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Introducing resources mechanics.

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Bapaving
Civilian
 
Posts: 1
Founded: Jul 27, 2018
Ex-Nation

Introducing resources mechanics.

Postby Bapaving » Sun Jul 29, 2018 11:23 pm

Hello to all,

I have registered only a few days ago, and hardly have now started to grasp how the complex in-game diplomacy system works. Yet I feel that perhaps something more is missing.

Not that I mean to appear dismissive, of course, since this is, as it is, a great game and I am simply a newcomer. But it ocurred to me (and I thought that maybe it could be of the interest of someone), that there's something that could add another whole dimention to it: international trade.

Players could, at the moment of the creation of their nation, recive a certain number of random resources that said nation produces. In order to go further than that and truly push foward their economies, however, they could be able to trade resources with other nations, creating with this a virtual stock market. If they create nations who have centralized and nationalized economies, the player must make all resource trades by himself; if the country is a capitalist paradise then private enterprises will do this without player intervention according to predesigned parameters (this in turn would require the addition of an AI to the game, and one who actually should be equal or better in trade than the average player to make full capitalism another viable alternative); and if the nation has a mixed economy, then a mix of the previous two mechanics would apply.

Private enterprises, however, would receive the potentially dangerous ability of doing trade for their own benefir instead of the whole nation's, being able to compete nationally with the player-State itself, making sometimes necessary to curtail their liberties, which in turn could make them relocate to other countries or go bankrupt, and so on.

I can only assume that this would be a coding nightmare, and that implementing this whole system could turn the tables upside-down for many great nations. Still, perhaps with the passing of time it could be gradually implemented. At the very least it would provide the opportunity for new, small nations, to suddenly break the balances of power and become powerful international players by their own capabilities, instead of just having to wait for their population to grow and new issues to appear.

I don't know, at least is food for thought. Thanks for reading!
Last edited by Bapaving on Mon Jul 30, 2018 12:29 am, edited 2 times in total.

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Gandoor
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Posts: 10233
Founded: Sep 23, 2008
Civil Rights Lovefest

Postby Gandoor » Mon Jul 30, 2018 8:06 am

Ideas like this have been suggested NUMEROUS times by players but the admins are firm that a trade feature will not be added to the game, primarily because this game is intended a simple political simulator, not a complex trading and economic simulator.
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Odinburgh
Minister
 
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Founded: Jun 17, 2011
Ex-Nation

Postby Odinburgh » Mon Jul 30, 2018 1:44 pm

Frankly the only suggestion heard that could mimic this which was stat boosts idea for various NS stats that nations can agree to give between nations that was intriguing from someone awhile around NS card game. I am not sure about a direct trade system. Some of mechanics I would imagine would have to be based from that which are used in the NS card game maybe as another fun game thing for April Fools and add another fun to do game.


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