by Vilita » Sat Dec 22, 2018 6:28 pm
by Vilita » Sat Dec 22, 2018 8:40 pm
by [violet] » Sat Dec 22, 2018 11:14 pm
Vilita wrote:I bid with about 10 seconds left and it told me that the bidding was extended, but then a few seconds later the page refreshed and said it was sold to the previous bidder.
Vilita wrote:There then exists a period of time after a matched auction ends where the winner of the card can immediately re-list a card at a price much higher than they paid for it [ ... ] I believe this is more likely an unintended side effect of the newly introduced matched auction system.
by Fauzjhia » Sat Dec 22, 2018 11:19 pm
by Vilita » Sat Dec 22, 2018 11:26 pm
[violet] wrote:Vilita wrote:There then exists a period of time after a matched auction ends where the winner of the card can immediately re-list a card at a price much higher than they paid for it [ ... ] I believe this is more likely an unintended side effect of the newly introduced matched auction system.
The auction deliberately allows exploitation of "strategic bidding," where one party is bidding or asking for prices they don't really mean. I tend to think this is an example of that, rather than a flaw in the system, if you're bidding prices you don't really want to pay. You are already vulnerable to someone else with a copy of the card deciding to drop it on you at your bid price, thereby forcing you to pay it.
by Vilita » Sat Dec 22, 2018 11:30 pm
Fauzjhia wrote:Can you explain this to me
I recently sold this card. https://www.nationstates.net/page=deck/ ... 4/season=1
I had little expaction but this guy came and right at the end, he asked for 20 and took down the offer, While I was forced to accept a much lower bid of 5.78.
Seem, he was trying to increase to price, so he could sell his own at the highest price to the highest bidder, How I'm supposed to fight against that
by [violet] » Sat Dec 22, 2018 11:38 pm
Vilita wrote:Since there were two of the same card up for offer, the highest bid was paired with the highest ask.
by [violet] » Sat Dec 22, 2018 11:41 pm
Vilita wrote:I have seen multiple auctions end without being extended by a minute at the end despite late bids on one side or the other
by Fauzjhia » Sat Dec 22, 2018 11:43 pm
by Vilita » Sat Dec 22, 2018 11:57 pm
by Fauzjhia » Sun Dec 23, 2018 12:00 am
by Vilita » Sun Dec 23, 2018 12:08 am
by [violet] » Sun Dec 23, 2018 2:04 am
Vilita wrote:I still think there is a place for some middle ground where parts of 1, 2 or 3 above could be implemented to give bidders a safety net. I have seen multiple auctions end without being extended by a minute at the end despite late bids on one side or the other so we're talking about a matter of seconds where exploitation could occur and I feel like it would be better if it wasn't so much up to chance that way.
by Ballotonia » Sun Dec 23, 2018 3:51 am
by YoriZ » Mon Dec 24, 2018 3:08 am
by Vilita » Mon Dec 24, 2018 10:16 am
12/24/2018, 4:42:21 AM EST: YoriZ asked for 17.75.
12/24/2018, 4:42:14 AM EST: Vilita withdrew a bid of 17.78.
12/24/2018, 4:42:11 AM EST: Vilita withdrew a bid of 17.78.
12/24/2018, 4:42:02 AM EST: Saunders sold for 10.15.
12/24/2018, 4:42:02 AM EST: YoriZ bought for 10.15.
12/24/2018, 4:41:54 AM EST: YoriZ bid 17.79.
12/24/2018, 4:41:54 AM EST: YoriZ withdrew a bid of 17.77.
12/24/2018, 4:40:30 AM EST: Vilita bid 17.78.
by YoriZ » Mon Dec 24, 2018 10:34 am
by Aclion » Wed Dec 26, 2018 1:23 am
by [violet] » Thu Dec 27, 2018 6:53 pm
Aclion wrote:I'd suggest preventing players from putting up a card they've bought at an auction until some time, like 5 mins after the auction has resolved, so there is a least a significant risk to counter the significant profit.
by All-Dirt Oil Company » Fri Dec 28, 2018 12:28 am
The Charming of the Reaper Crew wrote:we always fuel our Harley with your company 8)
by Aclion » Fri Dec 28, 2018 3:13 am
[violet] wrote:Aclion wrote:I'd suggest preventing players from putting up a card they've bought at an auction until some time, like 5 mins after the auction has resolved, so there is a least a significant risk to counter the significant profit.
I have implemented a 3-minute relisting cooldown as you describe.
by Strike » Fri Dec 28, 2018 10:04 am
All-Dirt Oil Company wrote:Edit: Most importantly, the real problem that got us into this mess needs to be addressed directly; puppets shouldn't be allowed to be created anymore.
by Aclion » Fri Dec 28, 2018 12:32 pm
Strike wrote:All-Dirt Oil Company wrote:Edit: Most importantly, the real problem that got us into this mess needs to be addressed directly; puppets shouldn't be allowed to be created anymore.
Well thats a pretty broad statement. There are many reasons for puppets to be created. The only thing I don't like personally about puppets particularly for things like the game events is when people don't put any effort into them.
Some folks have large hoardes of puppets where each puppet has a unique name, its own flag - an identity
by All-Dirt Oil Company » Fri Dec 28, 2018 3:06 pm
Strike wrote:Well thats a pretty broad statement. There are many reasons for puppets to be created.
Strike wrote:The only thing I don't like personally about puppets particularly for things like the game events is when people don't put any effort into them.
Some folks have large hoardes of puppets where each puppet has a unique name, its own flag - an identity
Then there are the... "Lazy puppets" - and those really affect gameplay in my opinion from a realism / fun perspective. I'm talking about the ones where they just are called "Nationname-1" "Nationname-2" "nationname-3"...."nationname-347" and all have the default flag and no thought put to them other than farming. If you're going to make puppets and use them it would be nice to give them an identity of their own and not be so blatantly lazy and purposeful about it!
The Charming of the Reaper Crew wrote:we always fuel our Harley with your company 8)
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