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Make N-Day Mean Something

PostPosted: Thu Sep 27, 2018 5:18 am
by Newmanistan
Soon it will be all over. Everything will be back to normal.

We've done three of these now. I only did the first (and survived). The first is when its fun, because everyone learns the game as you go. These last two are bland, because everyone's played out strategies now due to the knowledge they gained from the first one.

But anyway, let's make this mean something.... permanent 10-20% population reduction for all nations that were destroyed. That may make people think about who they're randomly throwing nukes at or who they are allying with or fighting. Make the game different for N4, and maybe I will be back.

PostPosted: Thu Sep 27, 2018 5:29 am
by Phydios
Newmanistan wrote:Soon it will be all over. Everything will be back to normal.

We've done three of these now. I only did the first (and survived). The first is when its fun, because everyone learns the game as you go. These last two are bland, because everyone's played out strategies now due to the knowledge they gained from the first one.

But anyway, let's make this mean something.... permanent 10-20% population reduction for all nations that were destroyed. That may make people think about who they're randomly throwing nukes at or who they are allying with or fighting. Make the game different for N4, and maybe I will be back.

Population stands as the sacred cow of NS, unaffected by anything, only ever growing at an unchangable rate. Every proposal to change this has been shot down. I'm practically quoting Fris already. I find it unlikely that this will ever happen.

PostPosted: Thu Sep 27, 2018 7:38 am
by Enfaru
Gotta double up on this before the inevitable Fris slap down. Phys is right, there's not a chance in hell (even frozen) that population will be reduced. I'm equally perplexed as to why not, but ho hum.

That said, I think something could be effected, a "policy" or a token, maybe even a mention on the front page of your nation. Doesn't have to be population and N-Day could mean something. Since N-Day repeats that sentence could also change.

PostPosted: Thu Sep 27, 2018 7:54 am
by Frisbeeteria
I too enjoyed the first one, but haven't played since. I can assure you that I would never consider opting in with any of main nations if there was a population loss involved. I'd just create a bunch of disposable puppets to kill anyone foolish enough to opt in with their main.

Enfaru wrote:a "policy" or a token

Policies impact issues, and I'm not seeing a relationship here. Issues are also responsible for most of the text changes on the nation page. We could maybe to a trophy, but do you really want a participation trophy? Because that's all it would be. "Congratulations for being 101,834th on N-Day".

Enfaru wrote:Gotta double up on this before the inevitable Fris slap down.

Come up with something that improves game balance instead of hurting it, and maybe I'll agree.

PostPosted: Thu Sep 27, 2018 8:02 am
by Galiantus III
I would rather make this a regional game that can be initiated by the delegate or founder. It's gotten bland now, but it is the only war-like mechanic we've ever really seen. Plus on a small scale, it could be more interesting, since the people launching nukes at you are members of your region, not random strangers.

PostPosted: Thu Sep 27, 2018 8:05 am
by Luziyca
Honestly, I feel that N-Day would be more fun if everyone was automatically in it (maybe we can get rid of factions), and one has to opt-out of it.

PostPosted: Thu Sep 27, 2018 8:07 am
by Pax Nerdvana
Luziyca wrote:Honestly, I feel that N-Day would be more fun if everyone was automatically in it (maybe we can get rid of factions), and one has to opt-out of it.

No factions? That would make things... interesting. I would prefer a limit on faction size though.

PostPosted: Thu Sep 27, 2018 8:08 am
by Luziyca
Pax Nerdvana wrote:
Luziyca wrote:Honestly, I feel that N-Day would be more fun if everyone was automatically in it (maybe we can get rid of factions), and one has to opt-out of it.

No factions? That would make things... interesting.

It would be interesting, to be honest. But it would probably be too much like Z-Day.

PostPosted: Thu Sep 27, 2018 8:09 am
by Pax Nerdvana
Luziyca wrote:
Pax Nerdvana wrote:No factions? That would make things... interesting.

It would be interesting, to be honest. But it would probably be too much like Z-Day.

Probably. It would be cool if there was a radiation stat though. I don't know how feasible that is though.

PostPosted: Thu Sep 27, 2018 8:12 am
by South Batoko
I never played N-Day. But I like the concept of having it as a regional game. It should have a vote, so only if the majority of people in a region want it, it'll start. :unsure:

PostPosted: Thu Sep 27, 2018 8:13 am
by Jebslund
Limit faction size and limit puppet participation. Someone having 72 puppets involved is bloody ridiculous.

PostPosted: Thu Sep 27, 2018 8:31 am
by Frisbeeteria
Jebslund wrote:Someone having 72 puppets involved is bloody ridiculous.

I've been watching Refoundings, and at least one player refounded over 750 puppets for N-Day. They weren't the only one doing mass refoundings either. As for those who keep their puppets alive, I wouldn't be at all surprised if some of them have 1000+ puppets doing N-Day. That's the reason we don't allow bots and scripts - a very few players could easily dominate everyone else.

PostPosted: Thu Sep 27, 2018 8:36 am
by Flanderlion
Frisbeeteria wrote:
Jebslund wrote:Someone having 72 puppets involved is bloody ridiculous.

