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The Anti-Laundering System is a Card Duplication System

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Fauzjhia
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Left-wing Utopia

Postby Fauzjhia » Wed Nov 03, 2021 9:45 pm



I strongly disapprove this
To me, this is the worst solution that could be made, you could just have excluded legendary cards from tacls, and that would be better, then again, without tacls. there are a lot of cards that would never see the light of day, Nervuns for exemple, since its owner went cte soon after s2 began...

cards like this : https://www.nationstates.net/page=deck/ ... 8/season=1
they can easily inflated by their owner to ridiculous values, since you remove Any system that could probably check down inflationary players
the problem was already rampant, but it prevent players from raising their cards pass a certain point
now even a bid of 9999 has no risk. so inflating a card all the way up become suddenly possible

inflation was already a problem with many players, you can see the top 250 cards being full of commons and maybe 1 legendary.

no to mention, transfer being extremely safer now.
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Refuge Isle
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Founded: Dec 14, 2018
Left-wing Utopia

Postby Refuge Isle » Wed Nov 03, 2021 10:02 pm

Frisbeeteria wrote:There are a few changes in the hopper, and they'll be introduced over the next days, weeks or months. The first one is now active:
TCALS is now disabled, i.e suspiciously high bids for low-value cards no longer improve the chances of that card being generated in future packs. Previously, suspicious bids had a 0-100% chance of being flagged, depending on how suspicious they were, and pack openings had a 1% chance of pulling a flagged card that was currently at auction.

TCALS was introduced to resolve one problem, but it didn't actually resolve the problem of cash transfers ... and unintentionally created a new problem. I'm hoping this will stop the artificial generation of hard-to-find cards via the Pull Events that some players (including myself) used. We've disabled it without prior warning to avoid a rash of pull events trying to take advantage before we removed it. If you were a fan of Pull Events, sorry.

I have also highly profited off of this mechanic in the past, somewhat cataclysmically in fact. This is a welcome change that I hope improves game and site health overall.
Last edited by Refuge Isle on Wed Nov 03, 2021 10:02 pm, edited 1 time in total.

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Witchcraft and Sorcery
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Postby Witchcraft and Sorcery » Thu Nov 04, 2021 12:54 am

I know the cards community has not seen me around for a bit, and that’s mostly because the nerf to TCALS a few months ago completely killed my interest in the game outside of dogged determination to finish all the legendaries. I’m glad I did, because now it’s literally impossible.

So I’d say “a fan of TCALS” is a bit underselling it - I built my collection through TCALS because it had an element of skill expression that I actually found fun. Plus it allowed for a true community-wide event that everyone could benefit from. Half the fun I had was sharing my collection with other players through TCALS - the other half was spending hours grinding for the cards myself. It actually rewarded the grind fairly - but with an element of risk attached.

There’s a lot of things I could say about this change, but until it’s either brought back or replaced with something better, I’m done. Goodbye, cards.


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Radicalania
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Postby Radicalania » Thu Nov 04, 2021 5:13 am

So now that it's something like 0.00001% chance to get S1 Legendaries, is there any chance that the S1 Pack rate will increase?
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Comfed
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Psychotic Dictatorship

Postby Comfed » Thu Nov 04, 2021 5:57 am

I thought TCALS was making it harder for newcomers by ridiculously inflating the value of some cards.

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Land Without Shrimp
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Civil Rights Lovefest

Postby Land Without Shrimp » Thu Nov 04, 2021 6:35 am

Frisbeeteria wrote:There are a few changes in the hopper, and they'll be introduced over the next days, weeks or months. The first one is now active:
TCALS is now disabled, i.e suspiciously high bids for low-value cards no longer improve the chances of that card being generated in future packs. Previously, suspicious bids had a 0-100% chance of being flagged, depending on how suspicious they were, and pack openings had a 1% chance of pulling a flagged card that was currently at auction.

TCALS was introduced to resolve one problem, but it didn't actually resolve the problem of cash transfers ... and unintentionally created a new problem. I'm hoping this will stop the artificial generation of hard-to-find cards via the Pull Events that some players (including myself) used. We've disabled it without prior warning to avoid a rash of pull events trying to take advantage before we removed it. If you were a fan of Pull Events, sorry.

Thank you for this. Very happy to see this change. Looking forward to see what future changes are made!

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Fauzjhia
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Left-wing Utopia

Postby Fauzjhia » Thu Nov 04, 2021 8:13 am

Comfed wrote:I thought TCALS was making it harder for newcomers by ridiculously inflating the value of some cards.



it had effect on limiting the inflation.
it did had the effect of really limiting transfer, because when someone tacls and drop us, we just buy it. its 1 more copies for our transfers.
but as far for inflation goes, you could not INFLATE a cards with a single copies, you could easily be taclsed, then be annoyed / drop / heisted.
to do it without risk, you had sell yourself that cards at a lower value first. but the higher your cards, the more likely its going to bring the attention of the MV sharks. so you could not go to high, you could not just selling yourself the cards for 10 000 bank and be done with it.

