Cormactopia Prime wrote:You're simply wrong here. Yes, a lot of the same gameplayers would still be involved, but that doesn't mean nothing new and interesting would happen. We could see new and interesting developments in the relationship between the new Feeders and existing regions, in the forms of government they adopt, in the alliances they pursue, in the changes to the balance of power they facilitate.
No, we wouldn't see interesting developments at all. Because once these new feeders are locked down by an existing force, they're not going to adopt different or competing foreign policies. We have 8 separate GCRs already-- if nothing interesting is happening within that network, adding more regions controlled by the same group of players isn't going to change anything. The foreign politics are going to be established by the pre-existing elite. There won't be new ideas, because nobody has any new ideas, otherwise we'd be seeing them right now. If Balder gets control of a new feeder, Onder is going to dispatch an acolyte, imperialists are going to flood in, and that feeder will adopt the common Independent-imperialist FA. It's going to be joined to the IJCC, and it's going to fall in line with the pre-existing bloc, because it's the same people running everything. The exact same dynamic would play out if a defender coalition controls a region. I imagine defenders learned their lessons from last time.
Cormactopia Prime wrote:We could see newer players, or even older ones, who have never had the opportunity to lead a Feeder or Sinker, and maybe never will because of how long it takes to advance in the existing GCRs, able to lead one of the new Feeders. We could see a new generation of leaders doing things that could surprise us. We won't know unless we try.
New leaders happen all the time in Gameplay. (We could get more, if more GCRs would be democracies *shrugs*.) You're kidding yourself if you think a player drawn from existing Gameplay communities is going to bring something radically new to the table. It doesn't matter if somebody hasn't been a GCR Delegate-- there are norms, cultures, and ideas entrenched in our communities. If you draw a leader from there, they're going to have existing relationships they want to keep, existing friends, etc. We can know that this doesn't bring radical changes to all of Gameplay, because we already have a lot of experience with new regimes rapidly forming from a blank slate: coups. All that ever changes is GCRs adopting different pre-existing rules-- defender to raider; independent to imperialist; democracy to dictatorship. I'd be more convinced of this argument that we'd see radical change if anybody was coming up with new ways to play the game right now.
Throwing in 5 new feeders isn't going to magically trigger the development of new ideologies and frameworks. And if you don't have that, then there's no reason to believe it's going to lead to a revitalization of Gameplay. Gameplay is an emergent game made up of ideas, not one defined by mechanics. We made all this up. If we're not making new things up now, we're not going to make new things up when new feeders are created.
Balder became imperialist and adopted strict control of the region. That wasn't a new idea. Osiris was unstable, sure, but it fluctuated between long-standing typologies: the defender-leaning democracy, the raider dictatorship, and the Independent monarchy. And with both, they drew from existing groups to those groups' demises. The interesting stuff happened in the margins. I don't think it's worth adding 5 or more new feeders just for marginal activity. The number of feeders and sinkers has nothing to do with the lack of dynamism in Gameplay. We've figured out how to lock down control of these regions, which is something we hadn't for the longest time.