I've been watching Refoundings, and at least one player refounded over 750 puppets for N-Day. They weren't the only one doing mass refoundings either. As for those who keep their puppets alive, I wouldn't be at all surprised if some of them have 1000+ puppets doing N-Day. That's the reason we don't allow bots and scripts - a very few players could easily dominate everyone else.

I would also prefer it to be 1 or at least a max num of nations each. Obviously due to it not being I use a decent num (48) as otherwise we'd be handicapped. The recaptcha I had high hopes for, but that was really only for joining a faction, the rest it didn't trigger.

PostPosted: Thu Sep 27, 2018 8:59 am
by Weed
Frisbeeteria wrote:
Jebslund wrote:Someone having 72 puppets involved is bloody ridiculous.

I've been watching Refoundings, and at least one player refounded over 750 puppets for N-Day.
RIP Stamps :lol:

PostPosted: Thu Sep 27, 2018 11:24 am
by Aclion
Flanderlion wrote:
Frisbeeteria wrote:I've been watching Refoundings, and at least one player refounded over 750 puppets for N-Day. They weren't the only one doing mass refoundings either. As for those who keep their puppets alive, I wouldn't be at all surprised if some of them have 1000+ puppets doing N-Day. That's the reason we don't allow bots and scripts - a very few players could easily dominate everyone else.

I would also prefer it to be 1 or at least a max num of nations each. Obviously due to it not being I use a decent num (48) as otherwise we'd be handicapped. The recaptcha I had high hopes for, but that was really only for joining a faction, the rest it didn't trigger.

It is effectively. You can only manage so many puppets effectively. And the recaptcha does trigger if you start using 20ish puppets.

PostPosted: Thu Sep 27, 2018 11:31 am
by USS Monitor
Luziyca wrote:Honestly, I feel that N-Day would be more fun if everyone was automatically in it (maybe we can get rid of factions), and one has to opt-out of it.


Then we'd have the same problem as zombies where people that aren't online when the event starts get wiped out before they even login.

PostPosted: Thu Sep 27, 2018 12:09 pm
by Jebslund
Aclion wrote:
Flanderlion wrote:I would also prefer it to be 1 or at least a max num of nations each. Obviously due to it not being I use a decent num (48) as otherwise we'd be handicapped. The recaptcha I had high hopes for, but that was really only for joining a faction, the rest it didn't trigger.

It is effectively. You can only manage so many puppets effectively. And the recaptcha does trigger if you start using 20ish puppets.

Tell that to the Dom Army (72 puppets, and that was just the ones named Dom(number), managed rather effectively.).

PostPosted: Thu Sep 27, 2018 12:28 pm
by Luziyca
USS Monitor wrote:
Luziyca wrote:Honestly, I feel that N-Day would be more fun if everyone was automatically in it (maybe we can get rid of factions), and one has to opt-out of it.


Then we'd have the same problem as zombies where people that aren't online when the event starts get wiped out before they even login.

...that is fair.

PostPosted: Thu Sep 27, 2018 12:43 pm
by Minoa
In my opinion, the only main suggestion I have in mind is to apply the opt-in model to Z-Day. The opt-in model is mostly why I have been typing out detailed observations on NSindex, since I can watch without worrying about my nation, well you get idea. ;)

PostPosted: Thu Sep 27, 2018 2:51 pm
by Lord Dominator
Jebslund wrote:
Aclion wrote:It is effectively. You can only manage so many puppets effectively. And the recaptcha does trigger if you start using 20ish puppets.

Tell that to the Dom Army (72 puppets, and that was just the ones named Dom(number), managed rather effectively.).

Yes, and that was because I had good organization with my faction to ensure I had time to actually use them effectively.

PostPosted: Fri Sep 28, 2018 4:25 am
by Xoriet
What I'd ask for is actually the ability for the creator of a faction to be able to remove rogue or troublemaker faction members. Rogues were our biggest headache the whole time. Some people from factions that were crushed went around trying to start a war by joining allied large factions and nuking the faction that crushed them. Removing problems would be nice.

PostPosted: Sat Sep 29, 2018 12:53 am
by Aclion
Minoa wrote:In my opinion, the only main suggestion I have in mind is to apply the opt-in model to Z-Day. The opt-in model is mostly why I have been typing out detailed observations on NSindex, since I can watch without worrying about my nation, well you get idea. ;)

How would that work for the purpose of stats? Can there be nations that don't have a value in a census?

PostPosted: Mon Oct 01, 2018 10:42 pm
by Faltasia
I know a population reduction is a sacred cow, but it would actually simulate the consequence of dropping nukes. It should be capped, but yes, I know this is hard.

PostPosted: Mon Oct 01, 2018 10:46 pm
by Trotterdam
Faltasia wrote:I know a population reduction is a sacred cow, but it would actually simulate the consequence of dropping nukes.
Just imagine that after the war, there's a huge baby boom to replace the losses. It's a result of the survivors, ah, "celebrating".

PostPosted: Mon Oct 01, 2018 10:56 pm
by Lord Dominator
Trotterdam wrote:
Faltasia wrote:I know a population reduction is a sacred cow, but it would actually simulate the consequence of dropping nukes.
Just imagine that after the war, there's a huge baby boom to replace the losses. It's a result of the survivors, ah, "celebrating".

Or given NS population mechanics in general, NS people reproduce asexually and the radiation stimulates more of that (through sciency mumbo-jumbo)