Proposed Change: Recalibrate the measurement of nations' attractiveness to tourists, with reference to environmental beauty, culture, safety, and national personality.
by Leutria » Wed Nov 20, 2019 9:39 pm
Proposed Change: Recalibrate the measurement of nations' attractiveness to tourists, with reference to environmental beauty, culture, safety, and national personality.
by Leutria » Wed Nov 20, 2019 10:16 pm
by Lord Dominator » Wed Nov 20, 2019 10:26 pm
by Leutria » Wed Nov 20, 2019 10:34 pm
Lord Dominator wrote:Personally I'm mildly surprised I get a tiny (relative to other nations, by my scale it's nearly double) bump to mine, considering my scores in all the stats related to being unpleasant
by Lord Dominator » Wed Nov 20, 2019 10:36 pm
Leutria wrote:Lord Dominator wrote:Personally I'm mildly surprised I get a tiny (relative to other nations, by my scale it's nearly double) bump to mine, considering my scores in all the stats related to being unpleasant
I am betting your change is entirely due to the fact this makes environmental beauty less important. Right now it is weighted far too heavily.
by Outer Sparta » Wed Nov 20, 2019 10:39 pm
Leutria wrote:I take a hit here, but I am in support of this change. I am pretty sure I have run afoul of the issue of trying to favour tourism over the environment and taking a hit to my tourism. Be nice for these statistics to be able to diverge a bit, and might actually give a better idea of what my actually base tourism industry is like.
All that said, I actually would prefer the tourism industry being presented like the other industries. When I was trying to diversify my economy I would have loved to know exactly how much larger my tourism industry was compared to my other industries.
by Leutria » Wed Nov 20, 2019 10:41 pm
Lord Dominator wrote:Leutria wrote:I am betting your change is entirely due to the fact this makes environmental beauty less important. Right now it is weighted far too heavily.
Oh sure, just general amusement that apparently I'll be getting more tourists with the same deliberately terrible environment.
by Merconitonitopia » Wed Nov 20, 2019 10:51 pm
by Lord Dominator » Wed Nov 20, 2019 10:58 pm
Leutria wrote:Lord Dominator wrote:Oh sure, just general amusement that apparently I'll be getting more tourists with the same deliberately terrible environment.
Ahhh, they must be coming for your casinos and shopping.
Speaking of which, the retail and gambling industries absolutely should be factored into tourism if they are not already. After all in the real world those both can be pretty large things that can bring in tourists.
by Leutria » Wed Nov 20, 2019 11:05 pm
by Merconitonitopia » Wed Nov 20, 2019 11:10 pm
by Leutria » Wed Nov 20, 2019 11:14 pm
Merconitonitopia wrote:It looks like there will be a general decline among the tourism giants. I wonder if another subset of nations will come to take their place, or if there will be a mere depression of the higher end of the spectrum, with little change in rank. Time will reveal.
by Trotterdam » Wed Nov 20, 2019 11:39 pm
I guess that while everything about your nation is unpleasant, your environment is even more unpleasant than the other problems, and so a reduction in its importance works in your favorLord Dominator wrote:Personally I'm mildly surprised I get a tiny (relative to other nations, by my scale it's nearly double) bump to mine, considering my scores in all the stats related to being unpleasant
by Marxist Germany » Thu Nov 21, 2019 6:05 am
Leutria wrote:Lord Dominator wrote:Oh sure, just general amusement that apparently I'll be getting more tourists with the same deliberately terrible environment.
Ahhh, they must be coming for your casinos and shopping.
Speaking of which, the retail and gambling industries absolutely should be factored into tourism if they are not already. After all in the real world those both can be pretty large things that can bring in tourists.
by Candlewhisper Archive » Thu Nov 21, 2019 8:12 am
Outer Sparta wrote:Exactly. Mine will take a hit, but it's due to environmental beauty having an excessive boost. In a real-life case, China has many tourists that visit while not necessarily having a world-class environment. Other countries may have a world-class environment but not many tourists would visit.
by Aelyria » Thu Nov 21, 2019 8:22 am
by Candlewhisper Archive » Thu Nov 21, 2019 8:32 am
Aelyria wrote:I am rather confused about the effect of these changes. Both Environment and Safety are quite high in my nation, and Safety is much higher than environment. Is there just a general intended reduction to high Tourism scores?
Edit: likewise, Aelyria is a genial nation, with high economy and freedoms, and Tourism listed among its biggest industries, with a strong Culture rating. It just seems really weird that I would drop 20% of my tourism solely from a "rebalancing" rather than an intentional reduction of tourism scores.
by Merconitonitopia » Thu Nov 21, 2019 12:41 pm
by New Camelot of Avalonia » Thu Nov 21, 2019 5:17 pm
by Candlewhisper Archive » Thu Nov 21, 2019 5:29 pm
New Camelot of Avalonia wrote:I was quite surprised by this! It would take 1.5k away from my tourism industry, or over 30% of my tourism industry. But I feel as though I have other stats that support my tourism industry, including culture, public transport, inclusiveness, development, compassion, safety, and integrity, all which are in the top 1%. I wonder if these are taken into account, and if not, if it would be better to postpone the update until relevant statistics are also taken into account (I have pretty good statistics for things that I would think of when it comes to what is important for tourism, so I can't imagine a 30% drop in tourism for me).
Additionally, for those where there is a drop in tourism, will this drop affect other stats, like average income?
by New Camelot of Avalonia » Thu Nov 21, 2019 5:52 pm
Candlewhisper Archive wrote:New Camelot of Avalonia wrote:I was quite surprised by this! It would take 1.5k away from my tourism industry, or over 30% of my tourism industry. But I feel as though I have other stats that support my tourism industry, including culture, public transport, inclusiveness, development, compassion, safety, and integrity, all which are in the top 1%. I wonder if these are taken into account, and if not, if it would be better to postpone the update until relevant statistics are also taken into account (I have pretty good statistics for things that I would think of when it comes to what is important for tourism, so I can't imagine a 30% drop in tourism for me).
Additionally, for those where there is a drop in tourism, will this drop affect other stats, like average income?
This one is going to cause upheaval all over, because right now the Tourism stat basically just heavily echoes environment.
The other things you mention (culture etc.) are being weighted more heavily, but that doesn't mean that being strong in all those things means you'll end up where you started. Also, be aware that the absolute change in your Tourism stat isn't going to be the same shift as your world centile position in Tourism, as everybody else's Tourism is moving too. Relatively speaking, you may or may not end up at a lower or higher centile than you were before.
Broadly speaking nations with poor environment will see Tourism rise, nations with great environments will see Tourism fall, but broadly speaking folk will remain in roughly the same centile band as before. Individual cases may always be outliers, but if you look at a big graph of all nations moving, you have the bottom end ones moving upwards towards the midline and the top end ones moving downward, but it's a very wiggly line, because every nation is so different.
by Candlewhisper Archive » Fri Nov 22, 2019 2:09 am
by Vivolkha » Fri Nov 22, 2019 6:38 am
by Trotterdam » Fri Nov 22, 2019 9:45 am
I'm guessing stuff like Niceness.Vivolkha wrote:The Tourism boost from having a high Environmental Beauty has long been admitted to be excessive. Full support for this beta. I really don't know what "national personality" means though (Ideological Radicality? A hidden stat?).
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