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Faction Levels in N-day

PostPosted: Fri Sep 27, 2019 3:57 pm
by The Islands Gazette
(Cross-Posted from Vault 41)

So I know a common complaint is that smaller factions don’t have a chance to play and have fun. I thought of a solution to fix that called faction leveling. It works like this. Everyone starts out in the base level when the faction is created. As the faction gains members it levels up as it hits certain milestones, such as 50, 100, 250, 600, 1000. How this would work is your faction can attack anyone a higher level then them, equal to them, or one level lower then them. This allows factions of 20-30 players to be able to be safe from big factions looking for easy prey as well as to force larger factions to fight instead of deathballing. I welcome any and all suggestions as to what everyone thinks of the idea.

PostPosted: Fri Sep 27, 2019 7:23 pm
by Eluvatar
I don't speak for [violet] but rather than having such gameable thresholds, if I were to tweak N-day I'd be more likely to implement scoring modified by the ratio of score between factions. Hitting a faction with a lower score than yours would net less score than hitting a faction with a higher score.

PostPosted: Sat Sep 28, 2019 6:31 am
by Marxist Germany
Eluvatar wrote:I don't speak for [violet] but rather than having such gameable thresholds, if I were to tweak N-day I'd be more likely to implement scoring modified by the ratio of score between factions. Hitting a faction with a lower score than yours would net less score than hitting a faction with a higher score.

I echo this statement.

PostPosted: Fri Oct 11, 2019 10:46 pm
by Lord Dominator
Eluvatar wrote:I don't speak for [violet] but rather than having such gameable thresholds, if I were to tweak N-day I'd be more likely to implement scoring modified by the ratio of score between factions. Hitting a faction with a lower score than yours would net less score than hitting a faction with a higher score.

Sorry for being late/potentially gravedigging here, but I would like to note that one of the problems from this N-Day wasn't so much score as that nearly every faction was destroyed by a half dozen or less factions at the top (or could have been), rather than the points racked up doing so. I'm not sure that reducing points earned would solve that problem so much as just make the scores from such less noticeable.