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[Proposal] More Feeders

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The Python
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Postby The Python » Wed Jun 30, 2021 1:27 pm

With Cormac's thread on removing GCR eject buttons, I'm still convinced that more feeders is a better solution than removing eject buttons in GCCR's. Another thing which would be a good idea (which someone else proposed) is removing eject buttons in GCR's but only for like 1 week per year.
Last edited by The Python on Wed Jun 30, 2021 1:49 pm, edited 1 time in total.
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Esthe
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Postby Esthe » Wed Jun 30, 2021 1:30 pm

The Python wrote:With Cormac's thread on removing GCR eject buttons, I'm still convinced that more feeders is a better solution than new GCR's. Another thing which would be a good idea (which someone else proposed) is removing eject buttons in GCR's but only for like 1 week per year.

What would be the point o& removing them for a period that short?
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Galiantus III
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Postby Galiantus III » Wed Jun 30, 2021 1:40 pm

The Python wrote:I'm still convinced that more feeders is a better solution than new GCR's.

I'm at a loss what this means, and I'm thinking there's a typo. Do you mean "still not convinced? And when we talk about new GCRs, aren't we generally talking about more feeders?
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The Python
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Postby The Python » Wed Jun 30, 2021 1:49 pm

Galiantus III wrote:
The Python wrote:I'm still convinced that more feeders is a better solution than new GCR's.

I'm at a loss what this means, and I'm thinking there's a typo. Do you mean "still not convinced? And when we talk about new GCRs, aren't we generally talking about more feeders?

Ope yeah, typo, meant more feeders is a better solution than removing ban buttons xD
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Flanderlion
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Postby Flanderlion » Wed Jun 30, 2021 5:58 pm

It's been discussed before, but essentially this is a short term increase of activity, and long term takes activity from UCRs and moves them into GCRs. Build better UCRs, not more GCRs.
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Wabbitslayah
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Postby Wabbitslayah » Thu Jul 01, 2021 1:31 am

Flanderlion wrote:It's been discussed before, but essentially this is a short term increase of activity, and long term takes activity from UCRs and moves them into GCRs. Build better UCRs, not more GCRs.

Not only that, but do this: viewtopic.php?p=38784609#p38784609
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Kylia Quilor
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Postby Kylia Quilor » Thu Jul 01, 2021 7:23 am

Harder (not impossible, harder) to build better UCRs when the existing GCRs due to their size, grab a lot of the oxygen - size breeds size, activity draws in activity. Distributing the crop of new nations better will lead to a rebalancing, reducing the size (and thus stability) of existing GCRs, and open breathing space for UCRs as well as aspiring new GCR politicians. Eventually a new equilibrium will be reached, but it will probably be a better equilibrium than have now. Certainly won't be worse.
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Cormactopia Prime
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Postby Cormactopia Prime » Thu Jul 01, 2021 8:38 am

I think I would only support the addition of more Feeders now if it were also paired with Democracy/Autocracy so nations would spawn in UCRs. Otherwise, I think you end up with the problem others have mentioned, activity drain from UCRs to the new Feeders, without any corresponding benefit for UCRs.

I do think doing both at once would finally balance Feeders with the Sinkers and UCRs in such a way that it would make for more balanced and dynamic gameplay.

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Flanderlion
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Postby Flanderlion » Thu Jul 01, 2021 8:44 am

Cormactopia Prime wrote:I think I would only support the addition of more Feeders now if it were also paired with Democracy/Autocracy so nations would spawn in UCRs. Otherwise, I think you end up with the problem others have mentioned, activity drain from UCRs to the new Feeders, without any corresponding benefit for UCRs.

I do think doing both at once would finally balance Feeders with the Sinkers and UCRs in such a way that it would make for more balanced and dynamic gameplay.

I do think any new Feeders should be venters instead - just as it adds something new/constant drama for interregional politics rather than the same old. Plus allows a new theme. That said, I'm for it only with unlimited dev time as like there are so many small features that'd help the game more if it's a choice between.
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