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New Nations being concentrated at Selected Regions

PostPosted: Sun Jul 26, 2020 7:30 am
by Doctor APJ Abdul Kalam
I want to raise a question that why all the new nations are being concentrated in only a few selected regions !
Provisions should be made so that New Nations Are randomly founded in other regions !
It will give a chance for those regions to grow as well as Neutralize the monopoly of those few regions !

PostPosted: Sun Jul 26, 2020 7:32 am
by La xinga
Feeders are meant to be neutral ground. Imagine if a right-wing nation got founded in a commie region. it would mess up the system.

PostPosted: Sun Jul 26, 2020 7:34 am
by Gig em Aggies
Doctor APJ Abdul Kalam wrote:I want to raise a question that why all the new nations are being concentrated in only a few selected regions !
Provisions should be made so that New Nations Are randomly founded in other regions !
It will give a chance for those regions to grow as well as Neutralize the monopoly of those few regions !

well i can tell your new so let me fill you in those few regions are called Feeders and when you found your nation it gets put into one of those feeders. If you dont like it there anymore just move regions or found your own region. The moderation team made the region system this way and it will stay this way unless they decide to change it. Plus your not the first person to ask about the feeder regions being to "powerful" to just simply put it "It is what it is"

PostPosted: Sun Jul 26, 2020 7:37 am
by Free Indian States
I don't think that's a very good idea. That can cause a nation to spawn in a region, which, let's say, doesn't want to recruit random new people.

PostPosted: Sun Jul 26, 2020 7:57 am
by Gandoor
Even putting aside the notions of neutrality and ideology in regards to region spawning, do you think the regular non-feeder regions would appreciate if random new accounts start spawning in their regions?

I certainly wouldn't want random nobodies to just show up in my region for one.

PostPosted: Mon Jul 27, 2020 4:32 pm
by Dolgo
I think the feeder system should be abolished in favour of requiring the user to choose a (or create their own) starting region on their nation's creation. The existing regions that are used as feeder nations can stay, but they should no longer receive random immigrants. For as long as feeder regions exist, other regions cannot hope to possibly compete and are at a perpetual unfair technical disadvantage.

PostPosted: Wed Jul 29, 2020 11:17 pm
by Shazbotdom
Dolgo wrote:I think the feeder system should be abolished in favour of requiring the user to choose a (or create their own) starting region on their nation's creation. The existing regions that are used as feeder nations can stay, but they should no longer receive random immigrants. For as long as feeder regions exist, other regions cannot hope to possibly compete and are at a perpetual unfair technical disadvantage.


Never gonna happen. That would defeat the purpose of those Player-Created Regions wanting to keep their regions small (if they so wish) or to be invite-only so that they can judge new members by merit.

PostPosted: Thu Jul 30, 2020 4:47 am
by La xinga
Shazbotdom wrote:
Dolgo wrote:I think the feeder system should be abolished in favour of requiring the user to choose a (or create their own) starting region on their nation's creation. The existing regions that are used as feeder nations can stay, but they should no longer receive random immigrants. For as long as feeder regions exist, other regions cannot hope to possibly compete and are at a perpetual unfair technical disadvantage.


Never gonna happen. That would defeat the purpose of those Player-Created Regions wanting to keep their regions small (if they so wish) or to be invite-only so that they can judge new members by merit.

There could be a way to make your region invite-only and not allow newer nations to come in, i.e. password.

PostPosted: Sun Aug 02, 2020 7:07 pm
by Comfed
The point of the feeders is to have a place for new nations to emerge, learn about the game.

Now, they’ve certainly evolved beyond that, but it would mess up the game to place that burden on all the regions.

PostPosted: Sun Aug 02, 2020 10:37 pm
by Dolgo
Comfed wrote:The point of the feeders is to have a place for new nations to emerge, learn about the game.

Now, they’ve certainly evolved beyond that, but it would mess up the game to place that burden on all the regions.


Better yet, just make being in a region optional. Then new nations wouldn't burden anybody unless they choose to.

PostPosted: Sun Aug 02, 2020 10:41 pm
by Shazbotdom
Dolgo wrote:
Comfed wrote:The point of the feeders is to have a place for new nations to emerge, learn about the game.

Now, they’ve certainly evolved beyond that, but it would mess up the game to place that burden on all the regions.


Better yet, just make being in a region optional. Then new nations wouldn't burden anybody unless they choose to.


A Nation MUST be in a Region at its founding, that's how the game is coded. It would take a major rewrite of the entire code of the game to change that, and I doubt that the Game Admins will do that.

PostPosted: Sun Aug 02, 2020 10:44 pm
by Santa Selena
Dolgo wrote:I think the feeder system should be abolished in favour of requiring the user to choose a (or create their own) starting region on their nation's creation. The existing regions that are used as feeder nations can stay, but they should no longer receive random immigrants. For as long as feeder regions exist, other regions cannot hope to possibly compete and are at a perpetual unfair technical disadvantage.

That should and will probably never happen, I can already imagine the lag of 100k+ regions

PostPosted: Sun Aug 02, 2020 10:48 pm
by Dolgo
Santa Selena wrote:
Dolgo wrote:I think the feeder system should be abolished in favour of requiring the user to choose a (or create their own) starting region on their nation's creation. The existing regions that are used as feeder nations can stay, but they should no longer receive random immigrants. For as long as feeder regions exist, other regions cannot hope to possibly compete and are at a perpetual unfair technical disadvantage.

That should and will probably never happen, I can already imagine the lag of 100k+ regions


Just exclude the pseudo-regions from being calculated and hide any reference to them?

PostPosted: Sun Aug 02, 2020 11:03 pm
by Shazbotdom
Dolgo wrote:
Santa Selena wrote:That should and will probably never happen, I can already imagine the lag of 100k+ regions


Just exclude the pseudo-regions from being calculated and hide any reference to them?


It's already an idea that has been shot down by the majority of the players here. So I am not sure why a small handful of y'all keep pushing for it.

PostPosted: Sun Aug 02, 2020 11:07 pm
by Dolgo
Shazbotdom wrote:
Dolgo wrote:
Just exclude the pseudo-regions from being calculated and hide any reference to them?


It's already an idea that has been shot down by the majority of the players here. So I am not sure why a small handful of y'all keep pushing for it.


Not sure what that claim has to do with me. This is the first thread I've commented on about this particular suggestion.

PostPosted: Mon Aug 03, 2020 1:27 am
by Free Republic of Hong Kong
There ate many regions that are not wanted for any players, spawning in this region will made the player voring and CTE'd
Types of region that are boring
1. Jump point for R&Ds ( Birb,Devide by Zero,others)
2. Interest regions (based on RP things like anime,movies,TV shows,xomics and many more)
3. Inactive regions

PostPosted: Fri Aug 07, 2020 12:16 pm
by Old Hope
Free Republic of Hong Kong wrote:There ate many regions that are not wanted for any players, spawning in this region will made the player voring and CTE'd
Types of region that are boring
1. Jump point for R&Ds ( Birb,Devide by Zero,others)
2. Interest regions (based on RP things like anime,movies,TV shows,xomics and many more)
3. Inactive regions

Yes, and then there are the repulsive regions - you know which ones. Regions where no one decent would want to spawn, but that would definitely be open for recruits.
No thanks.