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by The Python » Wed Jun 30, 2021 1:27 pm
by Esthe » Wed Jun 30, 2021 1:30 pm
The Python wrote:With Cormac's thread on removing GCR eject buttons, I'm still convinced that more feeders is a better solution than new GCR's. Another thing which would be a good idea (which someone else proposed) is removing eject buttons in GCR's but only for like 1 week per year.
by Galiantus III » Wed Jun 30, 2021 1:40 pm
The Python wrote:I'm still convinced that more feeders is a better solution than new GCR's.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by The Python » Wed Jun 30, 2021 1:49 pm
by Flanderlion » Wed Jun 30, 2021 5:58 pm
by Wabbitslayah » Thu Jul 01, 2021 1:31 am
Flanderlion wrote:It's been discussed before, but essentially this is a short term increase of activity, and long term takes activity from UCRs and moves them into GCRs. Build better UCRs, not more GCRs.
by Kylia Quilor » Thu Jul 01, 2021 7:23 am
by Cormactopia Prime » Thu Jul 01, 2021 8:38 am
by Flanderlion » Thu Jul 01, 2021 8:44 am
Cormactopia Prime wrote:I think I would only support the addition of more Feeders now if it were also paired with Democracy/Autocracy so nations would spawn in UCRs. Otherwise, I think you end up with the problem others have mentioned, activity drain from UCRs to the new Feeders, without any corresponding benefit for UCRs.
I do think doing both at once would finally balance Feeders with the Sinkers and UCRs in such a way that it would make for more balanced and dynamic gameplay.
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