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by Cormactopia Prime » Sun Nov 04, 2018 7:30 pm
by Kawaii Schoolgirl » Sun Nov 04, 2018 7:40 pm
by Escade » Sun Nov 04, 2018 7:56 pm
by Flanderlion » Sun Nov 04, 2018 8:05 pm
by The Great Imperator Jeffrey » Sun Nov 04, 2018 8:08 pm
by Imperium of Josh » Sun Nov 04, 2018 8:11 pm
Escade wrote:I'm also glad to see how much discussion it has generated on Discord and that speaks to the kind of energy we could use more of.
by Chingis » Sun Nov 04, 2018 8:14 pm
Flanderlion wrote:Haven't made up my mind on this either for or against. Interesting idea though.
Just out of curiosity, if impact is used to turn the St Abby from ours to the imps, how would St Abby itself be able to change back (or to a third faction)? Like, could the delegate just change it as soon as they're pinged?
So is the impact instead of, or in addition to WA delegate votes? I'd personally prefer it in addition but both scaled down to give individuals more of a say.
[violet] wrote:lol
by McChimp » Sun Nov 04, 2018 8:18 pm
by Jar Wattinree » Sun Nov 04, 2018 8:19 pm
by Chingis » Sun Nov 04, 2018 8:21 pm
[violet] wrote:lol
by Chingis » Sun Nov 04, 2018 8:35 pm
[violet] wrote:lol
by McChimp » Sun Nov 04, 2018 9:08 pm
by Imperium of Josh » Sun Nov 04, 2018 9:13 pm
by The Pan Pacific » Sun Nov 04, 2018 9:31 pm
by Chingis » Sun Nov 04, 2018 9:31 pm
[violet] wrote:lol
by McChimp » Sun Nov 04, 2018 9:33 pm
Imperium of Josh wrote:The issue of the impact "tax" (read: how a faction makes use of the impact of its regions) is best approached from a more simplistic perspective, I think. As discussed in the discord, a 3 alignment system along the ideals of "Autocratic; Flat; Progressive" would be a relatively simple yet engaging way to handle the calculations. A faction chair could select the system according to their faction's specific culture.
Here's a breakdown of how they'd each roughly work, quoting Koth:
"Autocratic: The Chair literally pulls the Impact from whichever regions it wants, potentially targeting and bankrupting certain regions in the faction. Autocratic factions would require a lot of faith in the Chair to treat the faction fairly, but can easily be the most efficient.
Flat: Flat tax, all regions get their Impact used equally.
Progressive: Proportional taxes, higher Impact regions get more taken when the Chair expends it."
by USS Monitor » Sun Nov 04, 2018 10:09 pm
Eternal Lotharia wrote:I think NS could also have a war system far in the future that is achieved via crowdfunding.
by King HEM » Sun Nov 04, 2018 10:13 pm
by Imperium of Josh » Sun Nov 04, 2018 10:26 pm
King HEM wrote:This is a good idea. I'll leave the details up to others, but I'd support some iteration of this.
by Flemingisa » Mon Nov 05, 2018 4:04 am
The Pan Pacific wrote:This is a really interesting proposal, that's for sure.
To summarize, your arguments are that raiding/defending gameplay is fairly simple and has become boring due to lack of initiative, as the gameplay has become solely focused around number of WA nations, rather than intrigue. Meanwhile, game-created regions have such a massive number advantage that they're highly difficult to counter by user-created regions.
In solution, you want to create a third "tier" of gameplay beyond national and regional - that of factional gameplay. A faction is a collection of regions, similar to how a region is a collection of nations. You propose that WA delegates and/or founders are "representatives" of their region to their faction, and that the WA delegate/founder with the most WA endorsements will become the leader of the faction.
Factions are able to incorporate regions into electors, which can't be claimed by other factions, and territories, which can. Territories can be claimed by other factions using the system you call "impact," which is created by having regions in a faction and determined by the number of WA endorsements in said region. This "claiming" then incorporates said territory into your own faction, meaning that those WA endorsements now generate impact for your own faction. Alternatively, raiding said region can allow you to forcefully incorporate it with WA officer/WAD tools.
I'm interested to see how this really changes anything. Current nationstates gameplay ultimately revolves around the number of WA nations a region has; more WA nations means more WA votes on propositions and, more importantly, more troops. More WA endorsements grant greater ability for WA delegates to eject/ban people and set passwords. Of course, coordination and/or espionage sometimes can triumph over sheer weight of WA nation numbers in raids or defenses, but still fairly rarely. Coordination definitely works in N-Day over numbers, but not, from my experience, so much in raiding/defending if you're trying to get a permanent annexation, and not just griefing.
This new factional system, OTOH, still revolves around gross number of WA nations. Regions with larger amounts of WA endorsements get more impact, can have more electors, and therefore can claim more often. Meanwhile, if things turn ugly, they can martial a much greater number of troops to forcibly take this over. It does give more power over to intrigue and/or politics due to how regional WADs/founders can move from faction to faction, but this isn't much - after all, WA nations can freely move from region to region, and regions can move from non-mechanical alliances freely as well.
This would add some complexity, to be sure; but not that much as it would be totally game-changing. The base gameplay of raiding, defending, and invading founderless regions is still there - if your "claim" fails, you can still simply invade the opposing region, so long as it's founderless.
GCR's would still dominate, given that they're still the top nine in population and all have over 500 endorsements for WAD. Since everything still revolves around population, the largest regions will still have the most influence.
by Klaus Devestatorie » Mon Nov 05, 2018 6:01 am
by Bears Armed » Mon Nov 05, 2018 6:30 am
Wallenburg wrote:I'd rather we didn't screw up the WA voting system more than it already is.
by Helseth » Mon Nov 05, 2018 6:59 am
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