but now, that's possible. and this WILL happen. inflation is rampant in the card WORLD.
TACLS had limiting effect on cards, they just did not saw those...
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Luna Amore
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Benevolent Dictatorship

Postby Luna Amore » Thu Nov 04, 2021 8:30 am

Fauzjhia wrote:
Comfed wrote:I thought TCALS was making it harder for newcomers by ridiculously inflating the value of some cards.



it had effect on limiting the inflation.
it did had the effect of really limiting transfer, because when someone tacls and drop us, we just buy it. its 1 more copies for our transfers.
but as far for inflation goes, you could not INFLATE a cards with a single copies, you could easily be taclsed, then be annoyed / drop / heisted.
to do it without risk, you had sell yourself that cards at a lower value first. but the higher your cards, the more likely its going to bring the attention of the MV sharks. so you could not go to high, you could not just selling yourself the cards for 10 000 bank and be done with it.

but now, that's possible. and this WILL happen. inflation is rampant in the card WORLD.
TACLS had limiting effect on cards, they just did not saw those...

Going to need something to back up the claim that it helped limit inflation given the rapid spiraling of the top cards into transfer cards and the ridiculous inflation of top deck value in the last year or so.

It didn’t accomplish its goal of making it harder to transfer bank. It was billed as a way to make new copies of rare cards, but these ended up primarily being hoarded by small pockets of players for deck value. In a lot of ways, it made it much easier to inflate.

It had good intentions, but it just wasn’t working.
Last edited by Luna Amore on Thu Nov 04, 2021 8:31 am, edited 1 time in total.

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Fauzjhia
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Left-wing Utopia

Postby Fauzjhia » Thu Nov 04, 2021 9:01 am

Luna Amore wrote:Going to need something to back up the claim that it helped limit inflation given the rapid spiraling of the top cards into transfer cards and the ridiculous inflation of top deck value in the last year or so.

It didn’t accomplish its goal of making it harder to transfer bank. It was billed as a way to make new copies of rare cards, but these ended up primarily being hoarded by small pockets of players for deck value. In a lot of ways, it made it much easier to inflate.

It had good intentions, but it just wasn’t working.


I'M not denying that its was mainly used to print copies of legendary cards, and was mostly used by the rich players to gain even more deck value. its how it was used in the recent days, and I've been one of the only people to give the copies I happened to find with TACLS, the vast majority of players would just keep it/sell it.

yeah, inflation was ridiculous, but it was kinda limited, cards did not pass the
the fact that a single legendary is among the Top 250 cards is just ridiculous, and prove how rampant inflation has gone.

sadly. the only I can offer prove, is by inflating certain cards to 10 000 Market value myself. and I could it, don't really want to do it, and show its possible to everyone else, to those two top players.
Last edited by Fauzjhia on Thu Nov 04, 2021 9:03 am, edited 1 time in total.
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Barlyy
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Founded: Jun 25, 2020
Psychotic Dictatorship

Postby Barlyy » Thu Nov 04, 2021 9:04 am

This is an amazing change. TCALS was too exploitable, so this is a step in the right direction.
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Doge Land
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Psychotic Dictatorship

Postby Doge Land » Thu Nov 04, 2021 1:44 pm

Eh I'm sure we'll all get over it eventually. Maybe if S3 comes out.
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Great Algerstonia
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Postby Great Algerstonia » Thu Nov 04, 2021 1:59 pm

A good move by the Admin Team.
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Refuge Isle
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Left-wing Utopia

Postby Refuge Isle » Thu Nov 04, 2021 2:47 pm

Fauzjhia wrote:no to mention, transfer being extremely safer now.

Let's be real, transfers were extremely safe ever since I started using the mass-copy transfer method. It just took a while for people to listen to me :lol:

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Vylixan
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Founded: Mar 19, 2006
Psychotic Dictatorship

Postby Vylixan » Fri Nov 05, 2021 12:53 am

Luna Amore wrote:
Fauzjhia wrote:

it had effect on limiting the inflation.
it did had the effect of really limiting transfer, because when someone tacls and drop us, we just buy it. its 1 more copies for our transfers.
but as far for inflation goes, you could not INFLATE a cards with a single copies, you could easily be taclsed, then be annoyed / drop / heisted.
to do it without risk, you had sell yourself that cards at a lower value first. but the higher your cards, the more likely its going to bring the attention of the MV sharks. so you could not go to high, you could not just selling yourself the cards for 10 000 bank and be done with it.

but now, that's possible. and this WILL happen. inflation is rampant in the card WORLD.
TACLS had limiting effect on cards, they just did not saw those...

Going to need something to back up the claim that it helped limit inflation given the rapid spiraling of the top cards into transfer cards and the ridiculous inflation of top deck value in the last year or so.

It didn’t accomplish its goal of making it harder to transfer bank. It was billed as a way to make new copies of rare cards, but these ended up primarily being hoarded by small pockets of players for deck value. In a lot of ways, it made it much easier to inflate.

It had good intentions, but it just wasn’t working.


