NATION

PASSWORD

Beta 017: Civil Rights: Drop tracking of crime-related freed

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
Leutria
Ambassador
 
Posts: 1724
Founded: Oct 29, 2012
Left-wing Utopia

Beta 017: Civil Rights: Drop tracking of crime-related freed

Postby Leutria » Wed Nov 20, 2019 9:45 pm

Beta 017: Civil Rights: Drop tracking of crime-related freedom
Proposed Change: Delete inconsistent tracking of freedom relating to crime, which is currently measured in a redundant and haphazard way.

User avatar
Candlewhisper Archive
Senior Issues Editor
 
Posts: 23650
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Thu Nov 21, 2019 8:07 am

So basically, this is to do with the fact that many issues treat the right to commit crime as a civil right.

This was actually never the game designer's intention, with the relevant stat meant to be looking at the rights of criminals (in custody or prison), not the right to commit crime, but somewhere along the way it became usual practice to regard the right to break the law as a civil right.

For a long time now we've stopped doing this, but there's still this effect in lots of old issues and the historical effect of that hidden stat being in place.

This beta basically deletes the right to commit crime as a civil right, putting everyones civil rights scores where they'd be if no such right were recognised.
editors like linguistic ambiguity more than most people

User avatar
Land Without Shrimp
Envoy
 
Posts: 268
Founded: Apr 12, 2016
Civil Rights Lovefest

Postby Land Without Shrimp » Fri Nov 22, 2019 9:56 am

Thanks, I like this one. Fully support.

But issues that introduce laws that will criminalize certain actions/behaviours will still have a negative effect on civil rights, correct?

User avatar
Candlewhisper Archive
Senior Issues Editor
 
Posts: 23650
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Fri Nov 22, 2019 3:18 pm

Depends on the issue and the context.
editors like linguistic ambiguity more than most people

User avatar
Deacarsia
Ambassador
 
Posts: 1380
Founded: May 12, 2019
Right-wing Utopia

Beta 017: Civil Rights: Drop tracking of crime-related freed

Postby Deacarsia » Fri Nov 22, 2019 3:20 pm

Candlewhisper Archive wrote:Depends on the issue and the context.

I like this idea.
Visit vaticancatholic.com

Extra Ecclésiam nulla salus

User avatar
Verdant Haven
Director of Content
 
Posts: 2801
Founded: Feb 26, 2013
Left-wing Utopia

Postby Verdant Haven » Sat Nov 23, 2019 10:34 am

Huzzah! Glad to hear this is rolling out.

User avatar
Aclion
Negotiator
 
Posts: 6249
Founded: Apr 12, 2016
Ex-Nation

Postby Aclion » Sun Nov 24, 2019 12:57 pm

What exactly do you mean by right to commit crime? sounds super contradictory to me.
A popular Government, without popular information, or the means of acquiring it, is but a Prologue to a Farce or a Tragedy; or, perhaps both. - James Madison.

User avatar
Candlewhisper Archive
Senior Issues Editor
 
Posts: 23650
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Sun Nov 24, 2019 3:50 pm

Aclion wrote:What exactly do you mean by right to commit crime? sounds super contradictory to me.


Exactly.

Currently, the game has it that on many older issues if you make an act that any reasonable person would consider to be criminal and make it legal, civil rights increase.

For example, you could say that people ought to be able to set fire to the houses of people they don't like, and that'd give you more civil rights. So for example, option 87.2 which endorses "burning everything" increases civil rights, as does 171.2 with saying that you don't need to prosecute kids who commit crimes. Actually, recent issues haven't used this stat at all, as we've been expecting it to leave the game for quite some time now.

While the freedom to commit crime is a kind of freedom, it's always seemed odd to call it a civil right. This change will remove the stat that tracked this dubious right, resulting in most peoples civil rights scores shifting a little.
editors like linguistic ambiguity more than most people

User avatar
Aclion
Negotiator
 
Posts: 6249
Founded: Apr 12, 2016
Ex-Nation

Postby Aclion » Sun Nov 24, 2019 6:31 pm

Candlewhisper Archive wrote:
Aclion wrote:What exactly do you mean by right to commit crime? sounds super contradictory to me.


Exactly.

Currently, the game has it that on many older issues if you make an act that any reasonable person would consider to be criminal and make it legal, civil rights increase.

For example, you could say that people ought to be able to set fire to the houses of people they don't like, and that'd give you more civil rights. So for example, option 87.2 which endorses "burning everything" increases civil rights, as does 171.2 with saying that you don't need to prosecute kids who commit crimes. Actually, recent issues haven't used this stat at all, as we've been expecting it to leave the game for quite some time now.

While the freedom to commit crime is a kind of freedom, it's always seemed odd to call it a civil right. This change will remove the stat that tracked this dubious right, resulting in most peoples civil rights scores shifting a little.

Ok. This won't affect the way legalization of things affects crime though, right?
...or rather, doesn't affect crime. :p
Last edited by Aclion on Sun Nov 24, 2019 6:32 pm, edited 1 time in total.
A popular Government, without popular information, or the means of acquiring it, is but a Prologue to a Farce or a Tragedy; or, perhaps both. - James Madison.

User avatar
Candlewhisper Archive
Senior Issues Editor
 
Posts: 23650
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Nov 25, 2019 3:35 am

No, Crime will remain unchanged.
editors like linguistic ambiguity more than most people

User avatar
Candlewhisper Archive
Senior Issues Editor
 
Posts: 23650
Founded: Aug 28, 2015
Anarchy

Postby Candlewhisper Archive » Mon Nov 25, 2019 3:35 am

No, Crime will remain unchanged, I believe, though there's a lot of moving parts to this system, so I can never be sure.
editors like linguistic ambiguity more than most people

User avatar
Polis Diamonil
Bureaucrat
 
Posts: 44
Founded: Dec 02, 2019
Ex-Nation

Postby Polis Diamonil » Fri Jan 31, 2020 12:15 pm

If this beta is about implementing something that was always supposed to be the game designer's intention, how long will it take before it goes live?
Rain Falling in a Digital Void is all me. Canonically, it's called Rafaiad. NationStates runs a crude system that mistreats creativity, but I've done my best to twist together something of a narrative structure differentiating the nations of Rafaiad and yet building them together.

User avatar
Land Without Shrimp
Envoy
 
Posts: 268
Founded: Apr 12, 2016
Civil Rights Lovefest

Postby Land Without Shrimp » Fri Jan 31, 2020 2:35 pm

Polis Diamonil wrote:If this beta is about implementing something that was always supposed to be the game designer's intention, how long will it take before it goes live?

Probably about two years.

:P

I jest, but only partially. It usually takes a while for Betas to work all the way through...so...who can tell? The last batch took a bit longer than most people were expecting...

But I hope I'm proved wrong :D

User avatar
Muah Dib
Civil Servant
 
Posts: 6
Founded: Feb 02, 2020
Ex-Nation

Postby Muah Dib » Sun Feb 02, 2020 6:53 pm

Circumstance dictates All.


Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Destral nui, El Nuevo Mundo, Empire of Dabiristan, Kyrisland, Micro Gettysburg, Reyo, Riemstagrad

Advertisement

Remove ads