a faction needing to catch its breath and go again. Equally other 'rogues' that tried to use big factions for shelter then found themselves under mass bombardment and large amount of rogues once again led to the complex web of NAPs and alliances slightly falling apart and made the final hours more interesting.

It totally adds to the dynamism and might be a constant irritation but keeps the gameplay of N-day varied and complex on both a mechanical and political level.

You can of course quite easily nuke your own rogues to oblivion if its such a major problem and you really want them to quit.
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