I have a few 1-owner CTE cards. I can now trade those between my nations at high values with zero danger of someone disturbing the process.
Before the removal of TCALS I would have needed at least two copies to piggyback and prevent people from heisting, and there would always have been a danger of someone pulling the card and jumping in. We've had tons of auctions that lasted hours when people were defending their large transfers from heisters that pulled the transfer card.
Happened to me a few times when I was transferring large amounts of bank to my main through piggybacking.
Now I can do it with one card and without any dangers involved.

Besides the fact that it's become a lot harder now to grow a nice set of transfer cards. This is detrimental for newcomers that do not have good sets transfer cards yet.

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Sedgistan
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Anarchy

Postby Sedgistan » Fri Nov 05, 2021 1:10 am

This change shouldn't be judged in isolation - there are related market changes coming to address some of the issues being raised, e.g.
Vylixan wrote:Now I can do it with one card and without any dangers involved.

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Vylixan
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Psychotic Dictatorship

Postby Vylixan » Fri Nov 05, 2021 5:23 am

Sedgistan wrote:This change shouldn't be judged in isolation - there are related market changes coming to address some of the issues being raised, e.g.
Vylixan wrote:Now I can do it with one card and without any dangers involved.



I can only judge the changes I know off. I can hardly judge this change in combination with things I have no knowledge off, that would be quite a feat.
Maybe those other changes suck, maybe they are very good changes, maybe they are meh. Until I know what they are, they are Schrödingers changes.
Last edited by Vylixan on Fri Nov 05, 2021 5:24 am, edited 1 time in total.

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Varanius
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Psychotic Dictatorship

Postby Varanius » Fri Nov 05, 2021 7:50 am

I’d ask that discussions on the validity of inflation keep in mind the playstyles of Farrakhan and 9003. Which, while their card values are technically inflated, are maintained via bank and effort (9003 spent 600 bank buying his card from me recently, and Farr had a variety of bids up until someone PE’d his card. Would hypothetical “fixes” to inflation (not that I think one is needed at all) be able to workaround this?
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Fauzjhia
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Left-wing Utopia

Postby Fauzjhia » Fri Nov 05, 2021 8:03 am

Varanius wrote:I’d ask that discussions on the validity of inflation keep in mind the playstyles of Farrakhan and 9003. Which, while their card values are technically inflated, are maintained via bank and effort (9003 spent 600 bank buying his card from me recently, and Farr had a variety of bids up until someone PE’d his card. Would hypothetical “fixes” to inflation (not that I think one is needed at all) be able to workaround this?


if someone is willing to spend 400 on a card. then its worth that price.
Currently. inflated cards are not like that, they show a value, but no one is even willing to spend 320 bank for theses cards. hence why their value are fake. the cards are worth 1000, 2000, 3000 mv, but no one is willing to spend that price to buy the cards.

my opinion only.
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The Blaatschapen
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Postby The Blaatschapen » Fri Nov 05, 2021 8:47 am

Basically, the inflated mv values are equivalent to what is happening in this comic: https://www.smbc-comics.com/comic/2013-01-14
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Benevolent 1
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Democratic Socialists

Postby Benevolent 1 » Fri Nov 12, 2021 10:28 am



Excellent decision. Many thanks.

The Blaatschapen wrote:Basically, the inflated mv values are equivalent to what is happening in this comic: https://www.smbc-comics.com/comic/2013-01-14


That's a scream. :lol:
Last edited by Benevolent 1 on Fri Nov 12, 2021 10:43 am, edited 1 time in total.

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The Blaatschapen
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Postby The Blaatschapen » Tue Nov 16, 2021 3:32 pm

Benevolent 1 wrote:


Excellent decision. Many thanks.

The Blaatschapen wrote:Basically, the inflated mv values are equivalent to what is happening in this comic: https://www.smbc-comics.com/comic/2013-01-14


That's a scream. :lol:


I'm now actually wondering how much the sum is of all transfers in a year (or of a season). A gdp of ns cards if you will.
Last edited by The Blaatschapen on Tue Nov 16, 2021 3:32 pm, edited 1 time in total.
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Fauzjhia
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Left-wing Utopia

Postby Fauzjhia » Tue Nov 16, 2021 4:06 pm

The Blaatschapen wrote:I'm now actually wondering how much the sum is of all transfers in a year (or of a season). A gdp of ns cards if you will.



that I have no idea.
it must be very high, because only. who transfer like twice or once a month (as in real transfer, and not the trade-in I do between my puppets. )
and when I do. its around 1000.

I might have transfer more then 10 000 bank overall, since I revived my transfer region (before it was beetles, but beetles are not accumulating bank to buy their own s3 cards) . but that is only me, there are more players out there and they transfer more then me, it just does not directly appear because they also spend bank on cards, while i only spend on my cards, (plus I have my own buying cards regions that only exist to buy my puppets cards. as to replace junk value)

I know R3n had develop tools to follow the market., maybe the TNPCG know, I'Ll have to ask DGES about that.


EDit : closest possible is certainly the TNPCG watch
https://docs.google.com/spreadsheets/d/ ... 1739682911
Last edited by Fauzjhia on Tue Nov 16, 2021 7:11 pm, edited 2 times in total.
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