The Stalker wrote:Boda wrote:So it’ll lose WA *and* be relocated to the rejected realms?
Yea the OP post is confusing. In the "ADDENDUM" part it says just the WA status goes away, but yea I didn't follow it either.
The OP is confusing because I originally foresaw the proposal being an ejection-based enforcement but over the course of this discussion it became clear that the embargo could be enforced by just dropping WA status on violators -- which works just as well, if not better. I've kept both ideas up in the OP.
Making R/D more complicated doesn't really fix the problem in my eyes.
Whether R/D becomes more complicated or not is irrelevant to whether the problem (piling) is resolved.
Attempts to "simplify" R/D over the past few years have threatened to exchange skill for luck. The embargo helps to simulate conventional conditions for a liberation which maximizes the skill and commitment required for all parties. I would also argue that this proposal doesn't make R/D "more complicated" - it relies on the fundamentals of operational logistics that are already practiced.
Also feel even going off submission time, it's gonna be hard to get a well written resolution submitted to the WA in time in most cases. It's gonna be rushed in there and people will be like "is it really needed?" "you misspelled that" "that's incorrect grammar".
Yes it will be difficult. And it should be. The difficulty helps buttress the system from abuse / overuse.
Personally I would like to see something added to the game that gives natives of founderless region to be more involved. You know instead of founderless regions being the battle ground for raiders and defenders to fight over.
I think this attitude is misdirected - founderless regions are not a 'battleground' when the invasion is piled, there is no 'battle' taking place. Natives have no hope if the invasion is piled exorbitantly, your region will be destroyed within the span of a few weeks. There is no path to liberation - the siege tactics deployed are just to slow down the inevitable.
In an embargo situation, natives would also play a
critical role in the liberation of their region because defenders would not (practically speaking) be able to use a defender lead nation to free the region. There would have to be some form of native-defender cooperation (which -- speaking as a veteran defender -- is often
painfully frustrating due to misunderstandings or unreliability).
Leutria wrote:Let me help Unibot a bit here (Kylia would be so disappointed in me
). The idea is that you cannot further build a pile, but a liberation (or raid) at update is still possible. That is what the delay is for, so a raid/liberation force coming in close to when the region updates can change who the delegate is, but you cannot build the pile more because they lose their WA status (or are ejected as in the original version of this proposal).
Yes, but with a small caveat - invaders could still use counter-liberators at any update to push their delegate's endorsement count higher temporarily update-to-update. That's a strategy that I would envision invaders adopting to help counter liberations and pump their lead's influence growth. Sort of a "Reverse Siege" tactic.
The potential problem I see is actually a different one then the one raised by others. You capture the delegate...but then what? If the existing pile (pre-embargo) has cross endorsed they will have built up some influence, and the new delegate unless they were a high influence native would be unable to eject enough of the raiding force to keep them from just taking it back at the next update. I suppose that could create an interesting chance at a back and forth until the embargo was lifted, but how do you see that working Unibot?
Yes this is part of the original intention for the proposal - if the native lead is inactive or doesn't have enough influence to ban enough invaders straight away, you're in for some real difficulties ahead. The chance of "retaliation" on the part of invaders is high - they could take back an embargoed region. Defenders would have to send liberators in at the next update
again to prevent a re-takeover: this would get messy because leads would have to identify defenders from invaders when they were ejecting at update.
I see this as important to the overall proposal (1) because it would be fun and more dynamic, especially for invaders, (2) it poses challenges for defenders, dissuading them from embargoing a region unless they must.
A WA category should be a double-edged sword, it should have consequences that work against defenders even if it offers an opportunity for liberation that wouldn't otherwise exist.
Likar wrote:What if we have a timelimit on the embargo? This doesn't make a region impenetrable, but gives it a short timespan to either get up and be able to flee or prepare to fight back. How long a timelimit would be, I don't know; anywhere from 1-2 weeks?
I've thought about sunset provisions before, I didn't include it in the initial OP because I was worried it would clutter/complicate the proposal and would undermine the ability of players to use WA Embargoes to "attack" targeted regions. I think for some it'll be very important that the WA Embargo category offers opportunities for both
native resistance and mischief.