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Holding period for WA proposals.

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Aclion
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Founded: Apr 12, 2016
Ex-Nation

Holding period for WA proposals.

Postby Aclion » Sun Nov 18, 2018 2:45 pm

This was brought up in the gameplay thread about WA blockers, I think it merits consideration regardless of whether they become a problem.

Basically the way it works is, when a proposal achieves quorum instead of immediately going to the voting queue a proposal would wait for a period of 24 hours. During this period, called holding, a proposal cannot be prevented from going to vote by removing approvals but can be removed for illegalities. This ensures that Gensec will always have a minimum of 36 hours to review the legality of a proposal once it is submitted, and 24 from when when it's known that it will go to vote. This alleviates some of the surprises when authors submit proposals without warning immediately after update and then campaign to try to get the proposal to vote within 24 hours(sometimes they manage 12.), so there should be fewer illegal proposals getting to vote. It also means that there's not as much of an issue with lowering the quorum, which is what seems to be the favored response to WA blocker ops if they become a problem.

And as an added bonus it means that for those regions whose delegates vote according to a regional poll or the deliberations of a ministry have a period in which to do that, so we don't have to play guess-who-makes-quorum either.
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Frisbeeteria
Senior Game Moderator
 
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Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Sun Nov 18, 2018 2:54 pm

This looks like a solution in search of a problem, specifically Galiantus III's claim that he can mess with approvals. I'm not seeing a need for a coded correction to what appears to be a legitimate gameplay tactic. If it becomes a widespread problem, maybe it should be revisited. Until then, suggestions for a fix are premature.

We don't need it to deal with illegalities, because we already have a Discard function for surprise Resolutions that make it to vote unnoticed. GenSec and the mods have the full voting period to deal with illegal proposals.

Your added bonus is irrelevant because it applies only to voting, not approvals. The voting period of 3.5 days is already long enough for Delegates to get polls posted and see the results. As long as they vote by one minute to midnight Eastern, their region's votes count.

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Bears Armed
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Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Mon Nov 19, 2018 7:23 am

Frisbeeteria wrote:This looks like a solution in search of a problem, specifically Galiantus III's claim that he can mess with approvals. I'm not seeing a need for a coded correction to what appears to be a legitimate gameplay tactic. If it becomes a widespread problem, maybe it should be revisited. Until then, suggestions for a fix are premature.

We don't need it to deal with illegalities, because we already have a Discard function for surprise Resolutions that make it to vote unnoticed. GenSec and the mods have the full voting period to deal with illegal proposals.

Your added bonus is irrelevant because it applies only to voting, not approvals. The voting period of 3.5 days is already long enough for Delegates to get polls posted and see the results. As long as they vote by one minute to midnight Eastern, their region's votes count.

It was actually suggested in response to Reppy's comment that if raiders messing with approvals did become a persistent problem then the threshold for quorum would probably be lowered... which we recognized would increase the chance of illegal proposals getting to quorum quickly, and thus -- if there were no other proposals ahead of them -- getting to vote before GenSec could stop them. Yes, there's the 'Discard' tool, but how frequently do you want to be having to use that?
Last edited by Bears Armed on Mon Nov 19, 2018 7:23 am, edited 1 time in total.
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Frisbeeteria
Senior Game Moderator
 
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Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Mon Nov 19, 2018 9:04 am

The key phrase being "if it ... did become a persistent problem". Galiantus has had a hate-on for the WA for 6 years now, and he's never managed to actually follow through on any of his "destroy the WA" ideas. This idea is better than most, but it's still in the "potential problem" sphere. When it becomes an actual problem, we'd be happy to revisit it.

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Galiantus III
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Founded: Jan 23, 2013
Ex-Nation

Postby Galiantus III » Mon Nov 19, 2018 12:35 pm

If you want to stop blocker operations, do the following:

1. Separate WA membership from regional power by creating a new kind of membership and an Executive position within regions, separate from the WA delegate.
2. Place a 1-hour timer on resigning from the WA, but not on the membership associated with regional power.

This has the benefit of concentrating WA activity among the players who actually want to play that game, and it does so without affecting military gameplay virtually at all.
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