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[Suggestion] Additional SC Resolution Types

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Aureumterra
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Founded: Oct 25, 2017
Ex-Nation

[Suggestion] Additional SC Resolution Types

Postby Aureumterra » Tue Aug 20, 2019 7:27 pm

I’m sure threads have been made on this in the past, but we’ve gone for years with just Commendations, Condemnations, and Liberations, only one out of the three types actually has an effect on gameplay, so I think it’s just about time to suggest additional resolution types and reworks to existing ones, these are just my suggestions

Note: This only applies to nations, I can’t think of an effect a Commendation or Condemnation would have on a region, so I guess it’ll just remain a badge

Currently, Commendations and Condemnations are just badges of ‘honor,’ with no actual effect on gameplay. I feel the simplest solution to this is nations that have been commended by the SC gain influence much faster, while nations that have been condemned gain influence much slower. While I’m unsure of the technical aspects of this, I recall a mod saying it’s possible on a previous SC suggestion thread, so that’s that.

Cons: Such a change would make WA voting blocs easily able to influence which raiders will be more efficient and which will be not, this could also lead to large raiding regions forming voting blocs to get their own commended so trophy raids are easier


Format: Depose the delegate of [Region]

This resolution only applies to regions that have a delegate who has been in power for at least a month. When passed, the delegate of the region loses all WA endorsements and cannot gain endorsements in that region.

Cons: This will likely lead to voting blocs forming to depose political opponents, a side effect similar to what happened with liberations, as offensive liberations started coming about


Format: Appoint [Nation] to become the leader of [Region]

The same a a deposition, but appoints a nation to lead a region. This leader is the leader regardless of endorsements, and can only be ejected by the founder

Cons: Again, voting blocs as well as use in offensive ways


These are just my ideas, so feedback is appreciated, I know they may be controversial, but I feel like the SC needs to do more than hand out badges and remove passwords
Last edited by Aureumterra on Wed Aug 21, 2019 3:41 pm, edited 3 times in total.
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Aureumterra
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Ex-Nation

Postby Aureumterra » Wed Aug 21, 2019 9:24 am

I do have another one which is the reverse of a liberation, but I don’t know how useful that’ll actually be
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Minoa
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Postby Minoa » Wed Aug 21, 2019 12:51 pm

I can identify a potential issue with how the Appointment of Leader category works. It may seem simple, until the nominee either ceases to exist for any reason (including inactivity), or is not currently in the region for any reason (including being busy with another region).

The last idea, which I think refers to the reversal of a liberation rather than merely repealing it, would be really hard to implement: while the the game can be programmed to memorise the delegate at the time when the liberation was implemented, the effectiveness depends on whether the old delegate is still around or willing to resume control of the region: the same goes for the old delegate’s supporters: if the old delegate cannot get enough endorsements before the next update (even with a grace period), then the resolution becomes nothing more than a repeal.
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Kuriko
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Postby Kuriko » Wed Aug 21, 2019 2:35 pm

No offense intended, but I don't think any of these ideas are good ideas. Two of them would be really bad, and the first would more than likely not change anything. People have been suggesting that C&Cs have effects for years and moderation refuses to do anything on that front. In this thread many suggestions have been made for the SC.
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Unibot III
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Postby Unibot III » Sun Aug 25, 2019 9:54 am

My understanding is that it's very challenging to code a WA resolution category's effects, but I think it would be a good tech investment - the SC is very limited creatively.

I think the two big issues in Gameplay are piling gaps and the stability of login-script regional hawks with WA Delegate powers turned off. Structurally, it creates a noncompetitive gameplay environment like password griefing did (Macedon pioneered both password griefing and login-script hawking.)

Resolution categories could bring some fluidity to these situations by opening up regions to invasion and incorporating an element of insecurity.

A rather simple idea would also be to just jack influence costs up with a "Sanction" resolution. I think I suggested that way back in 2009/10. It has the benefit of being intuitive, albeit a blunt weapon that can be used for good and bad purposes; if you jack influence, an attrition strategy is more plausible as a route of success. The counter-issue is that regional moderators only served to undermine attrition strategies. I would suggest the idea of the sanction falling into desuetude, with a reverse exponential effect - a huge shock to influence cost, and then it continues to drop off forever.

I don't know what would happen if you sanctioned a region twice, I don't think anyone has ever tried liberating a region twice - apparently the code allows you to liberate a region twice. There's room for this feature being useful - you could double up liberations if you there's a chance your opponents could get a repeal in place for the original resolution. Buys you time.
Last edited by Unibot III on Sun Aug 25, 2019 10:12 am, edited 2 times in total.
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